Player Matchup

Bastet
Bastet
Bulletwave13
Bastet
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,427 Elo+
Party 3
Artemis
Artemis
CrypticMordeci
Artemis
Level 129
God Stats
12W - 10L
1,652 SR
Queue Stats
245W - 249L
1,487 Elo+
Party 1
Tyr
Tyr
Magneto76
Tyr
Level 185
God Stats
6W - 7L
1,629 SR
Queue Stats
55W - 117L
1,432 Elo+
Party 3
Chang'e
Chang'e
XxNatsumex
Chang'e
Level 164
God Stats
21W - 17L
1,590 SR
Queue Stats
407W - 396L
1,502 Elo+
Party 1
Hera
Hera
erosoo
Hera
Level 158
God Stats
0W - 2L
1,407 SR
Queue Stats
367W - 328L
1,619 Elo+
Solo
Team Averages
Level 159
1,556 SR
1,493 Elo+

VS

Team Averages
Level 137
1,605 SR
1,558 Elo+
Arachne
Arachne
CabbageThiefUwU
Arachne
Level 148
God Stats
10W - 3L
1,744 SR
Queue Stats
279W - 273L
1,566 Elo+
Solo
Yemoja
Yemoja
CubanUS2Gs
Yemoja
Level 153
God Stats
18W - 28L
1,504 SR
Queue Stats
232W - 226L
1,555 Elo+
Party 2
Hachiman
Hachiman
Rainbrostu
Hachiman
Level 70
God Stats
11W - 8L
1,574 SR
Queue Stats
276W - 261L
1,535 Elo+
Solo
Kuzenbo
Kuzenbo
Stugly1337
Kuzenbo
Level 155
God Stats
6W - 3L
1,623 SR
Queue Stats
267W - 229L
1,587 Elo+
Party 2
Anubis
Anubis
iHugoDz
Anubis
Level 158
God Stats
3W - 2L
1,582 SR
Queue Stats
36W - 35L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
1 / 2 / 4
7,671
697
9,178
9,462
3,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 5 / 1
7,233
658
5,728
13,385
4,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 3 / 3
7,578
689
8,900
13,997
13,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
XxNatsumex
Chang'e
13
0 / 5 / 6
7,279
662
8,247
11,498
3,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
erosoo
Hera
15
3 / 2 / 3
8,310
755
9,093
7,286
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 4
9,511
865
9,389
16,616
10,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
CubanUS2Gs
Yemoja
14
0 / 0 / 8
8,543
777
5,469
8,628
6,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
Rainbrostu
Hachiman
17
3 / 1 / 4
9,598
873
7,442
9,517
4,722
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kuzenbo
Stugly1337
Kuzenbo
14
4 / 3 / 6
8,590
781
11,078
11,193
13,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
iHugoDz
Anubis
16
2 / 1 / 10
9,097
827
15,130
9,371
5,167
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
6
Kills
17
17
Deaths
7
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
2
4
1.5
W
8
2
4
5
L
0
5
1
0.1
W
Yemoja
CubanUS2Gs
Yemoja
0
0
8
4
L
2
3
3
1.17
W
Hachiman
Rainbrostu
Hachiman
3
1
4
5
W
Kuzenbo
Stugly1337
Kuzenbo
4
3
6
2.33
L
Chang'e
XxNatsumex
Chang'e
0
5
6
0.6
L
Hera
erosoo
Hera
3
2
3
2.25
W
Anubis
iHugoDz
Anubis
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,146
Damage
48,508
55,628
Taken
55,325
28,189
Mitigated
40,115
11,931
Healing
21,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
9,178
2,200
0
1,472
9,462
3,595
0
4,316
4,979
0
25,976
W
9,389
6,190
0
3,631
16,616
10,053
1,030
6,443
10,173
0
29,329
L
5,728
1,549
0
1,699
13,385
4,662
496
7,780
5,567
0
25,241
W
Yemoja
CubanUS2Gs
Yemoja
5,469
499
4,497
4,002
8,628
6,471
252
3,130
5,498
19,450
0
L
8,900
403
0
4,436
13,997
13,016
0
7,080
6,250
961
19,543
W
Hachiman
Rainbrostu
Hachiman
7,442
3,663
0
3,040
9,517
4,722
3,222
1,164
8,353
0
47,061
W
Kuzenbo
Stugly1337
Kuzenbo
11,078
3,643
0
1,373
11,193
13,702
204
4,430
6,763
14,832
0
L
Chang'e
XxNatsumex
Chang'e
8,247
1,035
2,117
1,957
11,498
3,844
360
6,523
4,763
23,737
0
L
Hera
erosoo
Hera
9,093
1,456
0
250
7,286
3,072
0
4,676
2,392
29,732
0
W
Anubis
iHugoDz
Anubis
15,130
548
0
5,057
9,371
5,167
1,541
2,591
6,780
42,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,071
Gold Earned
45,339
219
Minions Killed
247
0
Camps Cleared
0
1,107,319
Distance Traveled
1,180,172
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,671
697
46
4
0
259,512
0
W
Arachne
9,511
865
50
5
0
229,859
0
L
Artemis
7,233
658
44
4
0
190,121
0
W
Yemoja
8,543
777
27
2
0
234,878
0
L
Tyr
7,578
689
24
2
0
248,929
0
W
Hachiman
9,598
873
104
9
0
213,367
0
W
Kuzenbo
8,590
781
11
1
0
254,748
0
L
Chang'e
7,279
662
50
5
0
199,338
0
L
Hera
8,310
755
55
5
0
209,419
0
W
Anubis
9,097
827
55
5
0
247,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role