Player Matchup

Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Ciphyn
Ares
Level 202
God Stats
6W - 10L
1,428 SR
Queue Stats
1,338W - 840L
1,580 Elo+
Party 3
Baron Samedi
Baron Samedi
Jennyferzz
Baron Samedi
Level 166
God Stats
3W - 1L
1,376 SR
Queue Stats
181W - 187L
1,584 Elo+
Party 2
Tyr
Tyr
Lhawn
Tyr
Level 127
God Stats
26W - 11L
1,799 SR
Queue Stats
575W - 421L
1,554 Elo+
Party 3
Jing Wei
Jing Wei
Varodinho
Jing Wei
Level 149
God Stats
4W - 4L
1,418 SR
Queue Stats
122W - 129L
1,567 Elo+
Party 2
Team Averages
Level 154
1,504 SR
1,557 Elo+

VS

Team Averages
Level 137
1,472 SR
1,542 Elo+
Hel
Hel
 
Hel
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Maightt
Ullr
Level 228
God Stats
2W - 5L
1,463 SR
Queue Stats
216W - 247L
1,516 Elo+
Solo
Sobek
Sobek
WomanInSTEM
Sobek
Level 147
God Stats
0W - 2L
1,135 SR
Queue Stats
231W - 151L
1,629 Elo+
Solo
Achilles
Achilles
ainuuchan
Achilles
Level 159
God Stats
33W - 19L
1,701 SR
Queue Stats
302W - 263L
1,576 Elo+
Party 1
Scylla
Scylla
johnsaucedo32
Scylla
Level 47
God Stats
2W - 2L
1,559 SR
Queue Stats
5W - 8L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
5 / 0 / 6
7,005
1,401
3,585
3,554
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
Ciphyn
Ares
12
4 / 0 / 10
7,458
1,492
7,722
4,756
4,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
Jennyferzz
Baron Samedi
11
1 / 0 / 12
6,410
1,282
9,143
4,348
2,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tyr
Lhawn
Tyr
11
3 / 3 / 11
6,522
1,304
5,424
7,354
5,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Varodinho
Jing Wei
11
2 / 0 / 11
6,798
1,360
6,496
6,580
2,855
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

418

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 3 / 1
6,338
1,268
5,396
7,346
3,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
Maightt
Ullr
10
1 / 1 / 2
6,035
1,207
7,558
5,284
2,445
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 5 / 3
5,750
1,150
6,486
13,705
11,945
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
ainuuchan
Achilles
10
0 / 0 / 0
5,264
1,053
1,123
1,827
1,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 6 / 2
5,565
1,113
1,874
7,856
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
11
15
Kills
3
3
Deaths
15
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
6
8
L
Hel
 
Hel
2
3
1
0.83
W
Ares
Ciphyn
Ares
4
0
10
9
W
Baron Samedi
Jennyferzz
Baron Samedi
1
0
12
7
W
Tyr
Lhawn
Tyr
3
3
11
2.83
L
Ullr
Maightt
Ullr
1
1
2
2
W
Jing Wei
Varodinho
Jing Wei
2
0
11
7.5
L
0
5
3
0.3
L
Achilles
ainuuchan
Achilles
0
0
0
0
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,370
Damage
22,437
26,592
Taken
36,018
18,000
Mitigated
21,441
8,026
Healing
5,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,585
2,061
0
1,060
3,554
2,080
0
1,603
1,951
0
15,726
L
Hel
 
Hel
5,396
104
1,540
1,808
7,346
3,116
0
3,284
3,757
14,219
0
W
Ares
Ciphyn
Ares
7,722
696
0
455
4,756
4,688
0
2,201
2,405
8,685
0
W
Baron Samedi
Jennyferzz
Baron Samedi
9,143
1,224
1,485
2,456
4,348
2,522
0
2,473
1,575
10,730
0
W
Tyr
Lhawn
Tyr
5,424
343
0
287
7,354
5,855
0
4,756
2,598
0
7,497
L
Ullr
Maightt
Ullr
7,558
2,684
0
404
5,284
2,445
0
2,808
2,395
0
13,210
W
Jing Wei
Varodinho
Jing Wei
6,496
5,170
0
2,283
6,580
2,855
0
2,273
4,307
0
14,609
L
6,486
790
0
1,116
13,705
11,945
0
5,426
7,913
9,821
0
L
Achilles
ainuuchan
Achilles
1,123
193
0
508
1,827
1,003
0
894
807
0
2,898
L
1,874
343
0
0
7,856
2,932
0
3,625
3,981
4,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,193
Gold Earned
28,952
71
Minions Killed
72
6
Camps Cleared
3
555,860
Distance Traveled
437,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,005
1,401
32
6
5
115,813
0
L
Hel
6,338
1,268
29
6
1
103,869
0
W
Ares
7,458
1,492
12
2
0
106,685
0
W
Baron Samedi
6,410
1,282
3
1
1
112,745
0
W
Tyr
6,522
1,304
5
1
0
107,252
0
L
Ullr
6,035
1,207
15
3
0
109,005
0
W
Jing Wei
6,798
1,360
19
4
0
113,365
0
L
Sobek
5,750
1,150
17
3
0
104,934
0
L
Achilles
5,264
1,053
2
0
0
31,622
0
L
Scylla
5,565
1,113
9
2
2
87,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role