Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Jokipoky
Baron Samedi
Level 86
God Stats
3W - 0L
1,870 SR
Queue Stats
100W - 80L
1,470 Elo+
Solo
Artemis
Artemis
TOMAZACRE69
Artemis
Level 88
God Stats
9W - 4L
1,664 SR
Queue Stats
226W - 214L
1,452 Elo+
Party 1
Ra
Ra
XxKL4PxX_Q14
Ra
Level 49
God Stats
7W - 4L
1,563 SR
Queue Stats
59W - 58L
1,445 Elo+
Solo
Jormungandr
Jormungandr
jeree_sw
Jormungandr
Level 110
God Stats
3W - 2L
1,544 SR
Queue Stats
329W - 329L
1,476 Elo+
Party 1
Team Averages
Level 98
1,628 SR
1,468 Elo+

VS

Team Averages
Level 102
1,618 SR
1,481 Elo+
Scylla
Scylla
Br20killer
Scylla
Level 108
God Stats
15W - 6L
1,609 SR
Queue Stats
85W - 85L
1,462 Elo+
Solo
Chang'e
Chang'e
GusGaymerPcBr
Chang'e
Level 156
God Stats
2W - 1L
1,596 SR
Queue Stats
131W - 123L
1,471 Elo+
Solo
Bellona
Bellona
MíísWonderLand
Bellona
Level 61
God Stats
4W - 3L
1,911 SR
Queue Stats
68W - 80L
1,521 Elo+
Solo
Hachiman
Hachiman
Pedrozz350
Hachiman
Level 67
God Stats
32W - 37L
1,495 SR
Queue Stats
256W - 255L
1,482 Elo+
Solo
Charon
Charon
l-KevinRPG-l
Charon
Level 120
God Stats
3W - 3L
1,480 SR
Queue Stats
113W - 106L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 1 / 3
9,018
644
7,711
16,088
8,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Jokipoky
Baron Samedi
11
2 / 0 / 5
7,778
556
5,540
11,888
8,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Artemis
TOMAZACRE69
Artemis
14
1 / 1 / 2
8,364
597
4,300
5,868
2,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 5
8,531
609
6,970
7,967
3,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
jeree_sw
Jormungandr
14
2 / 0 / 1
8,869
634
6,268
13,050
9,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Br20killer
Scylla
12
0 / 4 / 1
6,633
474
5,772
6,562
2,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
9
0 / 3 / 2
6,231
445
5,041
11,016
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 2 / 0
6,658
476
8,050
13,827
11,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
Pedrozz350
Hachiman
13
1 / 1 / 0
7,291
521
3,885
8,073
2,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charon
9
1 / 2 / 0
6,569
469
5,171
11,437
8,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
12
Kills
2
2
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
3
5.5
L
Scylla
Br20killer
Scylla
0
4
1
0.13
L
Chang'e
0
3
2
0.33
W
Baron Samedi
Jokipoky
Baron Samedi
2
0
5
4.5
L
0
2
0
0
L
Hachiman
Pedrozz350
Hachiman
1
1
0
1
W
Artemis
TOMAZACRE69
Artemis
1
1
2
2
W
3
0
5
5.5
W
Jormungandr
jeree_sw
Jormungandr
2
0
1
2.5
L
Charon
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,789
Damage
27,919
54,861
Taken
50,915
31,672
Mitigated
28,964
23,776
Healing
16,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,711
2,367
0
5,604
16,088
8,021
0
4,741
11,171
0
85,955
L
Scylla
Br20killer
Scylla
5,772
132
0
480
6,562
2,267
0
3,211
3,351
43,467
0
L
Chang'e
5,041
34
200
4,610
11,016
3,591
0
2,894
8,122
39,301
0
W
Baron Samedi
Jokipoky
Baron Samedi
5,540
594
2,437
4,796
11,888
8,039
165
4,298
7,535
24,861
0
L
8,050
3,964
0
5,564
13,827
11,388
0
6,237
7,590
0
54,508
L
Hachiman
Pedrozz350
Hachiman
3,885
1,790
0
4,256
8,073
2,879
0
1,286
6,787
0
53,967
W
Artemis
TOMAZACRE69
Artemis
4,300
1,531
0
1,406
5,868
2,771
385
1,751
4,115
0
64,939
W
6,970
460
1,731
3,420
7,967
3,643
828
4,438
3,335
75,571
0
W
Jormungandr
jeree_sw
Jormungandr
6,268
1,818
0
4,382
13,050
9,198
66
289
12,721
66,793
0
L
Charon
5,171
752
0
1,305
11,437
8,839
0
5,072
6,287
18,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,560
Gold Earned
33,382
507
Minions Killed
337
0
Camps Cleared
0
1,467,088
Distance Traveled
1,302,775
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,018
644
118
8
0
310,018
1
L
Scylla
6,633
474
93
7
0
263,103
2
L
Chang'e
6,231
445
64
5
0
234,558
5
W
Baron Samedi
7,778
556
33
2
0
280,603
4
L
Bellona
6,658
476
73
5
0
292,223
0
L
Hachiman
7,291
521
92
7
0
263,254
0
W
Artemis
8,364
597
121
9
0
263,398
0
W
Ra
8,531
609
121
9
0
327,772
0
W
Jormungandr
8,869
634
114
8
0
285,297
4
L
Charon
6,569
469
15
1
0
249,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role