Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Amador8445
Chaac
Level 115
God Stats
3W - 0L
1,659 SR
Queue Stats
35W - 31L
1,406 Elo+
Party 2
Sol
Sol
DroSoLoud
Sol
Level 39
God Stats
42W - 46L
1,359 SR
Queue Stats
97W - 121L
1,238 Elo+
Party 2
Team Averages
Level 106
1,506 SR
1,381 Elo+

VS

Team Averages
Level 21
1,534 SR
1,351 Elo+
Ymir
Ymir
YaboiiWxter
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,315 Elo+
Party 1
Arachne
Arachne
YourUndeadMomz
Arachne
Level 50
God Stats
2W - 3L
1,530 SR
Queue Stats
6W - 8L
1,347 Elo+
Party 1
Merlin
Merlin
ilikepouiybat
Merlin
Level 8
God Stats
2W - 2L
1,573 SR
Queue Stats
2W - 3L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
11 / 0 / 4
10,157
1,016
11,895
10,025
4,810
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
11
6 / 1 / 12
9,596
960
6,487
7,814
6,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
4 / 0 / 15
9,477
948
10,402
8,062
2,783
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
6,726
673
4,625
12,878
5,789
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 6 / 0
7,199
720
7,841
13,818
5,804
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 8 / 1
6,658
666
4,052
8,796
2,525
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
21
Kills
1
1
Deaths
21
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
11
0
4
13
W
Chaac
6
1
12
12
W
4
0
15
11.5
L
0
7
1
0.07
L
1
6
0
0.17
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,784
Damage
16,518
25,901
Taken
35,492
14,077
Mitigated
14,118
11,232
Healing
900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,895
8,856
0
4,890
10,025
4,810
930
3,150
6,762
0
38,017
W
Chaac
6,487
912
0
2,813
7,814
6,484
156
2,828
4,986
0
25,980
W
10,402
1,602
0
3,529
8,062
2,783
1,916
3,303
4,759
32,272
0
L
4,625
1,362
0
116
12,878
5,789
0
4,348
7,922
16,961
0
L
7,841
5,577
0
784
13,818
5,804
0
3,371
9,524
0
19,011
L
4,052
565
0
0
8,796
2,525
0
2,940
5,493
19,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
20,583
153
Minions Killed
58
0
Camps Cleared
0
592,558
Distance Traveled
438,350
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,157
1,016
78
8
0
226,930
0
W
Chaac
9,596
960
38
4
0
189,463
0
W
Sol
9,477
948
37
4
0
176,165
0
L
Ymir
6,726
673
17
2
0
127,162
0
L
Arachne
7,199
720
19
2
0
190,608
0
L
Merlin
6,658
666
22
2
0
120,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role