Player Matchup

Chang'e
Chang'e
Silver I
 
Chang'e
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver II
Dashion
Charon
Silver II
Level 85
God Stats
37W - 24L
1,592 SR
Queue Stats
73W - 82L
1,075 MMR
Solo
Thanatos
Thanatos
Silver II
KWELERZ
Thanatos
Silver II
Level 117
God Stats
5W - 8L
1,444 SR
Queue Stats
35W - 48L
1,081 MMR
Solo
Hachiman
Hachiman
Gold V
artdan105
Hachiman
Gold V
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 73L
1,199 MMR
Solo
Hel
Hel
Silver I
kabdul7
Hel
Silver I
Level 105
God Stats
2W - 2L
1,558 SR
Queue Stats
112W - 121L
1,160 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,519 SR
1,203 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,549 SR
1,146 MMR
Amaterasu
Amaterasu
Silver I
LightPro4261
Amaterasu
Silver I
Level 125
God Stats
1W - 2L
1,532 SR
Queue Stats
230W - 235L
1,120 MMR
Solo
The Morrigan
The Morrigan
Silver II
Louellah
The Morrigan
Silver II
Level 149
God Stats
16W - 17L
1,541 SR
Queue Stats
205W - 208L
1,220 MMR
Solo
Achilles
Achilles
Silver II
Waiiikiki
Achilles
Silver II
Level 122
God Stats
48W - 59L
1,531 SR
Queue Stats
636W - 652L
1,111 MMR
Solo
Anubis
Anubis
Silver III
oDaicU_Alin23
Anubis
Silver III
Level 80
God Stats
19W - 22L
1,571 SR
Queue Stats
55W - 63L
1,215 MMR
Solo
Sobek
Sobek
Silver I
vempulaz
Sobek
Silver I
Level 125
God Stats
8W - 5L
1,571 SR
Queue Stats
204W - 219L
1,062 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
2 / 3 / 6
10,942
576
12,164
17,085
7,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Dashion
Charon
16
5 / 1 / 8
10,892
573
8,687
13,985
11,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
KWELERZ
Thanatos
18
9 / 4 / 5
11,421
601
13,060
20,036
9,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
artdan105
Hachiman
17
3 / 0 / 5
10,948
576
10,245
14,165
4,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
17
1 / 1 / 9
11,592
610
11,986
12,750
10,696
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
KaliAthenaMartichorasAo Kuang

VS

Bans
ArachneBastetThorSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LightPro4261
Amaterasu
15
0 / 1 / 2
8,526
449
6,019
15,777
8,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
Louellah
The Morrigan
15
4 / 6 / 0
9,046
476
10,346
13,289
7,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Waiiikiki
Achilles
14
4 / 3 / 2
9,655
508
8,857
16,914
18,146
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 6 / 4
8,317
438
13,907
15,578
8,362
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
vempulaz
Sobek
15
1 / 4 / 1
8,540
449
6,338
17,015
18,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
20
Kills
9
9
Deaths
20
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
3
6
1.67
W
Charon
Dashion
Charon
5
1
8
9
W
Thanatos
KWELERZ
Thanatos
9
4
5
2.88
L
Amaterasu
LightPro4261
Amaterasu
0
1
2
1
L
The Morrigan
Louellah
The Morrigan
4
6
0
0.67
L
Achilles
Waiiikiki
Achilles
4
3
2
1.67
W
Hachiman
artdan105
Hachiman
3
0
5
5.5
W
Hel
1
1
9
5.5
L
0
6
4
0.33
L
Sobek
vempulaz
Sobek
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,142
Damage
45,467
78,021
Taken
78,573
43,033
Mitigated
60,401
41,711
Healing
18,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
12,164
1,046
3,562
6,228
17,085
7,343
912
6,488
10,548
102,386
974
W
Charon
Dashion
Charon
8,687
1,532
0
2,842
13,985
11,590
301
5,378
8,556
39,095
0
W
Thanatos
KWELERZ
Thanatos
13,060
2,387
0
12,586
20,036
9,155
0
3,513
16,370
0
93,919
L
Amaterasu
LightPro4261
Amaterasu
6,019
3,048
0
1,877
15,777
8,522
0
3,870
11,907
0
85,992
L
The Morrigan
Louellah
The Morrigan
10,346
2,773
0
2,268
13,289
7,239
0
7,102
5,794
73,127
3,709
L
Achilles
Waiiikiki
Achilles
8,857
1,130
0
3,583
16,914
18,146
0
8,261
8,653
0
23,553
W
Hachiman
artdan105
Hachiman
10,245
6,227
0
7,043
14,165
4,249
4,198
5,956
8,209
0
96,348
W
Hel
11,986
1,404
1,466
7,984
12,750
10,696
369
5,354
6,680
98,669
0
L
13,907
114
71
5,832
15,578
8,362
0
5,092
10,486
72,840
0
L
Sobek
vempulaz
Sobek
6,338
156
0
5,064
17,015
18,132
0
8,012
9,003
43,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,795
Gold Earned
44,084
598
Minions Killed
457
0
Camps Cleared
0
1,851,783
Distance Traveled
1,869,040
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,942
576
164
9
0
363,317
0
W
Charon
10,892
573
39
2
0
369,199
0
W
Thanatos
11,421
601
107
6
0
419,285
2
L
Amaterasu
8,526
449
129
7
0
417,441
5
L
The Morrigan
9,046
476
127
7
0
320,459
3
L
Achilles
9,655
508
24
1
0
407,576
3
W
Hachiman
10,948
576
136
7
0
356,321
0
W
Hel
11,592
610
152
8
0
343,661
0
L
Anubis
8,317
438
108
6
0
320,854
0
L
Sobek
8,540
449
69
4
0
402,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role