Player Matchup

Raijin
Raijin
Masters
 
Raijin
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Masters
 
Achilles
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Masters
Raazeee
Sobek
Masters
Level 207
God Stats
11W - 1L
2,222 SR
Queue Stats
72W - 14L
2,799 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 174
1,741 SR
1,933 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,480 SR
2,202 MMR
Sun Wukong
Sun Wukong
Platinum I
Dragonzjs
Sun Wukong
Platinum I
Level 128
God Stats
6W - 7L
1,606 SR
Queue Stats
88W - 79L
1,987 MMR
Party 2
Guan Yu
Guan Yu
Diamond V
Drakeen2534
Guan Yu
Diamond V
Level 123
God Stats
0W - 2L
1,038 SR
Queue Stats
114W - 106L
1,989 MMR
Party 2
He Bo
He Bo
Masters
IVALERIOI
He Bo
Masters
Level 149
God Stats
11W - 16L
1,795 SR
Queue Stats
223W - 229L
2,629 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
5 / 3 / 8
10,560
880
12,638
8,254
3,228
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
 
Achilles
13
5 / 0 / 9
9,925
827
15,067
13,039
13,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sobek
Raazeee
Sobek
12
5 / 2 / 7
9,860
822
7,322
12,564
12,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MartichorasKuzenboAphroditeCharonThoth

VS

Bans
Ne ZhaBacchusXbalanqueAtlasHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dragonzjs
Sun Wukong
11
4 / 6 / 1
9,004
750
10,567
16,550
10,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Guan Yu
Drakeen2534
Guan Yu
10
0 / 5 / 3
7,842
654
4,409
11,909
10,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
IVALERIOI
He Bo
12
1 / 4 / 2
8,449
704
8,218
10,449
4,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
5
5
Deaths
15
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
3
8
3
W
Achilles
 
Achilles
5
0
9
9.5
L
Sun Wukong
Dragonzjs
Sun Wukong
4
6
1
0.75
L
Guan Yu
Drakeen2534
Guan Yu
0
5
3
0.3
L
He Bo
IVALERIOI
He Bo
1
4
2
0.5
W
Sobek
Raazeee
Sobek
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,027
Damage
23,194
33,857
Taken
38,908
28,694
Mitigated
25,761
11,187
Healing
7,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
12,638
1,224
0
150
8,254
3,228
986
1,905
5,707
65,824
0
W
Achilles
 
Achilles
15,067
3,848
0
4,925
13,039
13,354
112
3,336
8,815
0
22,254
L
Sun Wukong
Dragonzjs
Sun Wukong
10,567
2,198
0
4,299
16,550
10,717
0
8,380
7,016
0
39,358
L
Guan Yu
Drakeen2534
Guan Yu
4,409
230
396
1,552
11,909
10,593
0
4,901
5,783
0
13,174
L
He Bo
IVALERIOI
He Bo
8,218
188
0
845
10,449
4,451
0
5,367
4,152
29,433
0
W
Sobek
Raazeee
Sobek
7,322
542
520
5,592
12,564
12,112
40
2,463
8,922
15,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,345
Gold Earned
25,295
128
Minions Killed
110
0
Camps Cleared
0
697,041
Distance Traveled
692,279
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,560
880
101
8
0
204,297
0
W
Achilles
9,925
827
20
2
0
263,809
0
L
Sun Wukong
9,004
750
46
4
0
218,063
4
L
Guan Yu
7,842
654
14
1
0
222,754
0
L
He Bo
8,449
704
50
4
0
251,462
0
W
Sobek
9,860
822
7
1
0
228,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role