Player Matchup

Merlin
Merlin
Boothlord
Merlin
Level 18
God Stats
1W - 3L
1,416 SR
Queue Stats
5W - 13L
1,231 Elo+
Party 2
Mulan
Mulan
EazyBreezzyzz
Mulan
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,253 Elo+
Party 2
Hachiman
Hachiman
FieldySnutz
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Surtr
Surtr
Mezhi
Surtr
Level 29
God Stats
0W - 2L
1,359 SR
Queue Stats
3W - 13L
1,176 Elo+
Party 2
Cliodhna
Cliodhna
lordsnowkage
Cliodhna
Level 17
God Stats
0W - 3L
1,208 SR
Queue Stats
4W - 11L
1,197 Elo+
Party 2
Team Averages
Level 18
1,397 SR
1,271 Elo+

VS

Team Averages
Level 28
1,611 SR
1,394 Elo+
Achilles
Achilles
AraaBlast
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,327 Elo+
Party 1
Janus
Janus
ElHeisenbeerg
Janus
Level 38
God Stats
12W - 14L
1,490 SR
Queue Stats
50W - 63L
1,385 Elo+
Solo
Ishtar
Ishtar
ItsAlwaysMeWhy
Ishtar
Level 24
God Stats
10W - 10L
1,715 SR
Queue Stats
259W - 310L
1,323 Elo+
Solo
Ratatoskr
Ratatoskr
atylerx
Ratatoskr
Level 21
God Stats
50W - 39L
1,848 SR
Queue Stats
136W - 122L
1,523 Elo+
Solo
Athena
Athena
monadob0y
Athena
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Boothlord
Merlin
12
0 / 7 / 1
6,408
641
10,631
8,366
2,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 1
6,559
656
7,256
13,860
10,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
FieldySnutz
Hachiman
12
0 / 3 / 1
6,465
647
3,674
6,302
2,354
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
Mezhi
Surtr
13
1 / 4 / 0
7,045
705
5,316
10,586
8,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
lordsnowkage
Cliodhna
11
0 / 7 / 0
6,109
611
4,862
10,837
3,778
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AraaBlast
Achilles
15
6 / 0 / 10
8,388
839
10,010
9,694
9,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 12
7,838
784
11,958
4,888
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 8
8,047
805
6,028
6,367
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
atylerx
Ratatoskr
15
8 / 0 / 11
8,292
829
9,691
8,342
7,087
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
monadob0y
Athena
14
4 / 1 / 12
8,560
856
5,702
15,067
12,321
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
79
2
Kills
26
26
Deaths
2
3
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Achilles
AraaBlast
Achilles
6
0
10
11
L
Merlin
Boothlord
Merlin
0
7
1
0.07
L
1
5
1
0.3
W
2
1
12
8
L
Hachiman
FieldySnutz
Hachiman
0
3
1
0.17
W
6
0
8
10
L
Surtr
Mezhi
Surtr
1
4
0
0.25
W
Ratatoskr
atylerx
Ratatoskr
8
0
11
13.5
L
Cliodhna
lordsnowkage
Cliodhna
0
7
0
0
W
Athena
monadob0y
Athena
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,739
Damage
43,389
49,951
Taken
44,358
27,840
Mitigated
33,425
3,722
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AraaBlast
Achilles
10,010
2,812
0
1,582
9,694
9,242
196
2,857
6,745
0
24,564
L
Merlin
Boothlord
Merlin
10,631
1,136
0
322
8,366
2,958
0
1,918
6,267
20,516
0
L
7,256
937
0
1,269
13,860
10,184
0
5,318
8,136
0
13,896
W
11,958
462
0
472
4,888
1,985
51
706
4,057
30,399
0
L
Hachiman
FieldySnutz
Hachiman
3,674
2,546
0
750
6,302
2,354
0
1,792
4,256
0
12,345
W
6,028
3,107
0
866
6,367
2,790
53
2,143
4,153
0
21,333
L
Surtr
Mezhi
Surtr
5,316
1,740
0
976
10,586
8,566
0
3,615
6,434
170
18,229
W
Ratatoskr
atylerx
Ratatoskr
9,691
1,506
0
2,331
8,342
7,087
60
1,587
6,625
358
20,985
L
Cliodhna
lordsnowkage
Cliodhna
4,862
347
0
405
10,837
3,778
0
4,314
6,198
0
11,668
W
Athena
monadob0y
Athena
5,702
1,774
1,414
2,052
15,067
12,321
177
3,453
11,317
13,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,586
Gold Earned
41,125
130
Minions Killed
195
0
Camps Cleared
0
909,196
Distance Traveled
1,097,865
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,388
839
42
4
0
228,853
0
L
Merlin
6,408
641
30
3
0
177,822
0
L
Mulan
6,559
656
23
2
0
181,625
0
W
Janus
7,838
784
64
6
0
224,861
1
L
Hachiman
6,465
647
21
2
0
180,210
0
W
Ishtar
8,047
805
47
5
0
195,952
2
L
Surtr
7,045
705
42
4
0
180,909
0
W
Ratatoskr
8,292
829
25
3
0
230,213
0
L
Cliodhna
6,109
611
14
1
0
188,630
0
W
Athena
8,560
856
17
2
0
217,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role