Player Matchup

Mercury
Mercury
Silver II
Colefolio123
Mercury
Silver II
Level 127
God Stats
2W - 3L
1,472 SR
Queue Stats
6W - 6L
1,519 MMR
Party 2
Vulcan
Vulcan
Bronze V
GOD Thanatos J
Vulcan
Bronze V
Level 106
God Stats
0W - 1L
1,509 SR
Queue Stats
0W - 8L
1,353 MMR
Solo
Izanami
Izanami
Silver II
KyxputenFlayz
Izanami
Silver II
Level 102
God Stats
0W - 1L
1,799 SR
Queue Stats
3W - 6L
1,510 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
LostSentineI
Sun Wukong
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,477 MMR
Party 1
Geb
Geb
Silver I
Sp1cy Assassin2
Geb
Silver I
Level 121
God Stats
17W - 9L
1,653 SR
Queue Stats
129W - 133L
1,218 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,587 SR
1,415 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,650 SR
1,426 MMR
Horus
Horus
Gold III
Lightfox7
Horus
Gold III
Level 138
God Stats
1W - 1L
1,873 SR
Queue Stats
92W - 91L
1,361 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
SimChrono
Tsukuyomi
Silver I
Level 118
God Stats
3W - 1L
1,533 SR
Queue Stats
24W - 26L
1,522 MMR
Party 3
Poseidon
Poseidon
Gold III
SublimedPoem770
Poseidon
Gold III
Level 130
God Stats
23W - 16L
1,636 SR
Queue Stats
764W - 771L
1,512 MMR
Solo
Mulan
Mulan
Gold V
mikefromcasa
Mulan
Gold V
Level 128
God Stats
9W - 7L
1,460 SR
Queue Stats
275W - 298L
1,298 MMR
Party 3
Freya
Freya
Gold III
xKronos13
Freya
Gold III
Level 159
God Stats
4W - 0L
1,747 SR
Queue Stats
70W - 68L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Colefolio123
Mercury
12
2 / 6 / 1
6,892
492
5,308
13,311
4,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 5 / 0
6,749
482
4,344
9,759
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
10
0 / 4 / 0
6,307
451
4,948
9,296
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
LostSentineI
Sun Wukong
12
2 / 0 / 1
6,951
497
5,638
10,895
9,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 3
6,171
441
3,876
14,583
10,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
ArachneSusanoPeleAresBakasura

VS

Bans
ThanatosThothAthenaLancelotZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Lightfox7
Horus
12
1 / 0 / 9
7,839
560
6,962
9,726
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
SimChrono
Tsukuyomi
12
2 / 1 / 6
7,563
540
6,913
10,024
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
15
9 / 0 / 1
9,151
654
9,221
5,278
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 2 / 1
8,258
590
9,805
13,631
10,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
xKronos13
Freya
15
5 / 2 / 1
9,160
654
8,053
10,281
4,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
18
18
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
Colefolio123
Mercury
2
6
1
0.42
L
0
5
0
0
L
Izanami
0
4
0
0
W
Horus
Lightfox7
Horus
1
0
9
5.5
L
Sun Wukong
LostSentineI
Sun Wukong
2
0
1
2.5
W
Tsukuyomi
SimChrono
Tsukuyomi
2
1
6
5
L
1
3
3
0.83
W
Poseidon
9
0
1
9.5
W
1
2
1
0.75
W
Freya
xKronos13
Freya
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,114
Damage
40,954
57,844
Taken
48,940
30,774
Mitigated
29,361
8,668
Healing
20,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Colefolio123
Mercury
5,308
2,260
0
875
13,311
4,333
0
1,623
11,646
0
52,976
L
4,344
2,030
0
1,700
9,759
2,904
0
3,886
5,873
56,312
0
L
Izanami
4,948
3,751
0
1,350
9,296
3,452
0
5,133
3,989
0
47,699
W
Horus
Lightfox7
Horus
6,962
2,653
988
3,576
9,726
8,354
43
2,079
7,647
0
18,156
L
Sun Wukong
LostSentineI
Sun Wukong
5,638
761
0
1,245
10,895
9,676
0
0
10,895
0
41,365
W
Tsukuyomi
SimChrono
Tsukuyomi
6,913
1,623
0
5,161
10,024
3,938
0
2,550
7,474
0
52,268
L
3,876
476
0
3,498
14,583
10,409
0
6,018
8,283
12,866
0
W
Poseidon
9,221
1,884
0
2,190
5,278
1,871
126
2,838
2,440
86,957
303
W
9,805
1,176
0
4,627
13,631
10,627
0
502
13,129
0
61,068
W
Freya
xKronos13
Freya
8,053
2,729
0
4,392
10,281
4,571
252
981
9,300
72,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,070
Gold Earned
41,971
319
Minions Killed
475
0
Camps Cleared
0
1,429,788
Distance Traveled
1,455,347
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,892
492
67
5
0
302,819
0
L
Vulcan
6,749
482
88
6
0
275,942
2
L
Izanami
6,307
451
85
6
0
252,187
5
W
Horus
7,839
560
21
2
0
317,666
3
L
Sun Wukong
6,951
497
66
5
0
289,819
0
W
Tsukuyomi
7,563
540
84
6
0
333,700
0
L
Geb
6,171
441
13
1
0
309,021
6
W
Poseidon
9,151
654
138
10
0
292,189
4
W
Mulan
8,258
590
98
7
0
242,350
2
W
Freya
9,160
654
134
10
0
269,442
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role