Player Matchup

Sun Wukong
Sun Wukong
KnightKindle91
Sun Wukong
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 45L
1,423 Elo+
Party 1
Charon
Charon
SpyderGALAX
Charon
Level 87
God Stats
9W - 6L
1,774 SR
Queue Stats
33W - 47L
1,312 Elo+
Party 3
Neith
Neith
XShadow WOLFx07
Neith
Level 24
God Stats
4W - 5L
1,232 SR
Queue Stats
37W - 38L
1,533 Elo+
Solo
Agni
Agni
emderoux01
Agni
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,564 Elo+
Party 1
Bellona
Bellona
eoN00B
Bellona
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 24L
1,285 Elo+
Party 3
Team Averages
Level 32
1,501 SR
1,423 Elo+

VS

Team Averages
Level 25
1,474 SR
1,475 Elo+
Hades
Hades
Crazzy33222045
Hades
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 24L
1,472 Elo+
Party 2
Artemis
Artemis
Mamabear912269
Artemis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,424 Elo+
Party 2
Kali
Kali
Picklerichard97
Kali
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,415 Elo+
Solo
Jormungandr
Jormungandr
StoniestAnthony
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,653 Elo+
Solo
Tyr
Tyr
Uncluded_Orange
Tyr
Level 28
God Stats
4W - 7L
1,370 SR
Queue Stats
17W - 17L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KnightKindle91
Sun Wukong
15
2 / 4 / 11
8,713
792
5,906
11,584
10,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon
15
3 / 1 / 16
8,254
750
7,973
8,982
9,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 1 / 8
8,288
753
4,432
9,297
9,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
14 / 0 / 7
10,277
934
23,880
8,689
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
eoN00B
Bellona
14
3 / 0 / 16
8,224
748
7,746
9,183
10,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 0
7,811
710
7,155
15,044
7,766
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 5 / 3
6,698
609
4,411
8,079
3,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 6 / 2
7,422
675
5,056
13,629
5,641
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
StoniestAnthony
Jormungandr
12
0 / 3 / 3
7,124
648
7,207
11,050
7,274
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 3 / 6
7,602
691
7,231
11,289
10,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
20
23
Kills
6
6
Deaths
23
58
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
6
0
0.67
W
Sun Wukong
KnightKindle91
Sun Wukong
2
4
11
1.88
L
0
5
3
0.3
L
2
6
2
0.5
W
Charon
3
1
16
11
L
Jormungandr
StoniestAnthony
Jormungandr
0
3
3
0.5
L
0
3
6
1
W
1
1
8
5
W
14
0
7
17.5
W
Bellona
eoN00B
Bellona
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,937
Damage
31,060
47,735
Taken
59,091
43,761
Mitigated
34,332
9,786
Healing
5,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,155
458
386
1,924
15,044
7,766
0
8,530
5,852
17,879
0
W
Sun Wukong
KnightKindle91
Sun Wukong
5,906
772
1,276
1,739
11,584
10,319
297
3,155
8,398
830
16,143
L
4,411
1,947
0
257
8,079
3,233
0
4,064
3,572
0
12,410
L
5,056
2,497
0
723
13,629
5,641
116
6,463
6,692
0
16,486
W
Charon
7,973
1,341
0
1,344
8,982
9,611
530
3,840
5,090
17,138
0
L
Jormungandr
StoniestAnthony
Jormungandr
7,207
1,852
0
438
11,050
7,274
0
5,845
4,785
18,206
0
L
7,231
728
0
1,412
11,289
10,418
189
5,022
5,907
0
23,358
W
4,432
756
0
2,575
9,297
9,159
377
1,552
7,705
0
29,138
W
23,880
2,589
0
2,050
8,689
4,062
1,036
2,067
6,577
48,519
0
W
Bellona
eoN00B
Bellona
7,746
1,359
0
802
9,183
10,610
171
3,535
5,603
0
13,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,756
Gold Earned
36,657
190
Minions Killed
128
0
Camps Cleared
0
1,087,678
Distance Traveled
1,019,731
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,811
710
18
2
0
201,831
0
W
Sun Wukong
8,713
792
26
2
0
223,909
0
L
Artemis
6,698
609
21
2
0
176,713
0
L
Kali
7,422
675
29
3
0
206,082
0
W
Charon
8,254
750
22
2
0
210,167
0
L
Jormungandr
7,124
648
23
2
0
210,518
0
L
Tyr
7,602
691
37
3
0
224,587
0
W
Neith
8,288
753
61
6
0
192,060
2
W
Agni
10,277
934
67
6
0
215,330
0
W
Bellona
8,224
748
14
1
0
246,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role