Player Matchup

Eset
Eset
IAmTooGoodBuddy
Eset
Level 50
God Stats
3W - 4L
1,464 SR
Queue Stats
289W - 300L
1,433 Elo+
Party 1
Tyr
Tyr
NACHZERER_1
Tyr
Level 48
God Stats
37W - 12L
1,740 SR
Queue Stats
127W - 64L
1,673 Elo+
Solo
Jing Wei
Jing Wei
stonednebula
Jing Wei
Level 67
God Stats
222W - 211L
1,546 SR
Queue Stats
380W - 390L
1,454 Elo+
Party 1
Team Averages
Level 55
1,583 SR
1,520 Elo+

VS

Team Averages
Level 77
1,486 SR
1,437 Elo+
Izanami
Izanami
AkuryooKaze
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,467 Elo+
Party 2
Cabrakan
Cabrakan
benicy
Cabrakan
Level 155
God Stats
2W - 1L
1,601 SR
Queue Stats
13W - 8L
1,472 Elo+
Party 2
Athena
Athena
xXl3ussy_l30tXx
Athena
Level 48
God Stats
3W - 3L
1,356 SR
Queue Stats
52W - 67L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
9,158
833
12,254
6,342
2,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 9
8,158
742
8,389
12,606
11,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
stonednebula
Jing Wei
12
3 / 1 / 6
8,591
781
9,295
8,422
3,735
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AkuryooKaze
Izanami
9
1 / 3 / 1
7,913
719
5,055
10,319
3,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
benicy
Cabrakan
10
1 / 3 / 3
8,374
761
7,617
12,305
10,198
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 2
8,252
750
7,202
13,710
13,558
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
9
Kills
4
4
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
AkuryooKaze
Izanami
1
3
1
0.5
W
6
1
3
7.5
W
0
2
9
2.25
L
Cabrakan
benicy
Cabrakan
1
3
3
0.83
W
Jing Wei
stonednebula
Jing Wei
3
1
6
6
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,938
Damage
19,874
27,370
Taken
36,334
18,264
Mitigated
27,506
8,253
Healing
5,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AkuryooKaze
Izanami
5,055
3,812
0
875
10,319
3,750
0
4,239
6,080
0
21,331
W
12,254
483
784
1,917
6,342
2,687
254
3,638
2,704
36,741
0
W
8,389
1,098
0
3,740
12,606
11,842
0
6,424
6,182
0
30,654
L
Cabrakan
benicy
Cabrakan
7,617
1,110
0
2,961
12,305
10,198
0
3,540
8,765
21,842
247
W
Jing Wei
stonednebula
Jing Wei
9,295
5,961
0
1,812
8,422
3,735
34
5,100
3,322
0
36,306
L
7,202
917
0
1,360
13,710
13,558
0
4,663
9,047
27,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,907
Gold Earned
24,539
128
Minions Killed
82
0
Camps Cleared
0
645,491
Distance Traveled
607,538
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,913
719
22
2
0
191,037
1
W
Eset
9,158
833
47
4
0
206,931
0
W
Tyr
8,158
742
28
3
0
233,535
0
L
Cabrakan
8,374
761
24
2
0
193,594
4
W
Jing Wei
8,591
781
53
5
0
205,025
0
L
Athena
8,252
750
36
3
0
222,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role