Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
C0ody
Heimdallr
Level 53
God Stats
1W - 0L
1,747 SR
Queue Stats
1W - 3L
1,078 Elo+
Solo
Anubis
Anubis
hpshnik
Anubis
Level 72
God Stats
8W - 3L
1,838 SR
Queue Stats
81W - 74L
1,464 Elo+
Party 2
Team Averages
Level 64
1,695 SR
1,347 Elo+

VS

Team Averages
Level 60
1,506 SR
1,337 Elo+
Neith
Neith
Cupiiido
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,219 Elo+
Party 1
Ymir
Ymir
johan9921
Ymir
Level 45
God Stats
5W - 3L
1,569 SR
Queue Stats
24W - 22L
1,279 Elo+
Party 1
Hel
Hel
vallekas92
Hel
Level 128
God Stats
1W - 2L
1,448 SR
Queue Stats
73W - 75L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
5 / 1 / 6
8,659
866
8,224
9,399
8,606
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
C0ody
Heimdallr
11
2 / 3 / 7
7,867
787
7,688
7,234
2,969
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
hpshnik
Anubis
12
6 / 3 / 6
9,430
943
12,944
7,949
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cupiiido
Neith
10
2 / 6 / 3
7,901
790
5,723
9,490
2,668
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
9
1 / 4 / 5
7,381
738
4,323
12,423
10,474
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
4 / 3 / 2
8,407
841
5,746
9,914
4,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
13
Kills
7
7
Deaths
13
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
1
6
8
W
Heimdallr
C0ody
Heimdallr
2
3
7
1.83
L
Neith
Cupiiido
Neith
2
6
3
0.58
W
Anubis
hpshnik
Anubis
6
3
6
3
L
Ymir
1
4
5
0.88
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,856
Damage
15,792
24,582
Taken
31,827
16,034
Mitigated
17,473
2,791
Healing
5,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,224
1,075
0
336
9,399
8,606
98
3,780
5,619
0
16,715
W
Heimdallr
C0ody
Heimdallr
7,688
3,264
0
0
7,234
2,969
569
3,103
4,131
0
27,743
L
Neith
Cupiiido
Neith
5,723
2,184
0
350
9,490
2,668
0
3,850
5,640
0
16,067
W
Anubis
hpshnik
Anubis
12,944
399
0
2,455
7,949
4,459
363
3,356
4,593
43,707
0
L
Ymir
4,323
838
0
250
12,423
10,474
0
5,555
6,868
10,657
0
L
5,746
461
409
4,033
9,914
4,331
0
4,053
5,861
31,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,956
Gold Earned
23,689
111
Minions Killed
64
0
Camps Cleared
0
509,061
Distance Traveled
560,728
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,659
866
16
2
0
187,674
0
W
Heimdallr
7,867
787
32
3
0
170,213
0
L
Neith
7,901
790
16
2
0
175,173
2
W
Anubis
9,430
943
63
6
0
151,174
0
L
Ymir
7,381
738
12
1
0
196,920
2
L
Hel
8,407
841
36
4
0
188,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role