Player Matchup

Odin
Odin
King-Helge2822
Odin
Level 65
God Stats
8W - 4L
1,821 SR
Queue Stats
322W - 319L
1,491 Elo+
Party 1
Pele
Pele
Klapsenkind69
Pele
Level 65
God Stats
36W - 14L
1,707 SR
Queue Stats
291W - 286L
1,500 Elo+
Party 1
Arachne
Arachne
Yank1s
Arachne
Level 102
God Stats
22W - 12L
1,506 SR
Queue Stats
180W - 155L
1,603 Elo+
Solo
Baron Samedi
Baron Samedi
kratos-tame146
Baron Samedi
Level 122
God Stats
11W - 20L
1,376 SR
Queue Stats
251W - 260L
1,398 Elo+
Solo
Medusa
Medusa
s7ab
Medusa
Level 85
God Stats
24W - 9L
1,886 SR
Queue Stats
149W - 128L
1,496 Elo+
Solo
Team Averages
Level 88
1,659 SR
1,498 Elo+

VS

Team Averages
Level 87
1,426 SR
1,428 Elo+
Hachiman
Hachiman
H__Colonel
Hachiman
Level 67
God Stats
5W - 9L
1,395 SR
Queue Stats
421W - 442L
1,440 Elo+
Party 2
Anubis
Anubis
KILLERBOSSg661
Anubis
Level 100
God Stats
0W - 6L
1,421 SR
Queue Stats
81W - 70L
1,450 Elo+
Solo
Bacchus
Bacchus
LND_WOLFER68
Bacchus
Level 43
God Stats
2W - 4L
1,268 SR
Queue Stats
14W - 30L
1,351 Elo+
Solo
Poseidon
Poseidon
alan32yeahhhhhhh
Poseidon
Level 139
God Stats
29W - 22L
1,636 SR
Queue Stats
281W - 266L
1,487 Elo+
Solo
Arachne
Arachne
h_colonel
Arachne
Level 88
God Stats
9W - 15L
1,412 SR
Queue Stats
814W - 802L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 17
9,206
542
9,740
13,503
8,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
7 / 2 / 9
9,647
567
9,449
11,395
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Arachne
Yank1s
Arachne
17
13 / 4 / 11
11,226
660
18,224
23,195
9,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
kratos-tame146
Baron Samedi
17
4 / 2 / 4
10,764
633
11,291
11,766
7,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
s7ab
Medusa
14
4 / 4 / 6
9,025
531
9,541
10,971
4,127
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
H__Colonel
Hachiman
12
0 / 5 / 1
6,637
390
5,723
14,620
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
5 / 8 / 2
9,033
531
11,359
15,254
7,618
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
LND_WOLFER68
Bacchus
11
0 / 6 / 4
7,509
442
7,240
18,491
19,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 8 / 1
10,532
620
8,250
15,802
6,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
h_colonel
Arachne
14
4 / 4 / 0
8,401
494
8,873
12,516
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
21
30
Kills
13
13
Deaths
31
47
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
H__Colonel
Hachiman
0
5
1
0.1
L
5
8
2
0.75
W
2
1
17
10.5
W
7
2
9
5.75
L
Bacchus
LND_WOLFER68
Bacchus
0
6
4
0.33
W
Arachne
Yank1s
Arachne
13
4
11
4.63
L
4
8
1
0.56
L
Arachne
h_colonel
Arachne
4
4
0
1
W
Baron Samedi
kratos-tame146
Baron Samedi
4
2
4
3
W
Medusa
s7ab
Medusa
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,245
Damage
41,445
70,830
Taken
76,683
33,468
Mitigated
42,858
25,791
Healing
14,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
H__Colonel
Hachiman
5,723
2,895
0
3,211
14,620
4,360
0
0
14,620
0
46,311
L
11,359
716
0
2,554
15,254
7,618
615
256
14,998
67,418
0
W
9,740
1,540
0
2,824
13,503
8,594
0
3,217
10,286
0
40,415
W
9,449
2,305
0
2,780
11,395
3,806
2,099
6,092
5,303
0
50,516
L
Bacchus
LND_WOLFER68
Bacchus
7,240
1,174
0
4,540
18,491
19,217
0
0
18,491
26,131
0
W
Arachne
Yank1s
Arachne
18,224
12,785
0
10,438
23,195
9,567
359
8,555
14,640
0
75,284
L
8,250
821
0
3,754
15,802
6,215
0
8,372
7,430
76,851
0
L
Arachne
h_colonel
Arachne
8,873
7,398
0
336
12,516
5,448
0
2,663
9,853
0
59,562
W
Baron Samedi
kratos-tame146
Baron Samedi
11,291
386
0
4,971
11,766
7,374
0
5,553
6,213
82,767
0
W
Medusa
s7ab
Medusa
9,541
5,242
0
4,778
10,971
4,127
2,754
4,105
6,866
0
63,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
42,112
438
Minions Killed
447
0
Camps Cleared
0
1,695,541
Distance Traveled
1,574,595
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,637
390
55
3
0
300,952
0
L
Anubis
9,033
531
117
7
0
268,868
0
W
Odin
9,206
542
53
3
0
321,460
0
W
Pele
9,647
567
65
4
0
376,909
0
L
Bacchus
7,509
442
37
2
0
304,761
0
W
Arachne
11,226
660
91
5
0
394,609
0
L
Poseidon
10,532
620
145
9
0
309,989
3
L
Arachne
8,401
494
93
5
0
390,025
0
W
Baron Samedi
10,764
633
144
8
0
304,181
0
W
Medusa
9,025
531
85
5
0
298,382
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role