Player Matchup

Danzaburou
Danzaburou
AoAZappy
Danzaburou
Level 116
God Stats
4W - 2L
1,591 SR
Queue Stats
194W - 171L
1,467 Elo+
Solo
Amaterasu
Amaterasu
ElMeAgarras0
Amaterasu
Level 112
God Stats
45W - 32L
1,581 SR
Queue Stats
649W - 661L
1,504 Elo+
Party 2
Yu Huang
Yu Huang
MarkofAnubis
Yu Huang
Level 57
God Stats
6W - 5L
1,465 SR
Queue Stats
43W - 40L
1,511 Elo+
Solo
Ares
Ares
charlysure
Ares
Level 140
God Stats
2W - 1L
1,567 SR
Queue Stats
305W - 328L
1,436 Elo+
Party 2
Arachne
Arachne
dedde4849
Arachne
Level 143
God Stats
14W - 6L
1,658 SR
Queue Stats
328W - 366L
1,447 Elo+
Party 2
Team Averages
Level 114
1,572 SR
1,473 Elo+

VS

Team Averages
Level 103
1,358 SR
1,422 Elo+
Ix Chel
Ix Chel
DropKikokami99
Ix Chel
Level 160
God Stats
0W - 2L
1,241 SR
Queue Stats
41W - 62L
1,339 Elo+
Solo
Mercury
Mercury
PlagueSenpai
Mercury
Level 67
God Stats
0W - 3L
1,124 SR
Queue Stats
17W - 22L
1,434 Elo+
Party 1
Freya
Freya
PræcastEMU
Freya
Level 46
God Stats
55W - 55L
1,477 SR
Queue Stats
288W - 291L
1,427 Elo+
Solo
Horus
Horus
SacredLake
Horus
Level 87
God Stats
0W - 2L
1,491 SR
Queue Stats
15W - 15L
1,471 Elo+
Party 1
Chaac
Chaac
Unforsaken_King_
Chaac
Level 154
God Stats
0W - 1L
1,455 SR
Queue Stats
76W - 82L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AoAZappy
Danzaburou
10
2 / 0 / 1
6,712
610
5,380
5,010
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
ElMeAgarras0
Amaterasu
12
0 / 0 / 1
6,934
630
3,363
12,268
6,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
MarkofAnubis
Yu Huang
11
2 / 1 / 1
6,474
589
4,566
4,137
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 1
6,242
567
3,225
9,801
6,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
dedde4849
Arachne
11
1 / 0 / 1
6,062
551
1,945
8,950
3,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,846
531
4,874
5,813
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
PlagueSenpai
Mercury
10
1 / 1 / 1
5,516
501
2,953
8,040
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
5,205
473
5,767
8,157
2,967
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
8
0 / 1 / 0
5,253
478
698
7,339
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,769
524
5,540
8,445
6,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
7
Kills
2
2
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AoAZappy
Danzaburou
2
0
1
2.5
L
1
2
1
0.75
W
Amaterasu
ElMeAgarras0
Amaterasu
0
0
1
0.5
W
Yu Huang
MarkofAnubis
Yu Huang
2
1
1
2.5
L
Mercury
PlagueSenpai
Mercury
1
1
1
1.5
L
0
2
0
0
L
Horus
0
1
0
0
L
0
1
0
0
W
2
1
1
2.5
W
Arachne
dedde4849
Arachne
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,479
Damage
19,832
40,166
Taken
37,794
19,671
Mitigated
19,449
18,590
Healing
13,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AoAZappy
Danzaburou
5,380
2,345
0
1,790
5,010
2,089
818
3,374
1,636
0
38,006
L
4,874
212
576
1,208
5,813
2,168
0
2,778
3,035
33,495
0
W
Amaterasu
ElMeAgarras0
Amaterasu
3,363
1,873
0
9,140
12,268
6,012
0
1,079
11,102
0
51,799
W
Yu Huang
MarkofAnubis
Yu Huang
4,566
832
0
667
4,137
1,474
0
1,371
2,568
47,222
0
L
Mercury
PlagueSenpai
Mercury
2,953
1,595
0
1,030
8,040
2,637
0
1,018
7,022
0
32,014
L
5,767
1,890
0
3,107
8,157
2,967
0
1,322
6,835
35,393
0
L
Horus
698
429
1,259
2,800
7,339
5,254
0
1,938
5,401
0
12,621
L
5,540
752
0
3,339
8,445
6,423
0
735
7,710
0
36,661
W
3,225
112
1,130
2,024
9,801
6,745
0
3,238
6,503
12,978
0
W
Arachne
dedde4849
Arachne
1,945
1,264
0
3,839
8,950
3,351
0
1,110
7,716
0
46,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,424
Gold Earned
27,589
333
Minions Killed
272
0
Camps Cleared
0
1,161,108
Distance Traveled
1,143,685
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,712
610
63
6
0
201,502
0
L
Ix Chel
5,846
531
82
7
0
228,717
0
W
Amaterasu
6,934
630
98
9
0
241,369
0
W
Yu Huang
6,474
589
91
8
0
210,111
0
L
Mercury
5,516
501
56
5
0
285,718
0
L
Freya
5,205
473
54
5
0
206,992
2
L
Horus
5,253
478
20
2
0
238,863
4
L
Chaac
5,769
524
60
5
0
183,395
0
W
Ares
6,242
567
10
1
0
223,837
2
W
Arachne
6,062
551
71
6
0
284,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role