Player Matchup

Osiris
Osiris
G_H_O_S_T__OP
Osiris
Level 35
God Stats
1W - 4L
1,500 SR
Queue Stats
28W - 73L
1,007 Elo+
Party 1
Fenrir
Fenrir
Ozzzy_sav
Fenrir
Level 16
God Stats
0W - 10L
999 SR
Queue Stats
1W - 34L
866 Elo+
Party 1
Hou Yi
Hou Yi
SheLovesSkinz
Hou Yi
Level 15
God Stats
0W - 10L
1,049 SR
Queue Stats
4W - 37L
951 Elo+
Party 1
Team Averages
Level 22
1,183 SR
942 Elo+

VS

Team Averages
Level 67
1,471 SR
1,436 Elo+
Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Doptjee
Danzaburou
Level 77
God Stats
2W - 1L
1,409 SR
Queue Stats
26W - 25L
1,482 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ZeldrisUwU7341
Morgan Le Fay
Level 56
God Stats
2W - 1L
1,503 SR
Queue Stats
95W - 97L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
7,454
621
369
2,818
1,865
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Ozzzy_sav
Fenrir
12
2 / 6 / 1
8,836
736
3,337
18,570
8,974
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 9 / 0
8,155
680
5,676
16,082
6,499
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 2 / 11
9,617
801
2,838
8,807
4,209
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Doptjee
Danzaburou
13
5 / 1 / 8
10,302
859
10,358
6,931
2,425
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
ZeldrisUwU7341
Morgan Le Fay
13
8 / 0 / 4
10,625
885
15,662
7,012
2,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
38
3
Kills
15
15
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
11
3.75
W
Danzaburou
Doptjee
Danzaburou
5
1
8
9
L
0
0
1
0.5
L
Fenrir
Ozzzy_sav
Fenrir
2
6
1
0.42
L
1
9
0
0.11
W
Morgan Le Fay
ZeldrisUwU7341
Morgan Le Fay
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,382
Damage
28,858
37,470
Taken
22,750
17,338
Mitigated
9,284
2,016
Healing
2,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,838
244
160
125
8,807
4,209
278
0
6,503
11,431
0
W
Danzaburou
Doptjee
Danzaburou
10,358
5,288
0
847
6,931
2,425
1,409
66
6,865
0
42,902
L
369
48
0
0
2,818
1,865
0
1,849
969
0
2,643
L
Fenrir
Ozzzy_sav
Fenrir
3,337
777
0
1,196
18,570
8,974
0
8,019
10,551
0
24,537
L
5,676
373
0
820
16,082
6,499
0
8,632
7,450
319
15,879
W
Morgan Le Fay
ZeldrisUwU7341
Morgan Le Fay
15,662
2,413
239
945
7,012
2,650
1,087
366
6,646
48,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,445
Gold Earned
30,544
37
Minions Killed
121
0
Camps Cleared
0
422,045
Distance Traveled
573,277
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,617
801
18
2
0
155,481
0
W
Danzaburou
10,302
859
41
3
0
194,531
4
L
Osiris
7,454
621
2
0
0
45,905
0
L
Fenrir
8,836
736
21
2
0
214,295
0
L
Hou Yi
8,155
680
14
1
0
161,845
0
W
Morgan Le Fay
10,625
885
62
5
0
223,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role