Player Matchup

Ishtar
Ishtar
AngryColt652407
Ishtar
Level 127
God Stats
1W - 1L
1,619 SR
Queue Stats
21W - 41L
1,306 Elo+
Party 1
Artio
Artio
Prince_Rib
Artio
Level 106
God Stats
1W - 7L
1,583 SR
Queue Stats
148W - 151L
1,455 Elo+
Solo
Hun Batz
Hun Batz
RapidBunny69173
Hun Batz
Level 111
God Stats
6W - 14L
1,388 SR
Queue Stats
393W - 387L
1,504 Elo+
Solo
Hachiman
Hachiman
True Reclaim
Hachiman
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,207 Elo+
Party 1
Izanami
Izanami
daddyXterminator
Izanami
Level 154
God Stats
4W - 12L
1,254 SR
Queue Stats
576W - 565L
1,567 Elo+
Solo
Team Averages
Level 109
1,469 SR
1,408 Elo+

VS

Team Averages
Level 102
1,523 SR
1,504 Elo+
Cernunnos
Cernunnos
LashingDOM128
Cernunnos
Level 105
God Stats
3W - 1L
1,628 SR
Queue Stats
160W - 166L
1,503 Elo+
Party 2
Olorun
Olorun
Sparqum
Olorun
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
235W - 86L
1,683 Elo+
Solo
Bacchus
Bacchus
dallascowboys737
Bacchus
Level 159
God Stats
4W - 3L
1,440 SR
Queue Stats
471W - 445L
1,433 Elo+
Solo
Sol
Sol
fred dog3
Sol
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,409 Elo+
Party 2
Odin
Odin
lalitojack
Odin
Level 55
God Stats
4W - 2L
1,548 SR
Queue Stats
45W - 44L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 3
6,947
695
5,352
8,057
3,479
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
15
0 / 2 / 9
7,526
753
2,445
10,394
9,341
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
15
6 / 5 / 2
9,174
917
12,434
10,155
7,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
True Reclaim
Hachiman
14
5 / 5 / 6
8,307
831
6,323
8,833
3,936
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 5
8,180
818
5,455
8,167
3,803
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LashingDOM128
Cernunnos
15
2 / 3 / 12
8,756
876
7,789
9,479
3,519
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Sparqum
Olorun
17
13 / 2 / 5
10,539
1,054
14,353
10,009
5,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 3 / 8
8,842
884
7,302
9,776
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 4 / 6
7,763
776
4,585
6,550
1,825
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 2 / 15
8,626
863
4,006
9,867
10,199
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
66
13
Kills
20
20
Deaths
14
25
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
Cernunnos
LashingDOM128
Cernunnos
2
3
12
2.67
L
Artio
0
2
9
2.25
L
Hun Batz
6
5
2
1.4
W
Olorun
Sparqum
Olorun
13
2
5
7.75
L
Hachiman
True Reclaim
Hachiman
5
5
6
1.6
L
2
3
5
1.5
W
3
3
8
2.33
W
1
4
6
1
W
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,009
Damage
38,035
45,606
Taken
45,681
27,758
Mitigated
30,762
10,764
Healing
19,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,352
2,346
322
642
8,057
3,479
0
5,275
2,782
0
11,067
W
Cernunnos
LashingDOM128
Cernunnos
7,789
4,039
749
2,087
9,479
3,519
3,350
806
8,409
0
24,044
L
Artio
2,445
507
1,054
3,572
10,394
9,341
0
5,581
4,813
7,863
0
L
Hun Batz
12,434
2,185
247
1,032
10,155
7,199
374
5,171
4,984
0
22,852
W
Olorun
Sparqum
Olorun
14,353
9,013
4,883
4,688
10,009
5,100
2,786
194
9,729
26,890
0
L
Hachiman
True Reclaim
Hachiman
6,323
3,207
215
109
8,833
3,936
1,300
5,526
3,307
0
13,719
L
5,455
2,777
1,047
2,524
8,167
3,803
300
6,063
2,104
0
17,390
W
7,302
331
527
1,457
9,776
10,119
325
682
8,981
12,673
0
W
4,585
896
235
250
6,550
1,825
657
88
6,370
8,552
0
W
4,006
551
1,630
2,671
9,867
10,199
643
675
8,925
2,148
8,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,134
Gold Earned
44,526
91
Minions Killed
96
0
Camps Cleared
0
822,145
Distance Traveled
822,577
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,947
695
18
2
0
115,738
0
W
Cernunnos
8,756
876
41
4
0
157,764
0
L
Artio
7,526
753
7
1
0
213,402
0
L
Hun Batz
9,174
917
15
2
0
182,692
0
W
Olorun
10,539
1,054
29
3
0
175,347
0
L
Hachiman
8,307
831
25
3
0
148,231
0
L
Izanami
8,180
818
26
3
0
162,082
0
W
Bacchus
8,842
884
12
1
0
162,570
0
W
Sol
7,763
776
10
1
0
138,278
0
W
Odin
8,626
863
4
0
0
188,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role