Player Matchup

Chronos
Chronos
Chewpapi34
Chronos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,291 Elo+
Solo
Freya
Freya
SanitysDevil
Freya
Level 143
God Stats
1W - 1L
1,329 SR
Queue Stats
28W - 31L
1,537 Elo+
Party 1
Serqet
Serqet
SickBayyz
Serqet
Level 145
God Stats
0W - 1L
1,347 SR
Queue Stats
27W - 23L
1,551 Elo+
Party 1
Anubis
Anubis
UrielXsT7
Anubis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
blackguy449
Zhong Kui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,180 Elo+
Party 1
Team Averages
Level 67
1,435 SR
1,412 Elo+

VS

Team Averages
Level 19
1,457 SR
1,455 Elo+
Izanami
Izanami
B1GDAME_
Izanami
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 154L
1,466 Elo+
Solo
Yu Huang
Yu Huang
Bigfootgonecrazy
Yu Huang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,370 Elo+
Solo
Ah Puch
Ah Puch
CJSoko88
Ah Puch
Level 18
God Stats
2W - 1L
1,265 SR
Queue Stats
74W - 73L
1,421 Elo+
Solo
Odin
Odin
LoptAsator
Odin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Ymir
Ymir
Nobody4tall
Ymir
Level 25
God Stats
4W - 3L
1,518 SR
Queue Stats
151W - 144L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chewpapi34
Chronos
17
7 / 7 / 2
10,366
740
16,915
17,937
8,512
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 6 / 6
9,741
696
9,884
13,552
6,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Serqet
SickBayyz
Serqet
16
1 / 6 / 7
9,206
658
6,732
13,915
19,873
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Anubis
UrielXsT7
Anubis
15
0 / 9 / 6
8,702
622
4,292
12,700
6,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
blackguy449
Zhong Kui
17
5 / 7 / 4
10,107
722
7,583
13,964
12,338
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
B1GDAME_
Izanami
19
12 / 5 / 11
12,581
899
17,059
13,943
6,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
5 / 2 / 21
11,342
810
14,489
10,337
5,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
CJSoko88
Ah Puch
18
4 / 3 / 15
10,699
764
13,036
11,828
5,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

20
11 / 4 / 19
12,330
881
17,347
17,593
22,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
3 / 4 / 14
10,304
736
5,019
14,895
17,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
115
16
Kills
35
35
Deaths
18
25
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Izanami
B1GDAME_
Izanami
12
5
11
3.5
W
5
2
21
7.75
W
Ah Puch
CJSoko88
Ah Puch
4
3
15
3.83
L
Chronos
Chewpapi34
Chronos
7
7
2
1.14
W
11
4
19
5.13
W
3
4
14
2.5
L
3
6
6
1
L
Serqet
SickBayyz
Serqet
1
6
7
0.75
L
Anubis
UrielXsT7
Anubis
0
9
6
0.33
L
Zhong Kui
blackguy449
Zhong Kui
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,406
Damage
66,950
72,068
Taken
68,596
54,066
Mitigated
56,784
9,169
Healing
20,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
B1GDAME_
Izanami
17,059
11,020
404
2,409
13,943
6,582
2,526
10,239
3,602
0
38,661
W
14,489
1,482
680
2,102
10,337
5,250
3,073
5,724
4,389
31,765
0
W
Ah Puch
CJSoko88
Ah Puch
13,036
795
1,066
4,961
11,828
5,327
1,310
6,501
4,915
32,195
0
L
Chronos
Chewpapi34
Chronos
16,915
7,018
598
1,938
17,937
8,512
0
10,197
7,740
30,502
0
W
17,347
2,546
1,699
4,131
17,593
22,129
48
8,091
9,451
3,618
27,190
W
5,019
205
1,076
1,517
14,895
17,496
112
8,119
6,776
8,318
524
L
9,884
2,682
1,317
2,505
13,552
6,799
0
6,568
6,984
24,585
0
L
Serqet
SickBayyz
Serqet
6,732
1,071
562
1,556
13,915
19,873
0
6,514
7,401
0
8,131
L
Anubis
UrielXsT7
Anubis
4,292
420
0
208
12,700
6,544
0
4,933
7,767
17,053
0
L
Zhong Kui
blackguy449
Zhong Kui
7,583
1,032
24
461
13,964
12,338
0
6,312
7,652
11,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,122
Gold Earned
57,256
152
Minions Killed
151
0
Camps Cleared
0
1,021,272
Distance Traveled
1,178,239
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,581
899
44
3
0
225,445
0
W
Yu Huang
11,342
810
37
3
0
256,883
0
W
Ah Puch
10,699
764
41
3
0
261,372
0
L
Chronos
10,366
740
59
4
0
197,769
0
W
Odin
12,330
881
23
2
0
270,825
0
W
Ymir
10,304
736
6
0
0
163,714
0
L
Freya
9,741
696
33
2
0
198,159
0
L
Serqet
9,206
658
14
1
0
266,186
0
L
Anubis
8,702
622
36
3
0
185,170
0
L
Zhong Kui
10,107
722
10
1
0
173,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role