Player Matchup

Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
MMRforME
Nemesis
Platinum V
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 12L
1,945 MMR
Party 1
Freya
Freya
Gold III
MUSExxMAKI
Freya
Gold III
Level 147
God Stats
1W - 2L
1,674 SR
Queue Stats
24W - 26L
1,490 MMR
Solo
Mulan
Mulan
Diamond V
MidLOKO
Mulan
Diamond V
Level 61
God Stats
14W - 19L
1,519 SR
Queue Stats
182W - 174L
2,044 MMR
Party 1
Janus
Janus
Platinum III
NaifTheKnife
Janus
Platinum III
Level 163
God Stats
44W - 41L
1,584 SR
Queue Stats
257W - 267L
1,902 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,555 SR
1,776 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,655 SR
1,780 MMR
Xbalanque
Xbalanque
Silver II
Deadpond7
Xbalanque
Silver II
Level 148
God Stats
5W - 2L
1,813 SR
Queue Stats
37W - 34L
1,479 MMR
Solo
Ra
Ra
Platinum IV
JStaff
Ra
Platinum IV
Level 158
God Stats
13W - 13L
1,599 SR
Queue Stats
109W - 94L
1,765 MMR
Solo
Ne Zha
Ne Zha
Platinum III
MasterOfSpacing
Ne Zha
Platinum III
Level 68
God Stats
39W - 38L
1,626 SR
Queue Stats
346W - 345L
1,866 MMR
Solo
Pele
Pele
Diamond V
Misanthroptomist
Pele
Diamond V
Level 159
God Stats
4W - 6L
1,540 SR
Queue Stats
695W - 713L
2,119 MMR
Solo
He Bo
He Bo
Gold IV
koochiejam
He Bo
Gold IV
Level 113
God Stats
5W - 5L
1,697 SR
Queue Stats
30W - 17L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
2 / 1 / 3
7,299
487
4,570
12,968
7,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
MMRforME
Nemesis
16
9 / 3 / 1
9,935
662
13,638
13,968
6,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
15
4 / 1 / 2
9,051
603
5,254
8,958
3,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
MidLOKO
Mulan
15
4 / 3 / 5
9,714
648
12,931
16,064
16,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 0 / 3
8,958
597
4,205
4,760
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangAthenaMartichorasThanatos

VS

Bans
KaliThothArachneSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Deadpond7
Xbalanque
12
0 / 3 / 2
7,388
493
6,528
10,141
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ra
14
1 / 4 / 3
7,974
532
5,401
8,959
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 3 / 1
7,418
495
4,298
11,485
7,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 7 / 3
8,495
566
6,420
17,647
10,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

He Bo
14
4 / 3 / 1
8,249
550
6,731
9,063
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
20
Kills
7
8
Deaths
20
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
3
3.5
L
Xbalanque
Deadpond7
Xbalanque
0
3
2
0.33
L
Ra
1
4
3
0.63
W
Nemesis
MMRforME
Nemesis
9
3
1
3.17
W
Freya
4
1
2
5
L
1
3
1
0.5
W
Mulan
MidLOKO
Mulan
4
3
5
2.17
L
1
7
3
0.36
W
1
0
3
2.5
L
He Bo
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,598
Damage
29,378
56,718
Taken
57,295
35,691
Mitigated
28,373
17,307
Healing
14,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,570
2,284
0
4,743
12,968
7,274
388
5,441
7,429
0
25,846
L
Xbalanque
Deadpond7
Xbalanque
6,528
3,384
0
2,887
10,141
3,847
626
2,975
6,908
0
58,007
L
Ra
5,401
629
727
2,068
8,959
3,750
0
2,729
6,056
59,129
0
W
Nemesis
MMRforME
Nemesis
13,638
6,672
0
2,107
13,968
6,038
453
1,633
12,274
0
86,860
W
Freya
5,254
1,333
0
3,707
8,958
3,791
0
1,116
7,705
53,035
2,805
L
4,298
929
0
1,780
11,485
7,526
0
1,717
9,554
0
24,459
W
Mulan
MidLOKO
Mulan
12,931
1,077
0
6,067
16,064
16,720
212
3,474
12,391
0
76,080
L
6,420
864
0
3,378
17,647
10,575
0
253
17,394
0
59,917
W
4,205
271
0
683
4,760
1,868
0
1,098
3,662
70,882
0
L
He Bo
6,731
403
0
3,544
9,063
2,675
0
1,002
7,943
69,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,957
Gold Earned
39,524
505
Minions Killed
452
0
Camps Cleared
0
1,627,699
Distance Traveled
1,567,029
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,299
487
37
2
0
310,999
2
L
Xbalanque
7,388
493
95
6
0
281,180
0
L
Ra
7,974
532
114
8
0
331,601
3
W
Nemesis
9,935
662
110
7
0
350,763
0
W
Freya
9,051
603
106
7
0
313,334
1
L
Ne Zha
7,418
495
23
2
0
333,230
4
W
Mulan
9,714
648
106
7
0
298,832
0
L
Pele
8,495
566
110
7
0
283,379
0
W
Janus
8,958
597
146
10
0
353,771
0
L
He Bo
8,249
550
110
7
0
337,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role