Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BerserkingBear
Nemesis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 21L
1,372 Elo+
Party 1
Amaterasu
Amaterasu
ForsakenPyro
Amaterasu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 47L
1,353 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,408 Elo+

VS

Team Averages
Level 72
1,601 SR
1,369 Elo+
Da Ji
Da Ji
Anleen_maril
Da Ji
Level 47
God Stats
6W - 5L
1,603 SR
Queue Stats
155W - 152L
1,404 Elo+
Solo
Discordia
Discordia
HeyImComplex
Discordia
Level 64
God Stats
12W - 6L
1,700 SR
Queue Stats
97W - 105L
1,399 Elo+
Solo
Merlin
Merlin
aadc98
Merlin
Level 105
God Stats
0W - 1L
1,499 SR
Queue Stats
10W - 12L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
3 / 4 / 5
9,052
823
5,816
9,093
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
6 / 2 / 2
9,948
904
4,819
13,279
7,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
ForsakenPyro
Amaterasu
11
0 / 2 / 6
7,958
723
3,500
14,151
10,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 6
8,538
776
9,797
9,876
5,205
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
HeyImComplex
Discordia
12
6 / 5 / 1
9,307
846
17,435
7,859
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
aadc98
Merlin
3
0 / 0 / 0
6,134
558
0
0
0

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
9
Kills
8
8
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
4
5
1.38
L
2
4
6
1.25
W
6
2
2
3.5
W
Amaterasu
ForsakenPyro
Amaterasu
0
2
6
1.5
L
Discordia
HeyImComplex
Discordia
6
5
1
1.3
L
Merlin
aadc98
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,135
Damage
27,232
36,523
Taken
17,735
21,011
Mitigated
8,134
8,170
Healing
2,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,816
1,131
639
747
9,093
3,019
424
4,126
4,801
32,523
0
L
9,797
2,228
0
1,632
9,876
5,205
352
3,024
6,852
0
20,302
W
4,819
1,775
404
2,797
13,279
7,251
1,001
6,225
6,646
0
26,348
W
Amaterasu
ForsakenPyro
Amaterasu
3,500
1,663
0
3,583
14,151
10,741
0
6,983
6,811
0
24,240
L
Discordia
HeyImComplex
Discordia
17,435
1,155
0
621
7,859
2,929
117
2,990
4,869
46,286
0
L
Merlin
aadc98
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,958
Gold Earned
23,979
125
Minions Killed
76
0
Camps Cleared
0
627,157
Distance Traveled
362,454
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,052
823
52
5
0
186,761
0
L
Da Ji
8,538
776
24
2
0
183,711
0
W
Nemesis
9,948
904
42
4
0
210,405
0
W
Amaterasu
7,958
723
31
3
0
229,991
1
L
Discordia
9,307
846
52
5
0
178,743
0
L
Merlin
6,134
558
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role