Player Matchup

He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
DingDong3066
Da Ji
Level 113
God Stats
6W - 9L
1,411 SR
Queue Stats
715W - 697L
1,571 Elo+
Party 2
Hun Batz
Hun Batz
FNtac3
Hun Batz
Level 64
God Stats
8W - 7L
1,449 SR
Queue Stats
290W - 308L
1,477 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Trapgod TM
Kumbhakarna
Level 102
God Stats
1W - 3L
1,513 SR
Queue Stats
323W - 338L
1,531 Elo+
Party 2
Ra
Ra
UShallnoPain
Ra
Level 159
God Stats
0W - 3L
1,311 SR
Queue Stats
134W - 137L
1,499 Elo+
Party 2
Team Averages
Level 109
1,437 SR
1,516 Elo+

VS

Team Averages
Level 132
1,414 SR
1,549 Elo+
Artemis
Artemis
 
Artemis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
CrownedAsura
He Bo
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 67L
1,475 Elo+
Party 1
Discordia
Discordia
Jamallee96
Discordia
Level 133
God Stats
1W - 2L
1,218 SR
Queue Stats
110W - 119L
1,509 Elo+
Party 1
Sylvanus
Sylvanus
JoRey809
Sylvanus
Level 65
God Stats
4W - 0L
1,351 SR
Queue Stats
150W - 132L
1,542 Elo+
Solo
Sol
Sol
aimsuxs
Sol
Level 173
God Stats
4W - 0L
1,500 SR
Queue Stats
122W - 111L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 4 / 5
7,687
549
3,672
5,242
1,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
12 / 6 / 8
12,229
874
14,839
14,068
10,052
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
FNtac3
Hun Batz
18
5 / 4 / 10
10,511
751
10,269
12,774
7,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
Trapgod TM
Kumbhakarna
16
0 / 7 / 13
9,969
712
4,047
22,418
25,238
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
5 / 5 / 16
12,201
872
24,741
15,550
7,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
20
10 / 4 / 13
12,643
903
16,105
15,155
6,944
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 7 / 11
10,737
767
8,576
13,654
5,144
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Jamallee96
Discordia
17
1 / 3 / 16
10,285
735
9,115
11,005
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
JoRey809
Sylvanus
16
4 / 4 / 13
11,217
801
6,789
15,478
19,637
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
20
7 / 4 / 16
12,207
872
19,430
13,448
5,661
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
95
22
Kills
26
26
Deaths
22
52
Assists
69
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
4
5
0.63
W
Artemis
 
Artemis
10
4
13
4.13
W
4
7
11
1.36
L
12
6
8
2.67
L
Hun Batz
FNtac3
Hun Batz
5
4
10
2.5
W
Discordia
Jamallee96
Discordia
1
3
16
3
W
Sylvanus
JoRey809
Sylvanus
4
4
13
2.63
L
Kumbhakarna
Trapgod TM
Kumbhakarna
0
7
13
0.93
L
5
5
16
2.6
W
Sol
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,568
Damage
60,015
70,052
Taken
68,740
52,058
Mitigated
41,666
18,696
Healing
24,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,672
111
0
0
5,242
1,766
0
3,766
1,396
4,933
0
W
Artemis
 
Artemis
16,105
8,448
1,252
2,518
15,155
6,944
2,551
9,235
5,564
0
31,743
W
8,576
409
1,393
724
13,654
5,144
1,077
6,471
6,816
18,089
0
L
14,839
2,910
437
887
14,068
10,052
1,785
8,465
5,421
0
15,628
L
Hun Batz
FNtac3
Hun Batz
10,269
809
339
1,672
12,774
7,053
1,322
8,121
4,607
0
21,494
W
Discordia
Jamallee96
Discordia
9,115
215
746
1,708
11,005
4,280
390
4,996
5,731
16,521
0
W
Sylvanus
JoRey809
Sylvanus
6,789
490
7,919
4,250
15,478
19,637
174
5,765
9,409
11,768
0
L
Kumbhakarna
Trapgod TM
Kumbhakarna
4,047
173
1,410
3,546
22,418
25,238
77
11,152
11,132
6,320
0
L
24,741
1,530
5,565
4,840
15,550
7,949
1,122
11,804
3,586
64,240
0
W
Sol
19,430
7,200
415
3,877
13,448
5,661
3,117
5,451
7,632
39,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,597
Gold Earned
57,089
126
Minions Killed
138
0
Camps Cleared
0
1,000,426
Distance Traveled
1,158,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,687
549
3
0
0
74,178
0
W
Artemis
12,643
903
35
3
0
220,066
0
W
He Bo
10,737
767
21
2
0
219,541
0
L
Da Ji
12,229
874
11
1
0
210,700
0
L
Hun Batz
10,511
751
14
1
0
262,206
0
W
Discordia
10,285
735
13
1
0
252,710
0
W
Sylvanus
11,217
801
5
0
0
255,952
0
L
Kumbhakarna
9,969
712
8
1
0
230,928
0
L
Ra
12,201
872
90
6
0
222,414
0
W
Sol
12,207
872
64
5
0
210,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role