Player Matchup

Nemesis
Nemesis
Platinum IV
 
Nemesis
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
MEKANIC7
Mercury
Gold II
Level 123
God Stats
1W - 4L
1,339 SR
Queue Stats
297W - 293L
1,673 MMR
Solo
Anhur
Anhur
Platinum I
MountainManWTF
Anhur
Platinum I
Level 154
God Stats
18W - 19L
1,674 SR
Queue Stats
110W - 107L
1,884 MMR
Solo
Athena
Athena
Gold IV
Nenomis
Athena
Gold IV
Level 90
God Stats
3W - 4L
1,534 SR
Queue Stats
119W - 116L
1,714 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum III
SargentSuper
Morgan Le Fay
Platinum III
Level 61
God Stats
8W - 6L
1,711 SR
Queue Stats
29W - 25L
1,838 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,552 SR
1,722 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 123
1,632 SR
1,789 MMR
Nu Wa
Nu Wa
Platinum II
Lakkes1
Nu Wa
Platinum II
Level 155
God Stats
76W - 64L
1,612 SR
Queue Stats
601W - 596L
1,858 MMR
Solo
Hachiman
Hachiman
Platinum II
Stannane
Hachiman
Platinum II
Level 55
God Stats
4W - 3L
1,561 SR
Queue Stats
95W - 77L
1,942 MMR
Party 2
Ganesha
Ganesha
Platinum I
Valentyne__
Ganesha
Platinum I
Level 272
God Stats
38W - 34L
1,659 SR
Queue Stats
259W - 253L
1,822 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
grovhen
Sun Wukong
Gold II
Level 67
God Stats
14W - 7L
1,702 SR
Queue Stats
130W - 123L
1,609 MMR
Party 1
Loki
Loki
Platinum V
zmaccas
Loki
Platinum V
Level 67
God Stats
28W - 25L
1,624 SR
Queue Stats
189W - 182L
1,715 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
0 / 2 / 1
7,606
543
10,624
14,291
10,492
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
MEKANIC7
Mercury
12
1 / 4 / 0
6,814
487
3,373
12,128
4,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 6 / 0
6,778
484
7,129
13,746
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Nenomis
Athena
10
0 / 1 / 1
6,354
454
3,280
9,527
6,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
SargentSuper
Morgan Le Fay
14
0 / 2 / 1
7,586
542
8,811
8,819
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
ThothSusanoKaliArachne

VS

Bans
Ne ZhaHe BoThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lakkes1
Nu Wa
16
1 / 0 / 8
9,288
663
8,611
8,495
3,194
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Stannane
Hachiman
15
5 / 0 / 3
9,468
676
12,751
8,158
2,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ganesha
Valentyne__
Ganesha
12
0 / 1 / 8
7,766
555
3,516
11,187
9,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
grovhen
Sun Wukong
14
1 / 1 / 1
9,032
645
8,893
14,819
9,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
zmaccas
Loki
15
8 / 0 / 2
9,276
663
8,423
9,313
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
15
15
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
W
Nu Wa
Lakkes1
Nu Wa
1
0
8
5
L
Mercury
MEKANIC7
Mercury
1
4
0
0.25
L
1
6
0
0.17
L
Athena
Nenomis
Athena
0
1
1
0.5
L
Morgan Le Fay
SargentSuper
Morgan Le Fay
0
2
1
0.25
W
Hachiman
Stannane
Hachiman
5
0
3
6.5
W
Ganesha
Valentyne__
Ganesha
0
1
8
4
W
Sun Wukong
grovhen
Sun Wukong
1
1
1
1.5
W
Loki
zmaccas
Loki
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,217
Damage
42,194
58,511
Taken
51,972
27,458
Mitigated
28,000
15,351
Healing
20,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,624
4,900
0
6,865
14,291
10,492
0
152
14,139
0
62,992
W
Nu Wa
Lakkes1
Nu Wa
8,611
3,483
0
5,175
8,495
3,194
0
4,180
4,121
92,304
0
L
Mercury
MEKANIC7
Mercury
3,373
1,565
0
676
12,128
4,113
0
1,531
10,597
0
57,061
L
7,129
3,950
0
3,197
13,746
3,949
0
1,984
11,762
0
51,377
L
Athena
Nenomis
Athena
3,280
934
0
3,013
9,527
6,082
0
3,503
6,024
19,081
0
L
Morgan Le Fay
SargentSuper
Morgan Le Fay
8,811
1,434
0
1,600
8,819
2,822
0
4,957
3,862
84,586
0
W
Hachiman
Stannane
Hachiman
12,751
8,026
0
3,666
8,158
2,657
2,940
973
7,185
0
84,029
W
Ganesha
Valentyne__
Ganesha
3,516
809
0
3,118
11,187
9,473
0
4,102
6,959
18,497
0
W
Sun Wukong
grovhen
Sun Wukong
8,893
2,498
0
3,841
14,819
9,180
613
483
14,336
0
78,135
W
Loki
zmaccas
Loki
8,423
2,926
0
4,622
9,313
3,496
122
2,171
7,047
0
69,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,138
Gold Earned
44,830
476
Minions Killed
536
0
Camps Cleared
0
1,443,605
Distance Traveled
1,461,350
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,606
543
101
7
0
285,831
0
W
Nu Wa
9,288
663
149
11
0
281,669
3
L
Mercury
6,814
487
87
6
0
325,623
0
L
Anhur
6,778
484
91
7
0
257,911
0
L
Athena
6,354
454
30
2
0
298,066
4
L
Morgan Le Fay
7,586
542
167
12
0
276,174
0
W
Hachiman
9,468
676
153
11
0
280,803
2
W
Ganesha
7,766
555
1
0
0
310,914
4
W
Sun Wukong
9,032
645
125
9
0
263,322
2
W
Loki
9,276
663
108
8
0
324,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role