Player Matchup

Terra
Terra
DecentCroissant
Terra
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
Malfurion109
Cthulhu
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 77L
1,474 Elo+
Party 1
Ymir
Ymir
MrWhitRabbit
Ymir
Level 124
God Stats
2W - 5L
1,458 SR
Queue Stats
74W - 79L
1,510 Elo+
Party 1
Amaterasu
Amaterasu
RedLegionnaire0
Amaterasu
Level 128
God Stats
0W - 2L
1,432 SR
Queue Stats
69W - 76L
1,470 Elo+
Party 1
Hun Batz
Hun Batz
YOURSNOWMAN
Hun Batz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,553 Elo+
Party 1
Team Averages
Level 132
1,478 SR
1,507 Elo+

VS

Team Averages
Level 128
1,448 SR
1,457 Elo+
Terra
Terra
Craigdude
Terra
Level 128
God Stats
2W - 1L
1,502 SR
Queue Stats
174W - 177L
1,465 Elo+
Solo
Thoth
Thoth
Daddyparm420
Thoth
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 94L
1,446 Elo+
Party 2
Xbalanque
Xbalanque
HARDLYKILLS2
Xbalanque
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 61L
1,390 Elo+
Party 2
Amaterasu
Amaterasu
bluepuma7
Amaterasu
Level 150
God Stats
1W - 0L
1,161 SR
Queue Stats
49W - 55L
1,471 Elo+
Solo
Discordia
Discordia
kingroot1
Discordia
Level 127
God Stats
18W - 11L
1,579 SR
Queue Stats
758W - 764L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 4
8,820
802
6,601
13,154
14,895
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Malfurion109
Cthulhu
16
3 / 3 / 7
9,422
857
15,472
15,792
16,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 4 / 4
8,526
775
13,186
12,521
7,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
RedLegionnaire0
Amaterasu
13
0 / 3 / 9
7,886
717
7,163
12,567
10,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hun Batz
YOURSNOWMAN
Hun Batz
12
0 / 7 / 4
7,290
663
6,813
13,005
8,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Craigdude
Terra
14
3 / 2 / 12
8,886
808
6,900
11,695
10,538
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 2 / 9
9,529
866
11,876
8,034
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
HARDLYKILLS2
Xbalanque
17
9 / 2 / 8
10,288
935
13,152
10,857
5,654
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
bluepuma7
Amaterasu
15
0 / 1 / 15
8,680
789
5,612
20,501
14,859
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Discordia
kingroot1
Discordia
17
6 / 3 / 11
10,013
910
20,498
8,851
4,151
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
10
Kills
21
21
Deaths
10
28
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Terra
Craigdude
Terra
3
2
12
4.5
W
3
2
9
3.75
L
4
4
4
1.5
W
Xbalanque
HARDLYKILLS2
Xbalanque
9
2
8
6.5
L
Cthulhu
Malfurion109
Cthulhu
3
3
7
2.17
L
3
4
4
1.25
L
Amaterasu
RedLegionnaire0
Amaterasu
0
3
9
1.5
L
Hun Batz
YOURSNOWMAN
Hun Batz
0
7
4
0.29
W
Amaterasu
bluepuma7
Amaterasu
0
1
15
7.5
W
Discordia
kingroot1
Discordia
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,235
Damage
58,038
67,039
Taken
59,938
58,028
Mitigated
39,003
20,881
Healing
32,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Craigdude
Terra
6,900
400
4,795
3,560
11,695
10,538
164
5,071
6,624
10,879
0
W
11,876
465
2,314
2,195
8,034
3,801
670
5,056
2,978
26,180
0
L
6,601
1,036
3,598
2,572
13,154
14,895
0
6,748
6,406
11,490
0
W
Xbalanque
HARDLYKILLS2
Xbalanque
13,152
4,930
964
3,432
10,857
5,654
2,145
6,075
4,782
0
30,719
L
Cthulhu
Malfurion109
Cthulhu
15,472
922
1,571
3,831
15,792
16,075
0
9,241
6,551
27,010
1,299
L
13,186
3,808
976
2,319
12,521
7,934
0
8,932
3,589
19,116
423
L
Amaterasu
RedLegionnaire0
Amaterasu
7,163
3,286
471
3,060
12,567
10,929
20
6,244
6,323
0
12,885
L
Hun Batz
YOURSNOWMAN
Hun Batz
6,813
1,645
1,003
1,480
13,005
8,195
0
8,109
4,896
0
16,769
W
Amaterasu
bluepuma7
Amaterasu
5,612
2,540
887
9,767
20,501
14,859
996
11,988
8,513
0
8,197
W
Discordia
kingroot1
Discordia
20,498
596
1,915
2,337
8,851
4,151
1,006
5,464
3,387
35,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,944
Gold Earned
47,396
99
Minions Killed
130
0
Camps Cleared
0
1,064,660
Distance Traveled
1,106,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,886
808
9
1
0
241,024
0
W
Thoth
9,529
866
40
4
0
209,051
0
L
Terra
8,820
802
6
1
0
208,768
0
W
Xbalanque
10,288
935
45
4
0
201,222
0
L
Cthulhu
9,422
857
28
3
0
225,753
0
L
Ymir
8,526
775
23
2
0
184,886
0
L
Amaterasu
7,886
717
16
1
0
236,598
0
L
Hun Batz
7,290
663
26
2
0
208,655
0
W
Amaterasu
8,680
789
3
0
0
234,867
0
W
Discordia
10,013
910
33
3
0
220,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role