Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
LongSchmeat4041
Danzaburou
Level 29
God Stats
2W - 4L
1,525 SR
Queue Stats
58W - 71L
1,528 Elo+
Party 3
Arachne
Arachne
RatBallsOnUrChin
Arachne
Level 146
God Stats
1W - 3L
1,452 SR
Queue Stats
58W - 54L
1,613 Elo+
Party 3
Chaac
Chaac
Santaboy10
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 53L
1,819 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
lolfrumS
Morgan Le Fay
Level 23
God Stats
5W - 3L
1,766 SR
Queue Stats
58W - 41L
1,616 Elo+
Party 3
Team Averages
Level 63
1,549 SR
1,615 Elo+

VS

Team Averages
Level 54
1,550 SR
1,686 Elo+
Eset
Eset
GuestFive
Eset
Level 35
God Stats
1W - 1L
1,298 SR
Queue Stats
22W - 5L
1,730 Elo+
Party 1
Neith
Neith
ImDif
Neith
Level 64
God Stats
2W - 0L
1,736 SR
Queue Stats
61W - 42L
1,633 Elo+
Party 1
Charon
Charon
Lil Gecko8763
Charon
Level 45
God Stats
5W - 10L
1,504 SR
Queue Stats
166W - 172L
1,591 Elo+
Party 2
He Bo
He Bo
Not A Smurf5693
He Bo
Level 13
God Stats
2W - 0L
1,762 SR
Queue Stats
4W - 1L
1,813 Elo+
Party 2
Mulan
Mulan
argonauti
Mulan
Level 111
God Stats
2W - 0L
1,448 SR
Queue Stats
41W - 28L
1,664 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
3 / 3 / 1
5,582
558
3,746
6,877
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
LongSchmeat4041
Danzaburou
8
0 / 4 / 0
4,570
457
1,271
7,782
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 3 / 3
5,895
590
5,080
10,458
4,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
9
0 / 4 / 0
5,110
511
4,661
10,533
6,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
lolfrumS
Morgan Le Fay
9
2 / 2 / 0
5,879
588
4,834
7,240
5,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
5 / 4 / 2
6,314
631
6,608
6,945
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ImDif
Neith
9
3 / 2 / 4
5,773
577
6,334
6,358
2,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 5
5,996
600
3,557
7,130
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 1 / 6
6,305
631
5,644
6,919
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
argonauti
Mulan
12
4 / 0 / 1
7,526
753
6,885
8,352
6,142
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
8
Kills
16
16
Deaths
8
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
3
1
1.17
W
Eset
5
4
2
1.5
W
Neith
ImDif
Neith
3
2
4
2.5
W
1
1
5
3.5
L
Danzaburou
LongSchmeat4041
Danzaburou
0
4
0
0
W
3
1
6
6
L
3
3
3
1.5
L
Chaac
0
4
0
0
W
Mulan
argonauti
Mulan
4
0
1
4.5
L
Morgan Le Fay
lolfrumS
Morgan Le Fay
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,592
Damage
29,028
42,890
Taken
35,704
22,791
Mitigated
19,089
10,934
Healing
12,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,746
545
99
1,117
6,877
3,077
504
4,630
2,247
34,050
0
W
Eset
6,608
426
0
999
6,945
3,222
281
2,992
3,953
38,364
0
W
Neith
ImDif
Neith
6,334
2,379
0
1,262
6,358
2,531
52
1,144
5,214
0
42,419
W
3,557
459
0
1,992
7,130
4,772
376
1,754
5,376
17,645
0
L
Danzaburou
LongSchmeat4041
Danzaburou
1,271
265
0
1,659
7,782
2,870
603
1,868
5,914
0
25,767
W
5,644
130
0
3,793
6,919
2,422
406
2,690
4,229
47,315
0
L
5,080
3,326
0
3,709
10,458
4,560
0
5,366
5,092
0
26,942
L
Chaac
4,661
1,159
0
2,262
10,533
6,628
0
652
9,881
0
36,139
W
Mulan
argonauti
Mulan
6,885
2,088
0
4,488
8,352
6,142
0
0
8,352
84
52,050
L
Morgan Le Fay
lolfrumS
Morgan Le Fay
4,834
874
0
2,088
7,240
5,656
0
3,377
3,863
32,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,036
Gold Earned
31,914
222
Minions Killed
332
0
Camps Cleared
0
961,491
Distance Traveled
961,751
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,582
558
52
5
0
178,440
1
W
Eset
6,314
631
74
7
0
180,949
0
W
Neith
5,773
577
74
7
0
192,951
0
W
Charon
5,996
600
21
2
0
200,956
0
L
Danzaburou
4,570
457
35
4
0
177,745
0
W
He Bo
6,305
631
67
7
0
209,612
0
L
Arachne
5,895
590
46
5
0
211,009
0
L
Chaac
5,110
511
50
5
0
204,088
0
W
Mulan
7,526
753
96
10
0
177,283
2
L
Morgan Le Fay
5,879
588
39
4
0
190,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role