Player Matchup

Fafnir
Fafnir
Gold III
Archimaz
Fafnir
Gold III
Level 159
God Stats
3W - 4L
1,805 SR
Queue Stats
383W - 396L
1,475 MMR
Party 1
Achilles
Achilles
Gold II
Etherochromia
Achilles
Gold II
Level 85
God Stats
4W - 2L
1,733 SR
Queue Stats
290W - 292L
1,526 MMR
Solo
Agni
Agni
Gold IV
JonnyTheVolf
Agni
Gold IV
Level 159
God Stats
1W - 5L
1,561 SR
Queue Stats
104W - 102L
1,539 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
ProgramTime5
Kuzenbo
Gold V
Level 203
God Stats
40W - 46L
1,520 SR
Queue Stats
115W - 122L
1,464 MMR
Solo
Hun Batz
Hun Batz
Gold III
Ðenounced
Hun Batz
Gold III
Level 191
God Stats
14W - 14L
1,568 SR
Queue Stats
393W - 403L
1,446 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,638 SR
1,490 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,574 SR
1,490 MMR
Raijin
Raijin
Gold II
AMbrothers2003
Raijin
Gold II
Level 145
God Stats
2W - 1L
1,508 SR
Queue Stats
83W - 89L
1,542 MMR
Solo
Sobek
Sobek
Gold II
BlumNoL
Sobek
Gold II
Level 124
God Stats
12W - 7L
1,560 SR
Queue Stats
85W - 80L
1,493 MMR
Solo
Camazotz
Camazotz
Platinum V
FoldedLight446
Camazotz
Platinum V
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 159L
1,444 MMR
Solo
Ne Zha
Ne Zha
Gold IV
SSZero09
Ne Zha
Gold IV
Level 192
God Stats
17W - 22L
1,455 SR
Queue Stats
556W - 566L
1,489 MMR
Solo
Freya
Freya
Gold III
xKronos13
Freya
Gold III
Level 159
God Stats
4W - 0L
1,846 SR
Queue Stats
70W - 68L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Archimaz
Fafnir
13
1 / 3 / 7
9,070
454
5,766
15,019
20,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
Etherochromia
Achilles
17
4 / 7 / 3
10,412
521
13,755
20,213
21,613
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 4 / 4
10,294
515
18,699
14,226
5,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
ProgramTime5
Kuzenbo
6
0 / 3 / 2
6,293
315
1,299
5,364
2,892
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
Ðenounced
Hun Batz
18
5 / 0 / 4
10,470
524
8,814
12,496
5,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
Ao KuangSun WukongPeleKali

VS

Bans
ThanatosChernobogArachneAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 2
11,652
583
8,607
13,856
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
BlumNoL
Sobek
15
4 / 1 / 4
11,010
551
5,571
15,207
16,347
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Camazotz
19
6 / 2 / 4
12,979
649
16,388
23,570
14,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ne Zha
SSZero09
Ne Zha
17
1 / 4 / 5
10,717
536
7,846
21,844
10,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Freya
xKronos13
Freya
18
2 / 5 / 4
11,400
570
8,554
13,842
6,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
16
Kills
17
17
Deaths
16
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
4
2
1.25
L
Fafnir
Archimaz
Fafnir
1
3
7
1.5
W
Sobek
BlumNoL
Sobek
4
1
4
6
L
Achilles
Etherochromia
Achilles
4
7
3
0.79
W
Camazotz
6
2
4
4
L
6
4
4
2
L
Kuzenbo
ProgramTime5
Kuzenbo
0
3
2
0.33
W
Ne Zha
SSZero09
Ne Zha
1
4
5
0.88
W
Freya
xKronos13
Freya
2
5
4
0.8
L
Hun Batz
Ðenounced
Hun Batz
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,333
Damage
46,966
67,318
Taken
88,319
56,414
Mitigated
54,396
12,390
Healing
33,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,607
796
0
1,946
13,856
6,249
936
6,785
6,643
100,778
0
L
Fafnir
Archimaz
Fafnir
5,766
1,440
0
3,976
15,019
20,196
150
7,808
6,721
25,010
0
W
Sobek
BlumNoL
Sobek
5,571
569
2,834
4,820
15,207
16,347
0
5,993
8,896
23,868
0
L
Achilles
Etherochromia
Achilles
13,755
3,077
0
3,549
20,213
21,613
0
2,733
17,480
1,401
77,133
W
Camazotz
16,388
3,861
0
13,324
23,570
14,869
426
2,545
20,941
0
117,729
L
18,699
1,525
0
2,930
14,226
5,858
156
5,182
8,932
74,081
0
L
Kuzenbo
ProgramTime5
Kuzenbo
1,299
546
0
579
5,364
2,892
5
2,300
2,948
14,386
0
W
Ne Zha
SSZero09
Ne Zha
7,846
3,001
0
6,034
21,844
10,454
691
7,212
14,300
0
99,086
W
Freya
xKronos13
Freya
8,554
2,406
0
4,689
13,842
6,477
819
3,635
10,123
95,553
0
L
Hun Batz
Ðenounced
Hun Batz
8,814
1,770
0
1,356
12,496
5,855
391
3,895
8,505
0
104,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,539
Gold Earned
57,758
444
Minions Killed
642
0
Camps Cleared
0
1,755,294
Distance Traveled
2,066,431
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,652
583
174
9
0
368,651
0
L
Fafnir
9,070
454
40
2
0
377,529
4
W
Sobek
11,010
551
37
2
0
443,779
10
L
Achilles
10,412
521
115
6
0
395,491
6
W
Camazotz
12,979
649
157
8
0
427,685
3
L
Agni
10,294
515
123
6
0
366,209
5
L
Kuzenbo
6,293
315
24
1
0
154,878
0
W
Ne Zha
10,717
536
123
6
0
436,111
1
W
Freya
11,400
570
151
8
0
390,205
3
L
Hun Batz
10,470
524
142
7
0
461,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role