Player Matchup

Charon
Charon
 
Charon
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
TricKomA
Skadi
Level 25
God Stats
0W - 1L
1,543 SR
Queue Stats
4W - 10L
1,312 Elo+
Party 1
Sun Wukong
Sun Wukong
ZNINSTTV
Sun Wukong
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,255 Elo+
Party 1
Kuzenbo
Kuzenbo
borni14
Kuzenbo
Level 72
God Stats
2W - 2L
1,656 SR
Queue Stats
31W - 28L
1,457 Elo+
Party 1
Fenrir
Fenrir
zaza22
Fenrir
Level 16
God Stats
0W - 2L
1,368 SR
Queue Stats
2W - 7L
1,255 Elo+
Party 1
Team Averages
Level 32
1,513 SR
1,356 Elo+

VS

Team Averages
Level 49
1,495 SR
1,294 Elo+
Izanami
Izanami
Akaliae
Izanami
Level 27
God Stats
4W - 5L
1,499 SR
Queue Stats
11W - 19L
1,226 Elo+
Party 2
Sobek
Sobek
Asturus
Sobek
Level 21
God Stats
4W - 5L
1,446 SR
Queue Stats
11W - 20L
1,226 Elo+
Party 2
Mercury
Mercury
InfernalPaper4
Mercury
Level 65
God Stats
5W - 7L
1,487 SR
Queue Stats
11W - 19L
1,226 Elo+
Party 2
Chaac
Chaac
VisionSpark
Chaac
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 16L
1,253 Elo+
Party 2
Ra
Ra
xmx4799
Ra
Level 113
God Stats
20W - 23L
1,544 SR
Queue Stats
414W - 400L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
2
0 / 2 / 0
2,634
527
110
1,910
1,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
TricKomA
Skadi
4
0 / 1 / 1
2,649
530
1,247
1,978
460
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
ZNINSTTV
Sun Wukong
4
0 / 2 / 0
2,964
593
1,083
3,293
1,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
borni14
Kuzenbo
4
1 / 1 / 0
3,226
645
1,007
2,504
1,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
zaza22
Fenrir
5
1 / 1 / 1
3,394
679
1,387
4,132
1,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akaliae
Izanami
5
1 / 1 / 0
3,180
636
2,219
2,964
767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
Asturus
Sobek
5
0 / 0 / 1
3,617
723
748
4,086
2,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
3 / 1 / 0
3,976
795
1,194
3,318
907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
1 / 1 / 1
3,796
759
1,739
3,727
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
2 / 0 / 1
4,061
812
1,514
2,102
642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
7
7
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
0
0
W
Izanami
Akaliae
Izanami
1
1
0
1
W
Sobek
Asturus
Sobek
0
0
1
0.5
W
3
1
0
3
L
Skadi
TricKomA
Skadi
0
1
1
0.5
W
1
1
1
1.5
L
Sun Wukong
ZNINSTTV
Sun Wukong
0
2
0
0
L
Kuzenbo
borni14
Kuzenbo
1
1
0
1
W
2
0
1
2.5
L
Fenrir
zaza22
Fenrir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,834
Damage
7,414
13,817
Taken
16,197
6,053
Mitigated
6,065
3,501
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
110
27
0
0
1,910
1,000
0
1,088
705
3,175
0
W
Izanami
Akaliae
Izanami
2,219
1,564
0
849
2,964
767
0
642
2,322
0
19,323
W
Sobek
Asturus
Sobek
748
114
0
1,917
4,086
2,223
0
365
3,721
6,867
0
W
1,194
420
0
250
3,318
907
0
0
3,318
0
15,411
L
Skadi
TricKomA
Skadi
1,247
534
112
112
1,978
460
0
189
1,789
0
4,529
W
1,739
238
0
1,326
3,727
1,526
0
0
3,727
0
18,107
L
Sun Wukong
ZNINSTTV
Sun Wukong
1,083
263
0
340
3,293
1,424
0
267
2,984
0
9,539
L
Kuzenbo
borni14
Kuzenbo
1,007
388
75
833
2,504
1,816
0
377
2,127
4,265
0
W
1,514
365
96
1,135
2,102
642
0
110
1,992
19,466
0
L
Fenrir
zaza22
Fenrir
1,387
657
0
2,029
4,132
1,353
0
182
3,950
0
17,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,867
Gold Earned
18,630
67
Minions Killed
145
0
Camps Cleared
0
486,239
Distance Traveled
525,138
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
2,634
527
3
1
0
40,795
0
W
Izanami
3,180
636
28
6
0
89,238
0
W
Sobek
3,617
723
10
2
0
110,956
0
W
Mercury
3,976
795
32
6
0
131,478
0
L
Skadi
2,649
530
5
1
0
113,894
0
W
Chaac
3,796
759
34
7
0
95,938
0
L
Sun Wukong
2,964
593
18
4
0
132,672
0
L
Kuzenbo
3,226
645
5
1
0
100,865
1
W
Ra
4,061
812
41
8
0
97,528
0
L
Fenrir
3,394
679
36
7
0
98,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role