Player Matchup

Chaac
Chaac
Gold II
AjaXx240
Chaac
Gold II
Level 68
God Stats
4W - 3L
1,280 SR
Queue Stats
227W - 220L
1,709 MMR
Solo
Thanatos
Thanatos
Gold V
Dixkons
Thanatos
Gold V
Level 83
God Stats
4W - 2L
1,795 SR
Queue Stats
15W - 18L
1,699 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
Evening Meds
Kuzenbo
Platinum V
Level 159
God Stats
3W - 5L
1,623 SR
Queue Stats
283W - 284L
1,699 MMR
Solo
Ullr
Ullr
Platinum V
Roly2R
Ullr
Platinum V
Level 157
God Stats
6W - 5L
1,775 SR
Queue Stats
106W - 94L
1,713 MMR
Solo
Raijin
Raijin
Gold I
TheoryNS
Raijin
Gold I
Level 119
God Stats
2W - 3L
1,781 SR
Queue Stats
165W - 156L
1,713 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,651 SR
1,707 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 169
1,580 SR
1,706 MMR
Ra
Ra
Platinum IV
ByL2008
Ra
Platinum IV
Level 214
God Stats
36W - 40L
1,573 SR
Queue Stats
411W - 414L
1,709 MMR
Solo
Charon
Charon
Platinum V
ClawedCmaniac
Charon
Platinum V
Level 136
God Stats
8W - 6L
1,603 SR
Queue Stats
126W - 124L
1,698 MMR
Solo
Chernobog
Chernobog
Platinum V
Goldenbabyjesus1
Chernobog
Platinum V
Level 154
God Stats
24W - 12L
1,579 SR
Queue Stats
639W - 628L
1,708 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
KING-AT-SNIPERS
Ao Kuang
Platinum V
Level 208
God Stats
3W - 5L
1,478 SR
Queue Stats
214W - 222L
1,712 MMR
Solo
Atlas
Atlas
Platinum V
MElement1914
Atlas
Platinum V
Level 135
God Stats
13W - 5L
1,667 SR
Queue Stats
201W - 197L
1,706 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AjaXx240
Chaac
14
1 / 2 / 3
8,415
601
9,965
13,780
8,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Dixkons
Thanatos
13
5 / 1 / 1
8,255
590
2,774
10,324
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
Evening Meds
Kuzenbo
10
0 / 2 / 2
6,656
475
5,097
12,117
10,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
Roly2R
Ullr
11
0 / 4 / 2
6,450
461
6,335
10,778
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
TheoryNS
Raijin
13
2 / 3 / 0
8,122
580
4,366
8,519
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KaliAgniAthenaArachne

VS

Bans
Chang'eMartichorasPeleBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 4
8,708
622
7,446
6,021
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 1
7,746
553
7,348
13,362
8,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
14
2 / 1 / 5
8,584
613
7,299
8,740
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
14
6 / 1 / 3
8,398
600
8,377
9,072
3,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 4
7,240
517
5,274
8,378
6,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
12
12
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
AjaXx240
Chaac
1
2
3
1.25
W
2
2
4
2
W
1
3
1
0.5
L
Thanatos
Dixkons
Thanatos
5
1
1
5.5
L
Kuzenbo
Evening Meds
Kuzenbo
0
2
2
0.5
W
Chernobog
2
1
5
4.5
W
Ao Kuang
6
1
3
7.5
W
1
1
4
3
L
Ullr
Roly2R
Ullr
0
4
2
0.25
L
Raijin
TheoryNS
Raijin
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,537
Damage
35,744
55,518
Taken
45,573
30,067
Mitigated
24,199
15,302
Healing
14,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AjaXx240
Chaac
9,965
1,799
0
4,904
13,780
8,606
105
9,434
4,240
0
68,838
W
7,446
269
515
1,981
6,021
2,412
416
3,598
2,193
87,177
0
W
7,348
1,469
0
5,348
13,362
8,393
0
0
13,362
48,497
0
L
Thanatos
Dixkons
Thanatos
2,774
837
0
7,510
10,324
4,102
96
4,087
6,237
0
54,821
L
Kuzenbo
Evening Meds
Kuzenbo
5,097
1,932
0
1,952
12,117
10,243
54
6,461
5,656
18,006
0
W
Chernobog
7,299
4,737
0
2,692
8,740
3,729
166
1,351
7,389
0
75,470
W
Ao Kuang
8,377
1,446
0
1,945
9,072
3,378
0
700
8,328
74,950
0
W
5,274
2,348
0
1,868
8,378
6,287
0
4,067
4,229
19,151
0
L
Ullr
Roly2R
Ullr
6,335
2,705
0
680
10,778
3,863
0
2,250
8,528
0
48,810
L
Raijin
TheoryNS
Raijin
4,366
347
0
256
8,519
3,253
171
6,033
2,412
65,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,898
Gold Earned
40,676
420
Minions Killed
480
0
Camps Cleared
0
1,353,710
Distance Traveled
1,453,189
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,415
601
98
7
0
240,812
2
W
Ra
8,708
622
140
10
0
320,998
2
W
Charon
7,746
553
74
5
0
234,387
1
L
Thanatos
8,255
590
93
7
0
305,938
0
L
Kuzenbo
6,656
475
18
1
0
306,966
5
W
Chernobog
8,584
613
138
10
0
252,491
5
W
Ao Kuang
8,398
600
105
8
0
354,976
1
W
Atlas
7,240
517
23
2
0
290,337
7
L
Ullr
6,450
461
85
6
0
245,927
1
L
Raijin
8,122
580
126
9
0
254,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role