Player Matchup

Horus
Horus
EZClapper69
Horus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,805 Elo+
Party 1
Kuzenbo
Kuzenbo
GirthyPecker
Kuzenbo
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 20L
1,606 Elo+
Party 1
Thor
Thor
Nanii02
Thor
Level 129
God Stats
3W - 4L
1,466 SR
Queue Stats
210W - 193L
1,525 Elo+
Solo
Janus
Janus
Plattzy
Janus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 36L
1,623 Elo+
Party 1
Xbalanque
Xbalanque
xXFeminismXx
Xbalanque
Level 32
God Stats
1W - 2L
1,702 SR
Queue Stats
95W - 64L
1,582 Elo+
Solo
Team Averages
Level 97
1,534 SR
1,628 Elo+

VS

Team Averages
Level 135
1,584 SR
1,512 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
HexedManor
Charybdis
Level 147
God Stats
9W - 8L
1,582 SR
Queue Stats
356W - 330L
1,517 Elo+
Party 2
Mercury
Mercury
Shaak41002
Mercury
Level 105
God Stats
21W - 11L
1,677 SR
Queue Stats
455W - 433L
1,497 Elo+
Party 2
Nu Wa
Nu Wa
Tigrouu-__
Nu Wa
Level 106
God Stats
11W - 11L
1,540 SR
Queue Stats
211W - 218L
1,507 Elo+
Solo
Ne Zha
Ne Zha
nicodidi
Ne Zha
Level 159
God Stats
1W - 1L
1,622 SR
Queue Stats
86W - 80L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 3
6,826
525
5,528
13,039
8,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
GirthyPecker
Kuzenbo
12
1 / 2 / 2
6,618
509
5,061
8,249
4,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
Nanii02
Thor
12
0 / 4 / 0
6,830
525
2,500
10,693
6,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Plattzy
Janus
12
2 / 4 / 1
6,982
537
8,287
12,807
4,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
xXFeminismXx
Xbalanque
12
1 / 4 / 1
6,885
530
5,072
11,654
3,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
3 / 0 / 2
9,368
721
5,380
5,903
3,439
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
HexedManor
Charybdis
13
5 / 1 / 3
8,637
664
7,526
7,506
3,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Shaak41002
Mercury
14
6 / 2 / 3
8,549
658
6,284
9,969
3,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
13
4 / 3 / 5
8,066
620
9,989
7,355
2,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
nicodidi
Ne Zha
12
3 / 0 / 7
7,891
607
6,475
10,077
7,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
21
21
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
2
4
L
2
7
3
0.5
L
Kuzenbo
GirthyPecker
Kuzenbo
1
2
2
1
W
Charybdis
HexedManor
Charybdis
5
1
3
6.5
L
Thor
Nanii02
Thor
0
4
0
0
L
Janus
Plattzy
Janus
2
4
1
0.63
W
Mercury
Shaak41002
Mercury
6
2
3
3.75
W
Nu Wa
4
3
5
2.17
W
Ne Zha
nicodidi
Ne Zha
3
0
7
6.5
L
Xbalanque
xXFeminismXx
Xbalanque
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,448
Damage
35,654
56,442
Taken
40,810
28,417
Mitigated
20,013
11,117
Healing
12,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,380
512
0
4,728
5,903
3,439
310
1,273
4,630
81,023
0
L
5,528
2,830
440
1,672
13,039
8,648
0
2,319
10,566
0
35,764
L
Kuzenbo
GirthyPecker
Kuzenbo
5,061
1,419
0
500
8,249
4,889
0
3,335
4,647
37,887
0
W
Charybdis
HexedManor
Charybdis
7,526
5,149
0
2,206
7,506
3,068
3,323
440
7,066
0
59,058
L
Thor
Nanii02
Thor
2,500
99
0
750
10,693
6,959
0
5,070
5,533
0
52,995
L
Janus
Plattzy
Janus
8,287
300
0
4,539
12,807
4,371
0
3,159
9,426
56,746
545
W
Mercury
Shaak41002
Mercury
6,284
3,839
0
1,585
9,969
3,667
0
2,289
7,680
0
65,369
W
Nu Wa
9,989
1,681
0
980
7,355
2,826
3
4,368
2,987
62,252
0
W
Ne Zha
nicodidi
Ne Zha
6,475
1,149
0
3,010
10,077
7,013
0
4,821
5,256
0
21,891
L
Xbalanque
xXFeminismXx
Xbalanque
5,072
3,187
0
3,216
11,654
3,550
20
689
10,901
0
38,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,141
Gold Earned
42,511
381
Minions Killed
472
0
Camps Cleared
0
1,244,746
Distance Traveled
1,222,256
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,368
721
131
10
0
208,216
3
L
Horus
6,826
525
49
4
0
261,228
0
L
Kuzenbo
6,618
509
71
5
0
284,993
0
W
Charybdis
8,637
664
104
8
0
203,114
0
L
Thor
6,830
525
97
7
0
185,968
0
L
Janus
6,982
537
96
7
0
266,554
0
W
Mercury
8,549
658
93
7
0
308,388
0
W
Nu Wa
8,066
620
117
9
0
230,211
2
W
Ne Zha
7,891
607
27
2
0
272,327
1
L
Xbalanque
6,885
530
68
5
0
246,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role