Player Matchup

Chiron
Chiron
FierceBWithU
Chiron
Level 69
God Stats
16W - 16L
1,435 SR
Queue Stats
94W - 92L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
Kenpachi2432
Gilgamesh
Level 159
God Stats
0W - 1L
1,714 SR
Queue Stats
136W - 136L
1,484 Elo+
Party 2
Tiamat
Tiamat
RewReaver
Tiamat
Level 122
God Stats
11W - 6L
1,658 SR
Queue Stats
121W - 115L
1,505 Elo+
Party 2
Team Averages
Level 117
1,602 SR
1,502 Elo+

VS

Team Averages
Level 146
1,615 SR
1,522 Elo+
Nu Wa
Nu Wa
Ainzsword
Nu Wa
Level 158
God Stats
11W - 5L
1,663 SR
Queue Stats
230W - 238L
1,522 Elo+
Party 1
Chang'e
Chang'e
Princess_Daisy3
Chang'e
Level 125
God Stats
60W - 45L
1,579 SR
Queue Stats
455W - 462L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
RB4L General
Baron Samedi
Level 156
God Stats
1W - 5L
1,604 SR
Queue Stats
51W - 50L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
2 / 2 / 3
9,192
707
6,480
9,538
3,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Kenpachi2432
Gilgamesh
11
1 / 4 / 5
9,305
716
8,574
16,900
16,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
RewReaver
Tiamat
13
3 / 4 / 3
9,848
758
8,954
12,308
6,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ainzsword
Nu Wa
14
6 / 0 / 4
11,160
858
14,571
7,173
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 2 / 9
10,026
771
7,353
10,912
4,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Baron Samedi
RB4L General
Baron Samedi
12
3 / 4 / 6
10,458
804
10,186
13,432
6,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
6
Kills
10
10
Deaths
6
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Ainzsword
Nu Wa
6
0
4
8
L
Chiron
2
2
3
1.75
L
Gilgamesh
Kenpachi2432
Gilgamesh
1
4
5
0.88
W
1
2
9
2.75
W
Baron Samedi
RB4L General
Baron Samedi
3
4
6
1.5
L
Tiamat
RewReaver
Tiamat
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,008
Damage
32,110
38,746
Taken
31,517
26,159
Mitigated
13,606
5,392
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Ainzsword
Nu Wa
14,571
5,387
542
1,592
7,173
2,643
1,325
1,257
5,721
47,748
0
L
Chiron
6,480
1,162
649
2,638
9,538
3,241
0
8,284
648
0
42,859
L
Gilgamesh
Kenpachi2432
Gilgamesh
8,574
1,398
0
690
16,900
16,442
0
12,479
3,712
0
27,825
W
7,353
1,106
4,044
4,540
10,912
4,161
1,105
4,373
6,156
29,146
0
W
Baron Samedi
RB4L General
Baron Samedi
10,186
1,102
2,121
4,364
13,432
6,802
489
3,086
9,997
37,324
0
L
Tiamat
RewReaver
Tiamat
8,954
116
0
1,415
12,308
6,476
0
9,852
1,981
50,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,345
Gold Earned
31,644
151
Minions Killed
154
0
Camps Cleared
0
735,915
Distance Traveled
686,707
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,160
858
65
5
0
242,524
2
L
Chiron
9,192
707
55
4
0
238,901
0
L
Gilgamesh
9,305
716
33
3
0
268,399
2
W
Chang'e
10,026
771
38
3
0
224,957
5
W
Baron Samedi
10,458
804
51
4
0
219,226
0
L
Tiamat
9,848
758
63
5
0
228,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role