Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Genesis337
Apollo
Level 146
God Stats
13W - 20L
1,420 SR
Queue Stats
1,244W - 1,269L
1,432 Elo+
Party 2
Thanatos
Thanatos
KingRyk7
Thanatos
Level 108
God Stats
10W - 15L
1,499 SR
Queue Stats
261W - 307L
1,396 Elo+
Party 2
Baron Samedi
Baron Samedi
Pharophs
Baron Samedi
Level 145
God Stats
1W - 1L
1,758 SR
Queue Stats
108W - 106L
1,472 Elo+
Solo
Bacchus
Bacchus
edgarramalho_82
Bacchus
Level 145
God Stats
193W - 161L
1,559 SR
Queue Stats
828W - 877L
1,461 Elo+
Party 2
Team Averages
Level 140
1,547 SR
1,452 Elo+

VS

Team Averages
Level 107
1,463 SR
1,413 Elo+
Ymir
Ymir
Asquimera
Ymir
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 53L
1,388 Elo+
Party 3
Merlin
Merlin
Nekrax49
Merlin
Level 147
God Stats
22W - 15L
1,485 SR
Queue Stats
303W - 288L
1,441 Elo+
Party 1
Arachne
Arachne
albert_monster77
Arachne
Level 123
God Stats
21W - 20L
1,508 SR
Queue Stats
44W - 64L
1,397 Elo+
Party 3
Izanami
Izanami
nachete__99
Izanami
Level 67
God Stats
2W - 5L
1,365 SR
Queue Stats
8W - 12L
1,404 Elo+
Party 3
Ah Puch
Ah Puch
oni_samourai972
Ah Puch
Level 123
God Stats
14W - 11L
1,458 SR
Queue Stats
432W - 433L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
0 / 5 / 0
8,031
472
5,683
20,015
13,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Genesis337
Apollo
15
1 / 2 / 1
9,148
538
7,030
9,997
5,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
KingRyk7
Thanatos
10
0 / 6 / 1
6,600
388
1,629
11,344
5,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Pharophs
Baron Samedi
12
0 / 4 / 1
7,238
426
8,545
13,727
6,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 0 / 0
7,838
461
5,972
7,952
8,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 1 / 4
8,688
511
4,305
10,936
9,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Nekrax49
Merlin
17
4 / 0 / 1
10,795
635
15,926
10,443
4,396
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 0 / 5
9,385
552
7,946
11,515
4,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
nachete__99
Izanami
14
0 / 2 / 2
8,618
507
4,176
7,790
2,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
6 / 0 / 3
8,756
515
10,390
8,084
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
17
17
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
5
0
0
W
Ymir
2
1
4
4
L
Apollo
Genesis337
Apollo
1
2
1
0.75
L
Thanatos
KingRyk7
Thanatos
0
6
1
0.08
W
Merlin
Nekrax49
Merlin
4
0
1
4.5
L
Baron Samedi
Pharophs
Baron Samedi
0
4
1
0.13
W
5
0
5
7.5
L
2
0
0
2
W
Izanami
nachete__99
Izanami
0
2
2
0.5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,859
Damage
42,743
63,035
Taken
48,768
38,992
Mitigated
24,585
21,801
Healing
15,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,683
1,233
0
7,651
20,015
13,169
0
15,926
4,089
46,312
11,111
W
Ymir
4,305
984
0
3,492
10,936
9,032
271
4,639
6,297
30,785
0
L
Apollo
Genesis337
Apollo
7,030
5,271
0
3,917
9,997
5,134
1,016
1,383
8,572
0
93,182
L
Thanatos
KingRyk7
Thanatos
1,629
170
0
5,215
11,344
5,189
0
3,344
7,782
0
38,622
W
Merlin
Nekrax49
Merlin
15,926
1,068
0
4,451
10,443
4,396
0
5,144
5,299
94,693
0
L
Baron Samedi
Pharophs
Baron Samedi
8,545
702
109
2,153
13,727
6,797
0
6,752
6,582
62,829
0
W
7,946
6,132
0
2,435
11,515
4,999
319
3,437
8,078
0
75,615
L
5,972
271
0
2,756
7,952
8,703
0
2,381
5,389
27,216
0
W
Izanami
nachete__99
Izanami
4,176
3,000
0
1,104
7,790
2,709
608
1,847
5,943
0
68,735
W
10,390
198
85
4,071
8,084
3,449
723
4,867
3,217
45,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,855
Gold Earned
46,242
449
Minions Killed
490
0
Camps Cleared
0
1,448,693
Distance Traveled
1,659,873
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,031
472
90
5
0
266,467
0
W
Ymir
8,688
511
40
2
0
331,348
0
L
Apollo
9,148
538
162
10
0
295,371
4
L
Thanatos
6,600
388
63
4
0
237,365
0
W
Merlin
10,795
635
145
9
0
305,698
5
L
Baron Samedi
7,238
426
106
6
0
281,318
0
W
Arachne
9,385
552
102
6
0
387,908
0
L
Bacchus
7,838
461
28
2
0
368,172
7
W
Izanami
8,618
507
121
7
0
318,149
0
W
Ah Puch
8,756
515
82
5
0
316,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role