Player Matchup

Fafnir
Fafnir
Silver I
BretteurDuc
Fafnir
Silver I
Level 107
God Stats
0W - 1L
1,520 SR
Queue Stats
113W - 116L
1,322 MMR
Solo
Chaac
Chaac
Bronze IV
Elite_Kommandox3
Chaac
Bronze IV
Level 127
God Stats
0W - 5L
1,193 SR
Queue Stats
17W - 35L
1,231 MMR
Solo
Cernunnos
Cernunnos
Silver III
HazeG59
Cernunnos
Silver III
Level 140
God Stats
5W - 6L
1,584 SR
Queue Stats
247W - 271L
1,048 MMR
Party 1
Serqet
Serqet
Gold V
KennedyK
Serqet
Gold V
Level 137
God Stats
30W - 32L
1,525 SR
Queue Stats
470W - 488L
1,387 MMR
Party 1
Scylla
Scylla
Silver V
TGrDiego8
Scylla
Silver V
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,355 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,464 SR
1,268 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,616 SR
1,325 MMR
Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver I
DingusPingus445
Chernobog
Silver I
Level 129
God Stats
3W - 2L
1,875 SR
Queue Stats
452W - 457L
1,267 MMR
Solo
Ratatoskr
Ratatoskr
Gold V
charlie1900
Ratatoskr
Gold V
Level 109
God Stats
4W - 1L
1,737 SR
Queue Stats
69W - 71L
1,291 MMR
Solo
Arachne
Arachne
Silver I
deadmau-fivee
Arachne
Silver I
Level 129
God Stats
86W - 80L
1,485 SR
Queue Stats
904W - 925L
1,242 MMR
Solo
Vulcan
Vulcan
Gold V
starker-berg150
Vulcan
Gold V
Level 85
God Stats
11W - 10L
1,483 SR
Queue Stats
321W - 345L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 4 / 3
6,855
428
5,151
15,854
18,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
6 / 6 / 1
9,022
564
11,006
19,709
16,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cernunnos
HazeG59
Cernunnos
12
1 / 4 / 1
7,184
449
7,914
13,361
5,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
KennedyK
Serqet
13
0 / 4 / 6
7,550
472
6,248
16,292
6,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
TGrDiego8
Scylla
14
4 / 2 / 2
8,144
509
6,172
11,381
4,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
PeleAo KuangSolKali

VS

Bans
Sun WukongThanatosAgniAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 1 / 10
8,494
531
4,632
12,328
12,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Chernobog
DingusPingus445
Chernobog
16
5 / 0 / 5
9,883
618
12,576
9,962
5,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
charlie1900
Ratatoskr
14
4 / 7 / 5
9,538
596
11,541
18,420
17,583
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
16
9 / 0 / 1
10,520
658
12,310
16,031
7,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 5
8,192
512
16,495
8,342
3,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
11
Kills
20
20
Deaths
11
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
10
5
L
Fafnir
0
4
3
0.38
W
Chernobog
DingusPingus445
Chernobog
5
0
5
7.5
L
6
6
1
1.08
L
Cernunnos
HazeG59
Cernunnos
1
4
1
0.38
L
Serqet
KennedyK
Serqet
0
4
6
0.75
L
Scylla
TGrDiego8
Scylla
4
2
2
2.5
W
Ratatoskr
charlie1900
Ratatoskr
4
7
5
0.93
W
Arachne
9
0
1
9.5
W
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,491
Damage
57,554
76,597
Taken
65,083
50,538
Mitigated
46,935
16,458
Healing
16,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
4,632
872
0
4,270
12,328
12,040
128
4,292
7,778
25,491
0
L
Fafnir
5,151
1,075
0
3,851
15,854
18,318
0
5,209
10,645
16,229
0
W
Chernobog
DingusPingus445
Chernobog
12,576
8,402
0
3,103
9,962
5,379
768
1,577
8,385
0
80,746
L
11,006
1,801
0
5,822
19,709
16,116
0
3,036
16,673
1,488
61,920
L
Cernunnos
HazeG59
Cernunnos
7,914
3,350
0
3,867
13,361
5,236
0
2,237
11,124
0
53,634
L
Serqet
KennedyK
Serqet
6,248
1,710
0
2,144
16,292
6,679
0
4,148
12,144
0
72,060
L
Scylla
TGrDiego8
Scylla
6,172
1,053
0
774
11,381
4,189
0
6,497
4,884
64,108
0
W
Ratatoskr
charlie1900
Ratatoskr
11,541
3,070
0
4,437
18,420
17,583
169
2,688
15,576
0
65,763
W
Arachne
12,310
9,429
0
4,306
16,031
7,934
1,102
1,353
14,264
0
93,189
W
16,495
4,836
0
630
8,342
3,999
300
2,523
5,449
64,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,755
Gold Earned
46,627
432
Minions Killed
442
0
Camps Cleared
0
1,599,587
Distance Traveled
1,614,001
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,494
531
0
0
0
303,842
0
L
Fafnir
6,855
428
14
1
0
277,661
4
W
Chernobog
9,883
618
130
8
0
334,423
0
L
Chaac
9,022
564
102
6
0
309,826
0
L
Cernunnos
7,184
449
87
5
0
295,989
0
L
Serqet
7,550
472
120
8
0
399,893
0
L
Scylla
8,144
509
109
7
0
316,218
0
W
Ratatoskr
9,538
596
104
7
0
290,709
0
W
Arachne
10,520
658
121
8
0
371,129
0
W
Vulcan
8,192
512
87
5
0
313,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role