Player Matchup

King Arthur
King Arthur
Bronze III
CraigCrafty
King Arthur
Bronze III
Level 38
God Stats
0W - 1L
1,367 SR
Queue Stats
0W - 3L
1,392 MMR
Party 1
Sol
Sol
Gold V
LoordDragon
Sol
Gold V
Level 147
God Stats
47W - 54L
1,536 SR
Queue Stats
423W - 453L
1,342 MMR
Solo
Danzaburou
Danzaburou
Bronze V
UptightCandy87
Danzaburou
Bronze V
Level 87
God Stats
0W - 3L
1,658 SR
Queue Stats
0W - 4L
1,402 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,520 SR
1,379 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,506 SR
1,392 MMR
Agni
Agni
Gold V
Brocity
Agni
Gold V
Level 117
God Stats
26W - 17L
1,495 SR
Queue Stats
126W - 140L
1,319 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
Raptor lVl
Erlang Shen
Gold III
Level 125
God Stats
10W - 10L
1,523 SR
Queue Stats
141W - 159L
1,470 MMR
Party 2
Martichoras
Martichoras
Gold V
mT Speedzy
Martichoras
Gold V
Level 127
God Stats
6W - 5L
1,500 SR
Queue Stats
144W - 165L
1,387 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CraigCrafty
King Arthur
14
3 / 4 / 5
12,127
674
10,516
22,588
26,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
1 / 2 / 6
12,072
671
17,032
19,292
7,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
UptightCandy87
Danzaburou
15
4 / 5 / 3
12,873
715
14,351
20,640
7,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AnubisCharonKukulkanAtlasHades

VS

Bans
BacchusAchillesThothGebPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Brocity
Agni
16
6 / 2 / 3
13,844
769
22,260
11,373
5,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Raptor lVl
Erlang Shen
17
3 / 0 / 7
13,545
753
13,281
20,042
28,364
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
mT Speedzy
Martichoras
14
2 / 6 / 5
12,442
691
19,797
19,876
10,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
8
Kills
11
11
Deaths
8
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Agni
Brocity
Agni
6
2
3
3.75
L
King Arthur
CraigCrafty
King Arthur
3
4
5
1.38
L
1
2
6
2
W
Erlang Shen
Raptor lVl
Erlang Shen
3
0
7
6.5
L
Danzaburou
UptightCandy87
Danzaburou
4
5
3
1.1
W
Martichoras
mT Speedzy
Martichoras
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,899
Damage
55,338
62,520
Taken
51,291
41,331
Mitigated
43,928
10,405
Healing
12,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Brocity
Agni
22,260
1,249
185
2,363
11,373
5,219
1,548
4,003
7,370
81,670
0
L
King Arthur
CraigCrafty
King Arthur
10,516
652
0
0
22,588
26,647
0
8,210
13,551
107
29,138
L
17,032
3,286
0
8,734
19,292
7,154
1,341
8,269
10,776
54,299
3,282
W
Erlang Shen
Raptor lVl
Erlang Shen
13,281
7,158
201
6,452
20,042
28,364
615
5,125
14,917
0
35,957
L
Danzaburou
UptightCandy87
Danzaburou
14,351
5,028
0
1,671
20,640
7,530
0
6,362
13,969
0
68,190
W
Martichoras
mT Speedzy
Martichoras
19,797
6,310
0
3,611
19,876
10,345
963
7,931
11,945
0
65,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,072
Gold Earned
39,831
190
Minions Killed
214
0
Camps Cleared
0
900,551
Distance Traveled
956,429
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,844
769
109
6
0
332,882
3
L
King Arthur
12,127
674
31
2
0
311,144
0
L
Sol
12,072
671
71
4
0
315,127
1
W
Erlang Shen
13,545
753
50
3
0
324,841
2
L
Danzaburou
12,873
715
88
5
0
274,280
0
W
Martichoras
12,442
691
55
3
0
298,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role