Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BOSSANAC 94
Danzaburou
Level 121
God Stats
16W - 17L
1,560 SR
Queue Stats
429W - 383L
1,496 Elo+
Solo
Bacchus
Bacchus
IizWARRIOR
Bacchus
Level 126
God Stats
10W - 2L
1,764 SR
Queue Stats
640W - 613L
1,439 Elo+
Party 2
Mercury
Mercury
RohiniBAngerZ
Mercury
Level 122
God Stats
153W - 109L
1,592 SR
Queue Stats
608W - 583L
1,485 Elo+
Party 2
Ravana
Ravana
SilencedMystic
Ravana
Level 162
God Stats
4W - 4L
1,708 SR
Queue Stats
62W - 43L
1,602 Elo+
Solo
Team Averages
Level 132
1,625 SR
1,504 Elo+

VS

Team Averages
Level 118
1,487 SR
1,505 Elo+
Martichoras
Martichoras
 
Martichoras
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
SmurfyChris
Anubis
Level 126
God Stats
40W - 43L
1,544 SR
Queue Stats
377W - 376L
1,449 Elo+
Party 1
Athena
Athena
Treveric
Athena
Level 127
God Stats
3W - 5L
1,476 SR
Queue Stats
63W - 66L
1,509 Elo+
Solo
Bastet
Bastet
glennebassen66
Bastet
Level 107
God Stats
3W - 5L
1,383 SR
Queue Stats
152W - 142L
1,535 Elo+
Party 1
Medusa
Medusa
nffckieran
Medusa
Level 102
God Stats
2W - 4L
1,533 SR
Queue Stats
116W - 106L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
6 / 0 / 5
6,572
657
8,487
6,684
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Danzaburou
BOSSANAC 94
Danzaburou
8
0 / 4 / 2
5,221
522
4,579
8,007
2,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bacchus
IizWARRIOR
Bacchus
9
3 / 0 / 7
6,438
644
5,212
8,011
6,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
11
5 / 1 / 6
6,508
651
6,553
7,572
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
3 / 0 / 1
7,243
724
6,311
6,694
3,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
10
3 / 2 / 1
6,213
621
6,644
6,870
2,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
10
1 / 5 / 1
5,578
558
5,376
8,777
4,317
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Treveric
Athena
7
1 / 2 / 2
4,958
496
3,061
8,837
5,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 1
4,866
487
3,615
10,262
3,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
nffckieran
Medusa
11
0 / 4 / 0
5,372
537
3,400
8,667
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
17
Kills
5
5
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
0
5
8.5
L
Martichoras
 
Martichoras
3
2
1
1.75
W
Danzaburou
BOSSANAC 94
Danzaburou
0
4
2
0.25
W
Bacchus
IizWARRIOR
Bacchus
3
0
7
6.5
W
Mercury
5
1
6
8
W
3
0
1
3.5
L
Anubis
1
5
1
0.3
L
Athena
Treveric
Athena
1
2
2
1
L
0
4
1
0.13
L
Medusa
nffckieran
Medusa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,142
Damage
22,096
36,968
Taken
43,413
17,246
Mitigated
18,767
11,323
Healing
10,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
8,487
862
956
2,357
6,684
1,870
275
3,276
3,408
40,651
0
L
Martichoras
 
Martichoras
6,644
3,753
0
3,556
6,870
2,872
0
1,577
5,255
0
43,337
W
Danzaburou
BOSSANAC 94
Danzaburou
4,579
2,916
0
2,031
8,007
2,909
0
1,284
6,723
0
28,927
W
Bacchus
IizWARRIOR
Bacchus
5,212
827
0
2,144
8,011
6,859
15
1,580
6,431
19,142
0
W
Mercury
6,553
3,381
0
310
7,572
2,446
376
2,297
5,275
0
37,617
W
6,311
2,246
0
3,525
6,694
3,162
36
0
6,694
0
55,877
L
Anubis
5,376
110
0
1,846
8,777
4,317
0
4,226
4,342
48,250
0
L
Athena
Treveric
Athena
3,061
1,035
0
1,850
8,837
5,954
0
4,235
4,468
10,778
0
L
3,615
831
0
2,242
10,262
3,356
0
3,088
6,982
0
32,212
L
Medusa
nffckieran
Medusa
3,400
1,680
0
1,375
8,667
2,268
0
0
8,667
0
39,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
26,987
303
Minions Killed
285
0
Camps Cleared
0
1,114,433
Distance Traveled
1,020,938
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,572
657
72
7
0
210,930
0
L
Martichoras
6,213
621
69
7
0
187,161
0
W
Danzaburou
5,221
522
47
5
0
203,936
1
W
Bacchus
6,438
644
37
4
0
222,326
2
W
Mercury
6,508
651
58
6
0
269,349
3
W
Ravana
7,243
724
89
9
0
207,892
4
L
Anubis
5,578
558
82
8
0
210,470
0
L
Athena
4,958
496
21
2
0
234,417
1
L
Bastet
4,866
487
48
5
0
220,827
0
L
Medusa
5,372
537
65
7
0
168,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role