Player Matchup

Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Naay666
Cernunnos
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,546 Elo+
Party 1
He Bo
He Bo
NoxeRING
He Bo
Level 117
God Stats
3W - 7L
1,443 SR
Queue Stats
139W - 137L
1,566 Elo+
Party 1
Ymir
Ymir
depression07
Ymir
Level 97
God Stats
3W - 4L
1,525 SR
Queue Stats
190W - 174L
1,438 Elo+
Solo
Nemesis
Nemesis
tuvieja22
Nemesis
Level 158
God Stats
12W - 11L
1,553 SR
Queue Stats
183W - 208L
1,528 Elo+
Party 1
Team Averages
Level 112
1,504 SR
1,516 Elo+

VS

Team Averages
Level 128
1,564 SR
1,519 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
HaTeCoRe-13
Heimdallr
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
50W - 42L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Herdt
Ix Chel
Level 206
God Stats
16W - 16L
1,626 SR
Queue Stats
289W - 218L
1,590 Elo+
Solo
Atlas
Atlas
chuveiro-pior
Atlas
Level 89
God Stats
7W - 2L
1,694 SR
Queue Stats
273W - 269L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 1 / 0
5,615
624
3,491
6,717
3,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
Naay666
Cernunnos
8
0 / 0 / 0
4,735
526
1,707
3,611
1,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
NoxeRING
He Bo
8
0 / 5 / 0
4,497
500
2,558
6,470
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 0 / 0
3,948
439
792
2,510
1,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
tuvieja22
Nemesis
9
1 / 1 / 0
5,090
566
3,162
7,533
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 1 / 1
5,475
608
4,543
6,278
2,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
 
Nemesis
8
1 / 0 / 4
5,251
583
2,780
7,015
2,373
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heimdallr
HaTeCoRe-13
Heimdallr
8
0 / 0 / 0
4,823
536
2,003
2,929
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
Herdt
Ix Chel
12
5 / 0 / 1
6,915
768
5,787
5,140
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 1 / 2
5,202
578
1,998
5,788
3,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
2
Kills
7
7
Deaths
2
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
1
0
1
W
Sol
 
Sol
0
1
1
0.5
W
Nemesis
 
Nemesis
1
0
4
3
W
Heimdallr
HaTeCoRe-13
Heimdallr
0
0
0
0
W
Ix Chel
Herdt
Ix Chel
5
0
1
5.5
L
Cernunnos
Naay666
Cernunnos
0
0
0
0
L
He Bo
NoxeRING
He Bo
0
5
0
0
W
1
1
2
2
L
0
0
0
0
L
Nemesis
tuvieja22
Nemesis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,710
Damage
17,111
26,841
Taken
27,150
10,709
Mitigated
11,978
6,101
Healing
12,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,491
551
0
2,288
6,717
3,372
0
4,080
2,637
0
33,111
W
Sol
 
Sol
4,543
2,262
0
2,591
6,278
2,746
0
0
6,278
37,739
0
W
Nemesis
 
Nemesis
2,780
1,116
0
4,978
7,015
2,373
132
1,555
5,460
0
25,053
W
Heimdallr
HaTeCoRe-13
Heimdallr
2,003
610
0
1,822
2,929
1,090
0
253
2,676
0
27,113
W
Ix Chel
Herdt
Ix Chel
5,787
847
450
1,431
5,140
1,990
326
759
4,381
55,114
0
L
Cernunnos
Naay666
Cernunnos
1,707
576
0
1,143
3,611
1,208
0
667
2,944
0
29,408
L
He Bo
NoxeRING
He Bo
2,558
243
0
472
6,470
2,257
0
4,382
2,088
21,440
0
W
1,998
869
0
1,030
5,788
3,779
73
783
5,005
11,715
0
L
792
213
0
1,070
2,510
1,235
0
764
1,746
5,777
0
L
Nemesis
tuvieja22
Nemesis
3,162
1,252
0
1,128
7,533
2,637
0
2,435
5,098
0
40,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,885
Gold Earned
27,666
225
Minions Killed
284
0
Camps Cleared
0
861,175
Distance Traveled
867,800
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,615
624
56
6
0
197,298
0
W
Sol
5,475
608
71
8
0
140,402
4
W
Nemesis
5,251
583
46
5
0
208,038
0
W
Heimdallr
4,823
536
53
6
0
149,245
0
W
Ix Chel
6,915
768
100
11
0
188,571
0
L
Cernunnos
4,735
526
37
4
0
161,172
4
L
He Bo
4,497
500
52
6
0
189,715
0
W
Atlas
5,202
578
14
2
0
181,544
0
L
Ymir
3,948
439
9
1
0
84,691
0
L
Nemesis
5,090
566
71
8
0
228,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role