Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Brimstone19709
Arachne
Level 86
God Stats
64W - 43L
1,581 SR
Queue Stats
752W - 771L
1,470 Elo+
Solo
Athena
Athena
WeAreMachine161
Athena
Level 145
God Stats
10W - 7L
1,579 SR
Queue Stats
331W - 306L
1,476 Elo+
Solo
Neith
Neith
annoyedenough
Neith
Level 128
God Stats
50W - 53L
1,469 SR
Queue Stats
479W - 437L
1,506 Elo+
Solo
Serqet
Serqet
dropisd1
Serqet
Level 53
God Stats
1W - 2L
1,348 SR
Queue Stats
57W - 102L
1,348 Elo+
Solo
Team Averages
Level 104
1,496 SR
1,460 Elo+

VS

Team Averages
Level 127
1,510 SR
1,470 Elo+
Ra
Ra
B1Krusher8
Ra
Level 158
God Stats
471W - 456L
1,625 SR
Queue Stats
564W - 557L
1,535 Elo+
Solo
Athena
Athena
BoneDragon1196
Athena
Level 122
God Stats
22W - 29L
1,448 SR
Queue Stats
470W - 447L
1,422 Elo+
Solo
Janus
Janus
Hazzird
Janus
Level 147
God Stats
4W - 4L
1,494 SR
Queue Stats
230W - 215L
1,501 Elo+
Solo
Rama
Rama
temp-358041
Rama
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 111L
1,414 Elo+
Solo
Awilix
Awilix
zlNF4M0US_B
Awilix
Level 123
God Stats
19W - 22L
1,486 SR
Queue Stats
528W - 526L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 0 / 1
5,153
644
2,575
1,643
581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
5 / 1 / 3
5,502
688
5,162
7,343
2,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 1
4,949
619
4,335
6,532
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
3 / 1 / 2
5,045
631
4,459
4,514
1,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
dropisd1
Serqet
1
0 / 0 / 0
1,497
187
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,164
646
4,090
5,591
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
4,223
528
622
6,108
5,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Hazzird
Janus
9
0 / 1 / 0
5,030
629
807
3,503
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 1
5,127
641
1,668
4,951
1,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
8
1 / 2 / 1
4,716
590
2,500
7,315
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
0
1
0.5
W
1
2
0
0.5
W
0
2
0
0
L
5
1
3
6.5
W
Janus
Hazzird
Janus
0
1
0
0
L
1
1
1
1.5
L
3
1
2
4
L
Serqet
dropisd1
Serqet
0
0
0
0
W
1
2
1
0.75
W
Awilix
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,531
Damage
9,687
20,032
Taken
27,468
7,391
Mitigated
12,457
5,842
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,575
72
50
594
1,643
581
0
525
1,082
41,238
0
W
4,090
344
156
2,047
5,591
1,992
0
3,396
1,895
31,955
0
W
622
120
0
1,296
6,108
5,475
0
0
6,108
13,100
0
L
5,162
3,926
0
2,427
7,343
2,580
14
761
6,554
0
24,430
W
Janus
Hazzird
Janus
807
84
0
750
3,503
1,088
0
1,806
1,697
35,051
0
L
4,335
1,347
0
1,610
6,532
2,818
0
3,622
2,910
26,039
0
L
4,459
1,929
0
1,161
4,514
1,412
0
547
3,967
0
29,341
L
Serqet
dropisd1
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
1,668
1,420
0
586
4,951
1,491
0
0
4,951
0
24,931
W
Awilix
2,500
884
0
2,792
7,315
2,411
0
1,358
5,907
0
23,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,146
Gold Earned
24,260
208
Minions Killed
261
0
Camps Cleared
0
661,259
Distance Traveled
778,207
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,153
644
65
8
0
159,158
2
W
Ra
5,164
646
68
9
0
162,193
0
W
Athena
4,223
528
16
2
0
153,714
2
L
Arachne
5,502
688
41
5
0
173,506
0
W
Janus
5,030
629
67
8
0
151,347
0
L
Athena
4,949
619
52
7
0
176,330
0
L
Neith
5,045
631
50
6
0
152,265
2
L
Serqet
1,497
187
0
0
0
0
0
W
Rama
5,127
641
61
8
0
134,748
0
W
Awilix
4,716
590
49
6
0
176,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role