Player Matchup

Set
Set
FacuGulaa
Set
Level 148
God Stats
22W - 20L
1,535 SR
Queue Stats
293W - 278L
1,569 Elo+
Solo
King Arthur
King Arthur
I-IILIIIIlllIIll
King Arthur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 105L
1,457 Elo+
Party 1
Charon
Charon
Xj_GabrielXj
Charon
Level 69
God Stats
3W - 6L
1,488 SR
Queue Stats
279W - 295L
1,481 Elo+
Party 1
Izanami
Izanami
joacomagic12804
Izanami
Level 93
God Stats
2W - 2L
1,809 SR
Queue Stats
117W - 118L
1,440 Elo+
Solo
The Morrigan
The Morrigan
samunhe
The Morrigan
Level 104
God Stats
5W - 3L
1,606 SR
Queue Stats
133W - 115L
1,543 Elo+
Solo
Team Averages
Level 92
1,587 SR
1,498 Elo+

VS

Team Averages
Level 89
1,584 SR
1,476 Elo+
Sylvanus
Sylvanus
Naay666
Sylvanus
Level 60
God Stats
1W - 0L
1,279 SR
Queue Stats
6W - 6L
1,388 Elo+
Party 2
Anubis
Anubis
NoxeRING
Anubis
Level 117
God Stats
36W - 25L
1,628 SR
Queue Stats
139W - 137L
1,539 Elo+
Party 2
Ullr
Ullr
PAC_Stark
Ullr
Level 69
God Stats
3W - 0L
1,722 SR
Queue Stats
23W - 23L
1,475 Elo+
Solo
Serqet
Serqet
TiuKaito
Serqet
Level 45
God Stats
5W - 6L
1,470 SR
Queue Stats
66W - 59L
1,446 Elo+
Solo
Yu Huang
Yu Huang
YARC0
Yu Huang
Level 155
God Stats
14W - 6L
1,820 SR
Queue Stats
446W - 462L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,719
560
3,382
8,392
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

King Arthur
I-IILIIIIlllIIll
King Arthur
10
0 / 3 / 0
6,014
501
4,800
12,634
8,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
9
0 / 2 / 1
5,781
482
7,133
7,667
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 5 / 0
5,698
475
1,799
8,960
2,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
samunhe
The Morrigan
11
1 / 4 / 1
6,217
518
4,690
7,413
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Naay666
Sylvanus
11
1 / 0 / 6
7,125
594
2,646
11,299
7,670
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
NoxeRING
Anubis
13
6 / 1 / 3
8,373
698
7,269
6,036
2,974
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
10
3 / 2 / 1
6,714
560
4,204
7,590
2,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
TiuKaito
Serqet
11
3 / 0 / 4
7,259
605
6,108
8,708
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yu Huang
YARC0
Yu Huang
13
2 / 0 / 3
7,758
647
5,196
6,508
4,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
15
15
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
King Arthur
I-IILIIIIlllIIll
King Arthur
0
3
0
0
W
Sylvanus
Naay666
Sylvanus
1
0
6
4
W
Anubis
NoxeRING
Anubis
6
1
3
7.5
W
Ullr
3
2
1
1.75
W
Serqet
TiuKaito
Serqet
3
0
4
5
L
Charon
0
2
1
0.25
W
Yu Huang
YARC0
Yu Huang
2
0
3
3.5
L
0
5
0
0
L
The Morrigan
samunhe
The Morrigan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,804
Damage
25,423
45,066
Taken
40,141
22,365
Mitigated
21,734
10,922
Healing
11,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,382
1,294
0
4,060
8,392
3,674
0
1,187
7,165
0
56,115
L
King Arthur
I-IILIIIIlllIIll
King Arthur
4,800
840
0
3,020
12,634
8,374
0
6,571
5,353
0
38,542
W
Sylvanus
Naay666
Sylvanus
2,646
959
1,898
2,794
11,299
7,670
315
4,183
7,098
19,971
0
W
Anubis
NoxeRING
Anubis
7,269
583
0
3,685
6,036
2,974
1,115
1,904
3,946
65,760
0
W
Ullr
4,204
1,363
0
658
7,590
2,933
657
3,657
3,861
0
38,449
W
Serqet
TiuKaito
Serqet
6,108
1,867
0
1,316
8,708
3,557
0
1,711
6,931
0
43,305
L
Charon
7,133
531
0
1,581
7,667
5,511
0
3,103
4,562
20,268
0
W
Yu Huang
YARC0
Yu Huang
5,196
652
0
1,500
6,508
4,600
288
666
5,842
45,922
370
L
1,799
980
0
1,056
8,960
2,779
30
460
8,225
0
40,887
L
The Morrigan
samunhe
The Morrigan
4,690
114
0
1,205
7,413
2,027
96
2,988
4,165
45,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,429
Gold Earned
37,229
322
Minions Killed
345
0
Camps Cleared
0
1,237,151
Distance Traveled
1,218,449
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,719
560
92
8
0
285,173
0
L
King Arthur
6,014
501
57
5
0
265,692
0
W
Sylvanus
7,125
594
29
2
0
228,517
4
W
Anubis
8,373
698
109
9
0
229,476
0
W
Ullr
6,714
560
62
5
0
228,823
0
W
Serqet
7,259
605
59
5
0
303,629
2
L
Charon
5,781
482
15
1
0
238,102
3
W
Yu Huang
7,758
647
86
7
0
228,004
0
L
Izanami
5,698
475
67
6
0
206,000
0
L
The Morrigan
6,217
518
91
8
0
242,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role