Player Matchup

Arachne
Arachne
AngusKhan-esq
Arachne
Level 100
God Stats
23W - 12L
1,723 SR
Queue Stats
248W - 229L
1,552 Elo+
Solo
Sol
Sol
CryoDiablo
Sol
Level 91
God Stats
4W - 3L
1,601 SR
Queue Stats
50W - 49L
1,496 Elo+
Party 1
Danzaburou
Danzaburou
xImAtlas
Danzaburou
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 50L
1,490 Elo+
Party 1
Anubis
Anubis
xXEnygmaXx
Anubis
Level 168
God Stats
22W - 9L
1,652 SR
Queue Stats
1,087W - 946L
1,617 Elo+
Party 3
Chaac
Chaac
xXVaLaRXx
Chaac
Level 109
God Stats
5W - 7L
1,546 SR
Queue Stats
674W - 591L
1,603 Elo+
Party 3
Team Averages
Level 114
1,604 SR
1,552 Elo+

VS

Team Averages
Level 132
1,464 SR
1,551 Elo+
Ullr
Ullr
AreJayy
Ullr
Level 126
God Stats
11W - 11L
1,669 SR
Queue Stats
128W - 108L
1,641 Elo+
Party 4
Sun Wukong
Sun Wukong
StocktonSlap
Sun Wukong
Level 147
God Stats
2W - 1L
1,287 SR
Queue Stats
262W - 181L
1,674 Elo+
Party 4
Hercules
Hercules
TengokuKami
Hercules
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 128L
1,461 Elo+
Party 2
Sol
Sol
TheWolfGenesis
Sol
Level 127
God Stats
1W - 1L
1,269 SR
Queue Stats
37W - 49L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
i ShO0T BlaNkZ
Baron Samedi
Level 142
God Stats
12W - 4L
1,594 SR
Queue Stats
250W - 253L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
1 / 3 / 2
7,991
499
8,696
18,369
8,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 6 / 0
9,484
593
9,648
17,016
5,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
xImAtlas
Danzaburou
10
1 / 2 / 0
7,503
469
1,802
6,320
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
xXEnygmaXx
Anubis
16
7 / 3 / 1
10,784
674
13,398
12,180
6,125
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
xXVaLaRXx
Chaac
8
1 / 2 / 4
7,150
447
3,401
6,437
4,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
AreJayy
Ullr
16
3 / 1 / 7
10,431
652
11,784
12,120
5,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
StocktonSlap
Sun Wukong
17
10 / 1 / 5
10,799
675
15,840
18,323
9,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
TengokuKami
Hercules
12
2 / 3 / 2
8,229
514
3,749
13,442
9,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 2 / 1
8,441
528
3,881
9,405
3,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
i ShO0T BlaNkZ
Baron Samedi
15
0 / 7 / 2
9,173
573
5,379
12,564
4,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
14
Kills
16
16
Deaths
14
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
3
2
0.67
W
Ullr
AreJayy
Ullr
3
1
7
6.5
L
4
6
0
0.67
W
Sun Wukong
StocktonSlap
Sun Wukong
10
1
5
12.5
W
Hercules
TengokuKami
Hercules
2
3
2
1
W
1
2
1
0.75
W
Baron Samedi
i ShO0T BlaNkZ
Baron Samedi
0
7
2
0.14
L
Danzaburou
xImAtlas
Danzaburou
1
2
0
0.5
L
Anubis
xXEnygmaXx
Anubis
7
3
1
2.5
L
Chaac
xXVaLaRXx
Chaac
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,945
Damage
40,633
60,322
Taken
65,854
26,564
Mitigated
32,317
24,469
Healing
20,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
8,696
5,218
0
6,695
18,369
8,246
0
1,875
16,451
0
59,542
W
Ullr
AreJayy
Ullr
11,784
3,802
0
3,570
12,120
5,352
1,717
2,945
9,175
0
87,050
L
9,648
3,967
0
5,746
17,016
5,584
1,089
1,166
15,850
74,722
0
W
Sun Wukong
StocktonSlap
Sun Wukong
15,840
3,831
0
6,463
18,323
9,750
565
8,253
10,070
0
76,542
W
Hercules
TengokuKami
Hercules
3,749
1,072
0
3,175
13,442
9,462
0
4,315
9,127
0
20,097
W
3,881
1,851
0
5,167
9,405
3,279
793
1,107
8,298
72,539
0
W
Baron Samedi
i ShO0T BlaNkZ
Baron Samedi
5,379
138
269
1,817
12,564
4,474
534
7,005
5,559
58,543
0
L
Danzaburou
xImAtlas
Danzaburou
1,802
397
0
2,847
6,320
2,135
0
1,250
5,070
0
34,891
L
Anubis
xXEnygmaXx
Anubis
13,398
1,308
0
6,826
12,180
6,125
452
3,196
8,626
98,748
0
L
Chaac
xXVaLaRXx
Chaac
3,401
628
0
2,355
6,437
4,474
166
1,368
5,065
0
15,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,912
Gold Earned
47,073
442
Minions Killed
491
0
Camps Cleared
0
1,230,666
Distance Traveled
1,628,576
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,991
499
78
5
0
360,107
0
W
Ullr
10,431
652
146
9
0
319,970
0
L
Sol
9,484
593
131
8
0
288,039
0
W
Sun Wukong
10,799
675
94
6
0
388,176
1
W
Hercules
8,229
514
32
2
0
354,761
0
W
Sol
8,441
528
104
7
0
291,579
1
W
Baron Samedi
9,173
573
115
7
0
274,090
0
L
Danzaburou
7,503
469
68
4
0
151,842
0
L
Anubis
10,784
674
149
9
0
273,765
2
L
Chaac
7,150
447
16
1
0
156,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role