Player Matchup

Thanatos
Thanatos
BankruptPuppet
Thanatos
Level 149
God Stats
8W - 6L
1,658 SR
Queue Stats
467W - 506L
1,538 Elo+
Party 1
Anubis
Anubis
Mousecop19
Anubis
Level 146
God Stats
3W - 0L
1,666 SR
Queue Stats
44W - 41L
1,542 Elo+
Party 1
Hou Yi
Hou Yi
RockSniffler
Hou Yi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 72L
1,478 Elo+
Solo
Chang'e
Chang'e
imgonnasplitpush
Chang'e
Level 49
God Stats
2W - 3L
1,519 SR
Queue Stats
44W - 44L
1,502 Elo+
Solo
Osiris
Osiris
wazzzup23
Osiris
Level 159
God Stats
24W - 30L
1,506 SR
Queue Stats
1,214W - 1,152L
1,535 Elo+
Solo
Team Averages
Level 125
1,570 SR
1,519 Elo+

VS

Team Averages
Level 129
1,467 SR
1,522 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FatGurlFan
Baron Samedi
Level 146
God Stats
0W - 3L
1,210 SR
Queue Stats
154W - 157L
1,572 Elo+
Party 2
Hercules
Hercules
Immadragon
Hercules
Level 124
God Stats
7W - 8L
1,478 SR
Queue Stats
122W - 124L
1,517 Elo+
Solo
Sol
Sol
USMRSyndicate
Sol
Level 68
God Stats
12W - 13L
1,611 SR
Queue Stats
290W - 240L
1,566 Elo+
Party 2
Shiva
Shiva
handledatruth
Shiva
Level 158
God Stats
84W - 65L
1,535 SR
Queue Stats
243W - 222L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
7 / 3 / 3
8,470
605
8,595
12,821
5,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Mousecop19
Anubis
15
4 / 0 / 3
9,137
653
6,873
8,348
4,681
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
13
0 / 0 / 4
7,956
568
5,971
7,207
2,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
3 / 1 / 2
7,013
501
7,088
10,791
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
wazzzup23
Osiris
13
0 / 1 / 1
8,003
572
4,555
10,477
10,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 1 / 2
6,669
476
6,178
8,418
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
FatGurlFan
Baron Samedi
11
1 / 6 / 0
6,569
469
5,574
11,517
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Immadragon
Hercules
12
3 / 1 / 1
7,466
533
7,063
11,257
7,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 3 / 0
6,683
477
4,677
8,997
3,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 3 / 3
6,875
491
3,329
9,710
6,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
5
5
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
2
1
W
Thanatos
7
3
3
2.83
L
Baron Samedi
FatGurlFan
Baron Samedi
1
6
0
0.17
L
Hercules
Immadragon
Hercules
3
1
1
3.5
W
Anubis
Mousecop19
Anubis
4
0
3
5.5
W
Hou Yi
0
0
4
2
L
0
3
0
0
L
1
3
3
0.83
W
3
1
2
4
W
Osiris
wazzzup23
Osiris
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,082
Damage
26,821
49,644
Taken
49,899
27,892
Mitigated
24,137
28,604
Healing
15,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
6,178
141
383
3,658
8,418
2,409
0
2,052
6,366
58,385
0
W
Thanatos
8,595
1,842
0
9,842
12,821
5,495
0
3,752
9,069
0
59,432
L
Baron Samedi
FatGurlFan
Baron Samedi
5,574
652
211
2,082
11,517
4,303
0
5,852
5,665
47,742
0
L
Hercules
Immadragon
Hercules
7,063
2,471
0
4,544
11,257
7,962
0
1,446
9,811
0
42,079
W
Anubis
Mousecop19
Anubis
6,873
208
0
5,571
8,348
4,681
480
5,514
2,834
79,562
0
W
Hou Yi
5,971
2,646
0
4,385
7,207
2,950
786
2,789
4,418
0
60,779
L
4,677
1,719
0
2,136
8,997
3,375
0
1,702
7,295
43,898
5,189
L
3,329
344
330
2,476
9,710
6,088
0
3,010
6,700
0
16,022
W
7,088
193
516
4,142
10,791
3,913
0
2,414
8,377
55,089
0
W
Osiris
wazzzup23
Osiris
4,555
1,629
0
4,148
10,477
10,853
0
1,703
8,774
101
53,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,579
Gold Earned
34,262
475
Minions Killed
382
0
Camps Cleared
0
1,378,052
Distance Traveled
1,353,012
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,669
476
103
7
0
304,410
0
W
Thanatos
8,470
605
82
6
0
310,497
1
L
Baron Samedi
6,569
469
85
6
0
233,589
0
L
Hercules
7,466
533
75
5
0
270,251
0
W
Anubis
9,137
653
148
11
0
264,525
0
W
Hou Yi
7,956
568
76
5
0
244,093
5
L
Sol
6,683
477
105
8
0
250,228
0
L
Shiva
6,875
491
14
1
0
294,534
2
W
Chang'e
7,013
501
75
5
0
286,555
3
W
Osiris
8,003
572
94
7
0
272,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role