Player Matchup

Arachne
Arachne
 
Arachne
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ImJustJoel
Baron Samedi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 159L
1,493 Elo+
Solo
Izanami
Izanami
NathanTheGanker
Izanami
Level 22
God Stats
11W - 8L
1,640 SR
Queue Stats
26W - 19L
1,521 Elo+
Party 1
Achilles
Achilles
fatduck410
Achilles
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 47L
1,509 Elo+
Party 1
Team Averages
Level 76
1,528 SR
1,505 Elo+

VS

Team Averages
Level 98
1,438 SR
1,481 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
EZNEIT
King Arthur
Level 107
God Stats
11W - 15L
1,348 SR
Queue Stats
327W - 310L
1,480 Elo+
Solo
Discordia
Discordia
PupBKA
Discordia
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 82L
1,553 Elo+
Solo
Bellona
Bellona
WARMBR3AD
Bellona
Level 99
God Stats
16W - 13L
1,491 SR
Queue Stats
294W - 272L
1,452 Elo+
Party 2
Yemoja
Yemoja
savashine
Yemoja
Level 53
God Stats
13W - 11L
1,354 SR
Queue Stats
315W - 337L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
1 / 1 / 2
6,466
588
3,590
8,003
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Janus
 
Janus
11
1 / 1 / 1
6,347
577
4,224
4,976
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
ImJustJoel
Baron Samedi
8
0 / 1 / 0
5,775
525
2,956
7,199
4,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 1 / 0
6,401
582
667
5,395
2,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
fatduck410
Achilles
13
2 / 0 / 0
7,326
666
3,550
6,025
4,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 0 / 2
5,534
503
3,212
3,848
1,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
EZNEIT
King Arthur
7
0 / 2 / 0
4,806
437
1,208
5,613
2,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
PupBKA
Discordia
10
0 / 1 / 3
5,711
519
4,372
3,901
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
WARMBR3AD
Bellona
11
2 / 1 / 1
6,167
561
6,298
10,120
5,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
savashine
Yemoja
8
1 / 0 / 2
5,537
503
1,725
4,616
2,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
4
Kills
4
4
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
1
2
2
W
Janus
 
Janus
1
1
1
1.5
L
Jing Wei
 
Jing Wei
1
0
2
2
L
King Arthur
EZNEIT
King Arthur
0
2
0
0
W
Baron Samedi
ImJustJoel
Baron Samedi
0
1
0
0
W
0
1
0
0
L
Discordia
PupBKA
Discordia
0
1
3
1.5
L
Bellona
WARMBR3AD
Bellona
2
1
1
2.5
W
Achilles
fatduck410
Achilles
2
0
0
2
L
Yemoja
savashine
Yemoja
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,987
Damage
16,815
31,598
Taken
28,098
16,798
Mitigated
13,042
8,582
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,590
2,894
0
3,640
8,003
3,773
0
1,154
6,849
0
44,086
W
Janus
 
Janus
4,224
122
0
950
4,976
1,861
340
2,214
2,762
42,982
0
L
Jing Wei
 
Jing Wei
3,212
2,182
0
1,060
3,848
1,252
135
1,358
2,490
0
35,449
L
King Arthur
EZNEIT
King Arthur
1,208
56
0
1,455
5,613
2,637
0
0
5,613
0
17,611
W
Baron Samedi
ImJustJoel
Baron Samedi
2,956
459
192
1,900
7,199
4,465
26
2,286
4,913
19,284
0
W
667
321
0
1,134
5,395
2,073
496
294
5,101
0
54,813
L
Discordia
PupBKA
Discordia
4,372
235
0
370
3,901
1,277
0
1,768
2,009
37,165
0
L
Bellona
WARMBR3AD
Bellona
6,298
3,262
0
720
10,120
5,515
0
1,905
8,027
0
46,795
W
Achilles
fatduck410
Achilles
3,550
405
0
766
6,025
4,626
370
149
5,876
0
56,471
L
Yemoja
savashine
Yemoja
1,725
527
2,091
929
4,616
2,361
0
1,817
2,779
13,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,315
Gold Earned
27,755
357
Minions Killed
271
0
Camps Cleared
0
1,165,809
Distance Traveled
1,081,222
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,466
588
69
6
0
273,703
0
W
Janus
6,347
577
79
7
0
244,629
0
L
Jing Wei
5,534
503
69
6
0
216,064
4
L
King Arthur
4,806
437
27
2
0
138,696
0
W
Baron Samedi
5,775
525
23
2
0
222,200
0
W
Izanami
6,401
582
104
9
0
210,836
0
L
Discordia
5,711
519
79
7
0
240,225
4
L
Bellona
6,167
561
82
7
0
290,521
0
W
Achilles
7,326
666
82
7
0
214,441
1
L
Yemoja
5,537
503
14
1
0
195,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role