Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
InitialPrestige
Odin
Level 128
God Stats
3W - 0L
1,516 SR
Queue Stats
96W - 102L
1,466 Elo+
Solo
Xing Tian
Xing Tian
MOPPIN_N_GLOWIN
Xing Tian
Level 154
God Stats
11W - 6L
1,568 SR
Queue Stats
548W - 545L
1,521 Elo+
Solo
Yemoja
Yemoja
WeemanJoe04
Yemoja
Level 119
God Stats
1W - 0L
1,699 SR
Queue Stats
109W - 96L
1,476 Elo+
Solo
Neith
Neith
wikileaks0707
Neith
Level 86
God Stats
2W - 1L
1,637 SR
Queue Stats
172W - 170L
1,452 Elo+
Solo
Team Averages
Level 123
1,584 SR
1,483 Elo+

VS

Team Averages
Level 98
1,450 SR
1,484 Elo+
Mercury
Mercury
BeEasy83
Mercury
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 307L
1,539 Elo+
Solo
Vamana
Vamana
PERROTERRORISTA
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,471 Elo+
Solo
Hel
Hel
bryancrak456
Hel
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 123L
1,373 Elo+
Solo
Kumbhakarna
Kumbhakarna
danmai07
Kumbhakarna
Level 112
God Stats
1W - 2L
1,249 SR
Queue Stats
173W - 178L
1,548 Elo+
Solo
Chernobog
Chernobog
volitionweasel
Chernobog
Level 135
God Stats
3W - 6L
1,500 SR
Queue Stats
169W - 173L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
5 / 2 / 7
10,157
781
22,370
12,571
6,237
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 13
9,399
723
7,508
15,556
12,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Xing Tian
MOPPIN_N_GLOWIN
Xing Tian
1
0 / 0 / 0
3,184
245
0
0
0
Yemoja
17
7 / 2 / 8
10,269
790
11,579
13,707
13,353
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

18
4 / 2 / 12
10,239
788
17,124
13,067
6,829
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BeEasy83
Mercury
14
3 / 6 / 2
8,841
680
12,384
13,173
6,444
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
3 / 1 / 1
8,840
680
6,519
11,377
12,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 4
8,261
635
4,236
11,268
5,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
danmai07
Kumbhakarna
16
1 / 4 / 6
9,254
712
8,655
19,582
21,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
volitionweasel
Chernobog
19
3 / 2 / 6
10,669
821
15,620
12,176
6,457
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
17
Kills
10
10
Deaths
17
40
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
2
7
4.25
L
Mercury
BeEasy83
Mercury
3
6
2
0.67
W
1
4
13
1.88
W
Xing Tian
MOPPIN_N_GLOWIN
Xing Tian
0
0
0
0
L
3
1
1
3.5
W
Yemoja
7
2
8
5.5
L
0
4
4
0.5
L
Kumbhakarna
danmai07
Kumbhakarna
1
4
6
1
L
Chernobog
volitionweasel
Chernobog
3
2
6
3
W
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,581
Damage
47,414
54,901
Taken
67,576
38,456
Mitigated
52,757
26,901
Healing
29,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
22,370
16,987
2,138
3,617
12,571
6,237
361
4,315
7,906
0
45,547
L
Mercury
BeEasy83
Mercury
12,384
5,136
366
525
13,173
6,444
0
2,177
10,996
0
19,011
W
7,508
644
733
1,434
15,556
12,037
0
3,244
12,085
0
11,638
W
Xing Tian
MOPPIN_N_GLOWIN
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
6,519
2,177
659
2,221
11,377
12,657
410
1,366
10,011
0
14,280
W
Yemoja
11,579
1,587
8,413
3,021
13,707
13,353
75
2,238
11,386
24,712
0
L
4,236
411
6,542
4,077
11,268
5,347
0
2,380
8,888
13,066
0
L
Kumbhakarna
danmai07
Kumbhakarna
8,655
401
4,549
6,458
19,582
21,852
0
3,971
15,611
16,738
0
L
Chernobog
volitionweasel
Chernobog
15,620
8,850
1,166
2,915
12,176
6,457
588
1,685
10,491
0
41,643
W
17,124
5,489
3,199
4,346
13,067
6,829
729
3,094
9,746
0
32,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,248
Gold Earned
45,865
132
Minions Killed
143
0
Camps Cleared
0
928,909
Distance Traveled
1,134,502
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,157
781
64
5
0
225,378
0
L
Mercury
8,841
680
19
1
0
234,163
0
W
Odin
9,399
723
6
0
0
258,182
9
W
Xing Tian
3,184
245
0
0
0
0
0
L
Vamana
8,840
680
20
2
0
194,447
0
W
Yemoja
10,269
790
25
2
0
202,013
0
L
Hel
8,261
635
24
2
0
231,731
0
L
Kumbhakarna
9,254
712
13
1
0
226,008
0
L
Chernobog
10,669
821
67
5
0
248,153
0
W
Neith
10,239
788
37
3
0
243,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role