Player Matchup

Chernobog
Chernobog
Bronze II
Ch1zzyLee
Chernobog
Bronze II
Level 135
God Stats
11W - 16L
1,348 SR
Queue Stats
277W - 312L
279 MMR
Solo
Scylla
Scylla
Silver II
FunkBears
Scylla
Silver II
Level 121
God Stats
2W - 5L
1,392 SR
Queue Stats
98W - 117L
971 MMR
Party 2
Tiamat
Tiamat
Silver III
Juicebox228190
Tiamat
Silver III
Level 86
God Stats
2W - 1L
1,711 SR
Queue Stats
110W - 144L
889 MMR
Solo
Hades
Hades
Silver IV
NobodyIsGodX
Hades
Silver IV
Level 102
God Stats
37W - 26L
1,519 SR
Queue Stats
98W - 110L
846 MMR
Party 2
Ymir
Ymir
Silver IV
punepouncer
Ymir
Silver IV
Level 128
God Stats
47W - 45L
1,535 SR
Queue Stats
374W - 387L
758 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,501 SR
748 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,516 SR
747 MMR
Danzaburou
Danzaburou
Bronze I
Leo_London
Danzaburou
Bronze I
Level 143
God Stats
370W - 359L
1,521 SR
Queue Stats
493W - 555L
449 MMR
Party 1
Atlas
Atlas
Silver IV
Super_Sonic_13
Atlas
Silver IV
Level 70
God Stats
13W - 13L
1,524 SR
Queue Stats
76W - 104L
823 MMR
Party 1
Mercury
Mercury
Bronze II
YuhDunSpoofd
Mercury
Bronze II
Level 104
God Stats
1W - 4L
1,407 SR
Queue Stats
32W - 70L
747 MMR
Solo
Sol
Sol
Silver IV
iLickHam
Sol
Silver IV
Level 138
God Stats
7W - 8L
1,626 SR
Queue Stats
160W - 184L
775 MMR
Solo
Persephone
Persephone
Silver III
ôôôMINOKAWAôôô
Persephone
Silver III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 133L
942 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ch1zzyLee
Chernobog
16
2 / 1 / 0
10,012
626
6,056
11,020
5,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
FunkBears
Scylla
14
4 / 1 / 4
8,708
544
7,192
9,255
2,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 3
8,457
529
5,708
10,065
8,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 5
10,296
644
8,589
8,601
4,590
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 2 / 7
7,631
477
6,697
14,258
10,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
CharonMartichorasKing Arthur

VS

Bans
KaliHe BoArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Leo_London
Danzaburou
15
1 / 2 / 0
8,623
539
3,671
12,716
5,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 1 / 2
7,631
477
5,084
9,230
8,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
YuhDunSpoofd
Mercury
11
0 / 3 / 0
6,507
407
1,163
10,436
3,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 1
9,542
596
8,492
13,988
5,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

11
0 / 5 / 1
7,611
476
8,350
9,856
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
13
Kills
4
4
Deaths
13
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chernobog
Ch1zzyLee
Chernobog
2
1
0
2
W
Scylla
FunkBears
Scylla
4
1
4
6
W
1
0
3
2.5
L
Danzaburou
Leo_London
Danzaburou
1
2
0
0.5
W
4
0
5
6.5
L
0
1
2
1
L
Mercury
YuhDunSpoofd
Mercury
0
3
0
0
L
3
2
1
1.75
W
2
2
7
2.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,242
Damage
26,760
53,199
Taken
56,226
31,195
Mitigated
26,314
23,299
Healing
15,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
Ch1zzyLee
Chernobog
6,056
3,142
0
3,731
11,020
5,217
2,981
5,376
5,623
0
103,536
W
Scylla
FunkBears
Scylla
7,192
126
0
3,482
9,255
2,951
195
5,123
3,895
48,085
0
W
5,708
685
0
4,894
10,065
8,340
0
3,592
6,356
56,538
859
L
Danzaburou
Leo_London
Danzaburou
3,671
1,016
0
5,061
12,716
5,242
0
6,184
6,360
0
80,409
W
8,589
655
820
6,113
8,601
4,590
706
1,100
7,490
85,245
0
L
5,084
1,701
0
2,087
9,230
8,239
0
3,841
5,118
32,703
318
L
Mercury
YuhDunSpoofd
Mercury
1,163
496
0
625
10,436
3,836
0
5,101
5,064
0
35,183
L
8,492
2,546
0
5,645
13,988
5,255
208
5,337
8,423
80,352
10,798
W
6,697
785
243
4,016
14,258
10,097
319
6,574
7,567
34,553
0
L
8,350
704
0
1,658
9,856
3,742
0
6,108
3,245
49,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,104
Gold Earned
39,914
539
Minions Killed
466
0
Camps Cleared
0
1,549,282
Distance Traveled
1,515,143
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,012
626
163
10
0
326,154
5
W
Scylla
8,708
544
105
7
0
330,297
0
W
Tiamat
8,457
529
81
5
0
289,027
0
L
Danzaburou
8,623
539
121
8
0
270,875
0
W
Hades
10,296
644
142
9
0
312,738
0
L
Atlas
7,631
477
53
3
0
310,713
5
L
Mercury
6,507
407
53
3
0
315,574
0
L
Sol
9,542
596
155
10
0
302,623
0
W
Ymir
7,631
477
48
3
0
291,066
0
L
Persephone
7,611
476
84
5
0
315,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role