Player Matchup

Skadi
Skadi
AsAp___CHRIS-_-
Skadi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,247 Elo+
Solo
Chaac
Chaac
Atomig-Leo
Chaac
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 43L
1,335 Elo+
Solo
Achilles
Achilles
BigTipsyBear
Achilles
Level 127
God Stats
13W - 21L
1,503 SR
Queue Stats
461W - 402L
1,570 Elo+
Solo
Discordia
Discordia
LastMythkiller
Discordia
Level 126
God Stats
5W - 3L
1,500 SR
Queue Stats
116W - 103L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
RFLXULTIMATE
Baron Samedi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 88
1,501 SR
1,426 Elo+

VS

Team Averages
Level 137
1,582 SR
1,505 Elo+
Scylla
Scylla
 
Scylla
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
AngusKhan-esq
Arachne
Level 100
God Stats
23W - 12L
1,713 SR
Queue Stats
248W - 229L
1,531 Elo+
Solo
King Arthur
King Arthur
Fullmetal167
King Arthur
Level 146
God Stats
11W - 4L
1,752 SR
Queue Stats
69W - 64L
1,544 Elo+
Solo
Jormungandr
Jormungandr
Solnzara
Jormungandr
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 90L
1,482 Elo+
Party 1
Sol
Sol
rishawn001
Sol
Level 143
God Stats
5W - 4L
1,445 SR
Queue Stats
202W - 188L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 0
6,819
455
5,792
12,125
4,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chaac
11
2 / 6 / 3
7,057
470
10,673
19,259
18,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Achilles
BigTipsyBear
Achilles
12
0 / 4 / 1
6,740
449
6,805
16,808
7,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
LastMythkiller
Discordia
10
1 / 5 / 1
6,705
447
2,986
7,612
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
RFLXULTIMATE
Baron Samedi
11
0 / 4 / 0
6,266
418
1,679
7,092
4,265
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
4 / 1 / 6
9,083
606
7,795
8,768
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
16
11 / 1 / 5
9,646
643
9,494
16,649
8,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Fullmetal167
King Arthur
14
6 / 0 / 8
8,743
583
10,395
10,803
9,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Solnzara
Jormungandr
16
3 / 0 / 2
9,698
647
3,685
5,971
5,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 4 / 10
8,450
563
11,012
14,023
4,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
6
Kills
25
25
Deaths
6
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
6
7
W
Arachne
11
1
5
13.5
L
3
6
0
0.5
L
Chaac
2
6
3
0.58
L
Achilles
BigTipsyBear
Achilles
0
4
1
0.13
W
King Arthur
Fullmetal167
King Arthur
6
0
8
10
L
Discordia
LastMythkiller
Discordia
1
5
1
0.3
L
Baron Samedi
RFLXULTIMATE
Baron Samedi
0
4
0
0
W
Jormungandr
Solnzara
Jormungandr
3
0
2
4
W
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,935
Damage
42,381
62,896
Taken
56,214
36,937
Mitigated
31,551
11,924
Healing
18,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,795
616
0
1,490
8,768
3,536
296
1,508
7,260
71,506
0
W
Arachne
9,494
5,511
0
9,362
16,649
8,876
215
1,420
15,229
0
71,506
L
5,792
1,862
29
1,300
12,125
4,259
669
6,034
6,091
0
38,411
L
Chaac
10,673
436
0
2,869
19,259
18,915
0
6,927
12,332
0
47,030
L
Achilles
BigTipsyBear
Achilles
6,805
1,112
0
6,104
16,808
7,225
0
4,004
12,804
0
53,818
W
King Arthur
Fullmetal167
King Arthur
10,395
1,117
0
783
10,803
9,111
182
800
10,003
577
56,265
L
Discordia
LastMythkiller
Discordia
2,986
0
0
676
7,612
2,273
88
3,112
4,500
33,753
0
L
Baron Samedi
RFLXULTIMATE
Baron Samedi
1,679
350
0
946
7,092
4,265
0
2,773
4,319
29,107
0
W
Jormungandr
Solnzara
Jormungandr
3,685
415
0
1,036
5,971
5,167
0
937
5,034
69,965
0
W
11,012
4,270
0
6,065
14,023
4,861
1,631
0
14,023
57,520
4,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,587
Gold Earned
45,620
319
Minions Killed
514
0
Camps Cleared
0
1,255,365
Distance Traveled
1,531,003
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,083
606
128
9
0
308,824
0
W
Arachne
9,646
643
105
7
0
347,529
2
L
Skadi
6,819
455
56
4
0
245,432
0
L
Chaac
7,057
470
65
4
0
298,592
0
L
Achilles
6,740
449
90
6
0
309,694
0
W
King Arthur
8,743
583
58
4
0
323,986
1
L
Discordia
6,705
447
60
4
0
213,069
1
L
Baron Samedi
6,266
418
48
3
0
188,578
0
W
Jormungandr
9,698
647
123
8
0
265,411
1
W
Sol
8,450
563
100
7
0
285,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role