Player Matchup

Thanatos
Thanatos
Dr_Nastex
Thanatos
Level 137
God Stats
0W - 1L
1,591 SR
Queue Stats
26W - 33L
1,455 Elo+
Party 1
Ah Puch
Ah Puch
Pti_King1
Ah Puch
Level 157
God Stats
0W - 1L
1,244 SR
Queue Stats
18W - 25L
1,455 Elo+
Party 1
Kuzenbo
Kuzenbo
WillyThe_Pooh
Kuzenbo
Level 119
God Stats
0W - 1L
1,713 SR
Queue Stats
32W - 47L
1,446 Elo+
Party 1
Team Averages
Level 138
1,516 SR
1,452 Elo+

VS

Team Averages
Level 127
1,506 SR
1,481 Elo+
Hera
Hera
Basickz-
Hera
Level 106
God Stats
6W - 3L
1,802 SR
Queue Stats
34W - 31L
1,470 Elo+
Solo
Jing Wei
Jing Wei
Certix
Jing Wei
Level 159
God Stats
2W - 4L
1,216 SR
Queue Stats
139W - 117L
1,509 Elo+
Party 2
Ravana
Ravana
svlntne
Ravana
Level 116
God Stats
5W - 2L
1,500 SR
Queue Stats
348W - 369L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Dr_Nastex
Thanatos
12
3 / 8 / 5
10,556
704
7,022
16,651
7,312
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Pti_King1
Ah Puch
16
5 / 3 / 5
12,595
840
12,344
12,428
6,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
14
3 / 3 / 5
11,040
736
7,766
18,841
31,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
0 / 6 / 7
10,719
715
4,949
9,154
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
Certix
Jing Wei
17
10 / 2 / 2
13,437
896
23,250
12,985
5,527
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ravana
svlntne
Ravana
15
4 / 3 / 7
12,245
816
9,134
11,618
5,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
11
Kills
14
14
Deaths
11
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hera
0
6
7
0.58
W
Jing Wei
Certix
Jing Wei
10
2
2
5.5
L
Thanatos
Dr_Nastex
Thanatos
3
8
5
0.69
L
Ah Puch
Pti_King1
Ah Puch
5
3
5
2.5
L
Kuzenbo
3
3
5
1.83
W
Ravana
svlntne
Ravana
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,132
Damage
37,333
47,920
Taken
33,757
44,877
Mitigated
13,661
13,730
Healing
5,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
4,949
1,830
0
540
9,154
2,944
176
5,071
4,083
42,523
0
W
Jing Wei
Certix
Jing Wei
23,250
17,346
0
2,508
12,985
5,527
2,465
7,910
5,075
0
70,381
L
Thanatos
Dr_Nastex
Thanatos
7,022
1,739
0
7,335
16,651
7,312
260
920
15,731
0
33,787
L
Ah Puch
Pti_King1
Ah Puch
12,344
305
0
3,197
12,428
6,199
519
1,621
10,807
52,251
0
L
Kuzenbo
7,766
1,973
0
3,198
18,841
31,366
617
2,718
16,123
30,152
0
W
Ravana
svlntne
Ravana
9,134
3,055
0
2,205
11,618
5,190
67
7,417
4,201
0
28,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,191
Gold Earned
36,401
132
Minions Killed
202
0
Camps Cleared
0
784,128
Distance Traveled
843,699
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,719
715
55
4
0
231,990
0
W
Jing Wei
13,437
896
102
7
0
294,561
2
L
Thanatos
10,556
704
48
3
0
249,665
0
L
Ah Puch
12,595
840
51
3
0
266,386
0
L
Kuzenbo
11,040
736
33
2
0
268,077
0
W
Ravana
12,245
816
45
3
0
317,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role