Player Matchup

Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Dat Boi Lou
Cabrakan
Level 157
God Stats
2W - 6L
1,417 SR
Queue Stats
137W - 278L
1,452 Elo+
Party 2
Zhong Kui
Zhong Kui
NecrophiliaUrDad
Zhong Kui
Level 149
God Stats
2W - 4L
1,491 SR
Queue Stats
151W - 201L
1,518 Elo+
Party 2
Jing Wei
Jing Wei
Smoovcriminalx4
Jing Wei
Level 141
God Stats
3W - 4L
1,620 SR
Queue Stats
109W - 182L
1,406 Elo+
Party 2
Skadi
Skadi
WebbedBranch964
Skadi
Level 106
God Stats
7W - 1L
1,681 SR
Queue Stats
26W - 19L
1,533 Elo+
Party 2
Team Averages
Level 140
1,542 SR
1,482 Elo+

VS

Team Averages
Level 123
1,577 SR
1,500 Elo+
Apollo
Apollo
AWildZoroark
Apollo
Level 156
God Stats
0W - 1L
1,820 SR
Queue Stats
15W - 13L
1,498 Elo+
Party 1
Kali
Kali
DiabeticBoy
Kali
Level 154
God Stats
16W - 11L
1,688 SR
Queue Stats
319W - 285L
1,559 Elo+
Party 1
Pele
Pele
Epimedium
Pele
Level 126
God Stats
28W - 18L
1,539 SR
Queue Stats
409W - 355L
1,555 Elo+
Party 1
Ymir
Ymir
Loki44gz
Ymir
Level 45
God Stats
1W - 3L
1,237 SR
Queue Stats
27W - 45L
1,362 Elo+
Solo
Janus
Janus
zllStyleBoomllz
Janus
Level 136
God Stats
2W - 3L
1,602 SR
Queue Stats
107W - 98L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 1 / 2
6,192
563
1,880
10,014
6,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Dat Boi Lou
Cabrakan
12
3 / 3 / 3
7,604
691
6,680
10,386
7,851
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
13
7 / 2 / 3
7,566
688
12,167
10,451
8,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
11
2 / 1 / 2
6,511
592
3,363
5,568
2,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 1
6,460
587
3,072
5,339
1,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
1 / 2 / 1
5,093
463
1,323
3,475
1,203
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 3 / 3
6,805
619
4,173
11,921
4,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
10
2 / 4 / 1
6,387
581
4,292
9,753
3,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
6
0 / 3 / 2
4,761
433
2,932
8,484
4,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 2
6,294
572
5,958
5,794
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
14
Kills
6
8
Deaths
14
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
2
2
L
Apollo
1
2
1
0.75
W
Cabrakan
Dat Boi Lou
Cabrakan
3
3
3
1.5
L
2
3
3
1.17
L
Pele
2
4
1
0.63
L
Ymir
0
3
2
0.33
W
Zhong Kui
7
2
3
4.25
W
Jing Wei
2
1
2
3
W
1
1
1
1.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,162
Damage
18,678
41,758
Taken
39,427
27,054
Mitigated
16,425
14,223
Healing
6,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,880
427
1,352
2,716
10,014
6,433
130
2,537
7,356
19,061
0
L
Apollo
1,323
535
0
147
3,475
1,203
0
1,805
1,670
0
12,530
W
Cabrakan
Dat Boi Lou
Cabrakan
6,680
1,038
0
4,463
10,386
7,851
0
1,035
9,330
54,428
0
L
4,173
1,623
0
2,344
11,921
4,935
0
5,041
6,880
0
43,438
L
Pele
4,292
839
0
2,328
9,753
3,549
0
5,182
4,571
0
41,565
L
Ymir
2,932
966
324
766
8,484
4,474
0
4,780
3,704
13,238
0
W
Zhong Kui
12,167
3,006
0
3,323
10,451
8,851
772
2,218
8,103
49,728
15,081
W
Jing Wei
3,363
2,083
0
1,794
5,568
2,033
475
442
5,126
0
34,992
W
3,072
1,030
0
575
5,339
1,886
642
2,234
2,953
0
45,699
L
5,958
320
0
750
5,794
2,264
0
3,178
2,616
46,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,333
Gold Earned
29,340
356
Minions Killed
264
0
Camps Cleared
0
1,072,113
Distance Traveled
1,034,726
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,192
563
24
2
0
222,180
3
L
Apollo
5,093
463
36
3
0
169,469
0
W
Cabrakan
7,604
691
96
9
0
195,706
2
L
Kali
6,805
619
78
7
0
285,830
0
L
Pele
6,387
581
57
5
0
213,118
0
L
Ymir
4,761
433
10
1
0
133,087
1
W
Zhong Kui
7,566
688
88
8
0
211,325
0
W
Jing Wei
6,511
592
61
6
0
221,786
1
W
Skadi
6,460
587
87
8
0
221,116
0
L
Janus
6,294
572
83
8
0
233,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role