Player Matchup

Cerberus
Cerberus
AXMNL
Cerberus
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
224W - 201L
1,481 Elo+
Solo
Loki
Loki
Bobby4ever59
Loki
Level 9
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 12L
1,523 Elo+
Party 1
Erlang Shen
Erlang Shen
Futurc
Erlang Shen
Level 136
God Stats
0W - 5L
1,546 SR
Queue Stats
678W - 626L
1,497 Elo+
Solo
Hel
Hel
Meliodas-_-02
Hel
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 85L
1,414 Elo+
Party 1
Hachiman
Hachiman
aLeX_ThX2539
Hachiman
Level 44
God Stats
10W - 7L
1,586 SR
Queue Stats
52W - 54L
1,446 Elo+
Party 1
Team Averages
Level 67
1,527 SR
1,472 Elo+

VS

Team Averages
Level 126
1,533 SR
1,448 Elo+
Sol
Sol
Erebusskii
Sol
Level 143
God Stats
24W - 22L
1,475 SR
Queue Stats
178W - 204L
1,406 Elo+
Party 2
Mulan
Mulan
IizWARRIOR
Mulan
Level 127
God Stats
15W - 13L
1,615 SR
Queue Stats
640W - 613L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kashikato14
Tsukuyomi
Level 129
God Stats
5W - 2L
1,630 SR
Queue Stats
155W - 146L
1,457 Elo+
Party 2
Danzaburou
Danzaburou
Puma1441
Danzaburou
Level 102
God Stats
8W - 3L
1,614 SR
Queue Stats
98W - 76L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
Suhspek
Sylvanus
Level 127
God Stats
1W - 1L
1,333 SR
Queue Stats
9W - 8L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AXMNL
Cerberus
2
0 / 1 / 0
2,722
544
209
1,988
1,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
2 / 0 / 0
3,901
780
1,724
3,444
959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
Futurc
Erlang Shen
7
2 / 2 / 0
4,024
805
1,442
5,665
2,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 2 / 2
3,303
661
713
2,472
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
aLeX_ThX2539
Hachiman
6
0 / 1 / 1
3,298
660
747
1,729
452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
4,019
804
1,178
3,281
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
8
2 / 1 / 0
4,577
915
2,817
3,883
1,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tsukuyomi
Kashikato14
Tsukuyomi
6
1 / 2 / 1
3,910
782
2,017
4,226
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Puma1441
Danzaburou
6
1 / 0 / 1
4,039
808
1,422
2,553
786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Suhspek
Sylvanus
6
1 / 1 / 0
3,953
791
1,769
3,086
2,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
8
4
Kills
6
6
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AXMNL
Cerberus
0
1
0
0
L
2
0
0
2
W
1
2
0
0.5
L
Erlang Shen
Futurc
Erlang Shen
2
2
0
1
W
Mulan
2
1
0
2
W
Tsukuyomi
Kashikato14
Tsukuyomi
1
2
1
0.75
L
0
2
2
0.5
W
Danzaburou
Puma1441
Danzaburou
1
0
1
1.5
W
Sylvanus
Suhspek
Sylvanus
1
1
0
1
L
Hachiman
aLeX_ThX2539
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,835
Damage
9,203
15,298
Taken
17,029
5,253
Mitigated
6,616
6,552
Healing
5,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AXMNL
Cerberus
209
0
0
806
1,988
1,036
0
501
1,487
2,376
0
L
1,724
263
0
1,902
3,444
959
0
878
2,476
0
19,348
W
1,178
154
0
953
3,281
777
1,027
436
2,845
16,673
0
L
Erlang Shen
Futurc
Erlang Shen
1,442
595
0
2,644
5,665
2,144
0
0
5,665
0
13,033
W
Mulan
2,817
585
0
1,115
3,883
1,799
0
0
3,883
0
23,113
W
Tsukuyomi
Kashikato14
Tsukuyomi
2,017
611
0
1,636
4,226
1,197
10
153
4,073
0
14,764
L
713
178
116
584
2,472
662
0
820
1,558
9,354
0
W
Danzaburou
Puma1441
Danzaburou
1,422
641
0
579
2,553
786
589
115
2,438
0
20,304
W
Sylvanus
Suhspek
Sylvanus
1,769
617
380
1,024
3,086
2,057
420
218
2,868
10,213
4,450
L
Hachiman
aLeX_ThX2539
Hachiman
747
392
0
500
1,729
452
0
414
1,315
0
12,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,248
Gold Earned
20,498
106
Minions Killed
162
0
Camps Cleared
0
462,971
Distance Traveled
527,132
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
2,722
544
6
1
0
28,688
0
L
Loki
3,901
780
38
8
0
124,884
0
W
Sol
4,019
804
34
7
0
91,000
0
L
Erlang Shen
4,024
805
28
6
0
106,893
0
W
Mulan
4,577
915
48
10
0
101,242
0
W
Tsukuyomi
3,910
782
23
5
0
128,604
0
L
Hel
3,303
661
17
3
0
99,440
0
W
Danzaburou
4,039
808
29
6
0
106,665
2
W
Sylvanus
3,953
791
28
6
0
99,621
2
L
Hachiman
3,298
660
17
3
0
103,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role