Player Matchup

Erlang Shen
Erlang Shen
DripGod_EJ
Erlang Shen
Level 119
God Stats
9W - 11L
1,546 SR
Queue Stats
317W - 307L
1,508 Elo+
Solo
Ah Puch
Ah Puch
IX SAD IKO XI
Ah Puch
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
419W - 397L
1,488 Elo+
Solo
Nox
Nox
ImloosingMyMind
Nox
Level 17
God Stats
4W - 11L
1,305 SR
Queue Stats
18W - 26L
1,428 Elo+
Party 1
Thanatos
Thanatos
localboi985
Thanatos
Level 147
God Stats
2W - 10L
1,214 SR
Queue Stats
24W - 20L
1,487 Elo+
Solo
Nu Wa
Nu Wa
trappinforlife
Nu Wa
Level 37
God Stats
4W - 7L
1,446 SR
Queue Stats
26W - 39L
1,405 Elo+
Party 1
Team Averages
Level 94
1,402 SR
1,463 Elo+

VS

Team Averages
Level 125
1,529 SR
1,520 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
AngelicAdvisor
Hercules
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,579 Elo+
Solo
Awilix
Awilix
DaddyKazz
Awilix
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,579 Elo+
Solo
Charon
Charon
Gr8RiverL10N
Charon
Level 144
God Stats
8W - 10L
1,501 SR
Queue Stats
434W - 404L
1,438 Elo+
Party 2
Baron Samedi
Baron Samedi
roxer555
Baron Samedi
Level 89
God Stats
24W - 10L
1,646 SR
Queue Stats
117W - 98L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DripGod_EJ
Erlang Shen
14
4 / 5 / 1
9,111
536
14,196
19,915
21,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
11
2 / 9 / 4
7,909
465
12,911
16,632
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 3 / 4
8,129
478
4,911
11,507
8,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
localboi985
Thanatos
14
7 / 8 / 4
9,728
572
13,305
17,519
7,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 3 / 3
7,921
466
9,216
10,292
3,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
2 / 1 / 8
9,327
549
8,133
12,177
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
15
5 / 5 / 3
9,920
584
14,298
20,657
23,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
DaddyKazz
Awilix
15
8 / 3 / 11
9,940
585
10,961
17,365
5,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
14
3 / 2 / 17
9,437
555
7,544
18,413
18,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
roxer555
Baron Samedi
14
10 / 3 / 8
9,540
561
13,910
12,363
5,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
75
14
Kills
28
28
Deaths
14
16
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
8
6
W
Hercules
5
5
3
1.3
W
Awilix
DaddyKazz
Awilix
8
3
11
4.5
L
Erlang Shen
DripGod_EJ
Erlang Shen
4
5
1
0.9
W
Charon
3
2
17
5.75
L
Ah Puch
2
9
4
0.44
L
0
3
4
0.67
L
Thanatos
localboi985
Thanatos
7
8
4
1.13
W
Baron Samedi
roxer555
Baron Samedi
10
3
8
4.67
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,539
Damage
54,846
75,865
Taken
80,975
47,945
Mitigated
58,387
22,020
Healing
21,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,133
2,283
0
5,826
12,177
5,086
838
5,640
6,307
0
78,240
W
Hercules
14,298
4,578
0
5,976
20,657
23,668
254
1,141
19,414
139
74,572
W
Awilix
DaddyKazz
Awilix
10,961
3,645
0
1,581
17,365
5,890
0
5,349
11,864
0
50,237
L
Erlang Shen
DripGod_EJ
Erlang Shen
14,196
8,118
0
4,646
19,915
21,795
0
3,067
16,848
0
66,422
W
Charon
7,544
1,608
0
3,434
18,413
18,211
241
8,915
9,098
28,230
533
L
Ah Puch
12,911
717
129
2,636
16,632
6,538
164
8,102
8,530
41,988
0
L
4,911
731
1,595
1,661
11,507
8,435
0
3,847
7,660
24,240
0
L
Thanatos
localboi985
Thanatos
13,305
2,928
0
9,344
17,519
7,604
362
4,143
13,376
0
64,385
W
Baron Samedi
roxer555
Baron Samedi
13,910
920
1,867
3,203
12,363
5,532
396
6,017
6,254
46,643
0
L
9,216
1,979
0
2,009
10,292
3,573
924
1,901
8,391
51,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,798
Gold Earned
48,164
333
Minions Killed
367
0
Camps Cleared
0
1,578,232
Distance Traveled
1,780,761
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,327
549
122
7
0
331,526
3
W
Hercules
9,920
584
118
7
0
349,177
4
W
Awilix
9,940
585
45
3
0
428,606
6
L
Erlang Shen
9,111
536
89
5
0
314,524
0
W
Charon
9,437
555
21
1
0
331,333
2
L
Ah Puch
7,909
465
53
3
0
296,667
1
L
Nox
8,129
478
31
2
0
315,405
0
L
Thanatos
9,728
572
69
4
0
347,887
0
W
Baron Samedi
9,540
561
61
4
0
340,119
0
L
Nu Wa
7,921
466
91
5
0
303,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role