Player Matchup

Loki
Loki
RufusBeinbruch
Loki
Level 77
God Stats
7W - 7L
1,421 SR
Queue Stats
111W - 129L
1,426 Elo+
Party 1
Agni
Agni
Signatron
Agni
Level 158
God Stats
12W - 13L
1,466 SR
Queue Stats
358W - 419L
1,451 Elo+
Party 1
Anubis
Anubis
Watcher2417
Anubis
Level 126
God Stats
31W - 21L
1,496 SR
Queue Stats
312W - 366L
1,454 Elo+
Party 1
Team Averages
Level 120
1,461 SR
1,444 Elo+

VS

Team Averages
Level 48
1,353 SR
1,382 Elo+
Arachne
Arachne
 
Arachne
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
SaufZiege2020
Janus
Level 39
God Stats
0W - 2L
1,327 SR
Queue Stats
15W - 40L
1,307 Elo+
Party 2
Neith
Neith
xT3rp3ntiin
Neith
Level 53
God Stats
2W - 10L
1,233 SR
Queue Stats
24W - 48L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 5
9,518
793
5,897
7,867
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
12
1 / 0 / 9
9,107
759
6,638
7,063
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
12
5 / 3 / 7
9,801
817
12,156
9,947
4,413
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 6 / 0
8,785
732
5,175
12,469
4,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 5 / 3
7,927
661
4,691
9,711
2,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 2
8,596
716
6,784
7,092
2,027
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
12
Kills
4
4
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
6
0
0.33
W
6
1
5
8.5
L
0
5
3
0.3
W
Agni
1
0
9
5.5
W
Anubis
5
3
7
2.83
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,691
Damage
16,650
24,877
Taken
29,272
10,178
Mitigated
9,014
8,717
Healing
1,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,175
3,329
0
411
12,469
4,827
0
7,365
5,104
0
23,890
W
5,897
1,488
0
2,587
7,867
3,197
0
833
7,034
0
25,560
L
4,691
39
0
152
9,711
2,160
0
6,648
3,063
27,271
0
W
Agni
6,638
385
0
1,000
7,063
2,568
521
2,133
4,930
34,685
0
W
Anubis
12,156
1,111
0
5,130
9,947
4,413
380
2,248
7,699
38,339
0
L
6,784
2,141
0
798
7,092
2,027
0
5,148
1,944
0
31,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,426
Gold Earned
25,308
152
Minions Killed
109
0
Camps Cleared
0
643,592
Distance Traveled
622,148
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,785
732
44
4
0
211,254
0
W
Loki
9,518
793
30
3
0
230,731
7
L
Janus
7,927
661
34
3
0
189,815
4
W
Agni
9,107
759
64
5
0
225,021
1
W
Anubis
9,801
817
58
5
0
187,840
0
L
Neith
8,596
716
31
3
0
221,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role