Player Matchup

Bacchus
Bacchus
CurlyHendu
Bacchus
Level 85
God Stats
2W - 1L
1,305 SR
Queue Stats
12W - 11L
1,356 Elo+
Party 1
Anubis
Anubis
LynyrdMichaels
Anubis
Level 68
God Stats
5W - 2L
1,665 SR
Queue Stats
9W - 12L
1,246 Elo+
Party 1
Chiron
Chiron
Milti24
Chiron
Level 29
God Stats
2W - 3L
1,365 SR
Queue Stats
7W - 10L
1,230 Elo+
Party 1
Team Averages
Level 61
1,445 SR
1,277 Elo+

VS

Team Averages
Level 51
1,402 SR
1,318 Elo+
Kuzenbo
Kuzenbo
Dee Martee
Kuzenbo
Level 29
God Stats
32W - 30L
1,509 SR
Queue Stats
57W - 76L
1,247 Elo+
Party 2
Aphrodite
Aphrodite
Optic Prince LV
Aphrodite
Level 87
God Stats
34W - 41L
1,421 SR
Queue Stats
335W - 347L
1,325 Elo+
Party 2
Cernunnos
Cernunnos
PrivateTaxi
Cernunnos
Level 37
God Stats
1W - 3L
1,276 SR
Queue Stats
121W - 135L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CurlyHendu
Bacchus
12
2 / 0 / 14
9,853
758
7,375
10,604
12,604
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
13 / 0 / 3
12,082
929
18,905
8,340
3,872
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
Milti24
Chiron
12
1 / 0 / 14
9,760
751
9,241
9,219
3,369
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Dee Martee
Kuzenbo
10
0 / 7 / 0
8,117
624
4,704
16,263
14,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
Optic Prince LV
Aphrodite
11
0 / 6 / 0
8,219
632
4,944
12,906
5,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cernunnos
PrivateTaxi
Cernunnos
11
0 / 3 / 0
8,366
644
9,035
12,313
4,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
0
16
Kills
0
0
Deaths
16
31
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CurlyHendu
Bacchus
2
0
14
9
L
Kuzenbo
Dee Martee
Kuzenbo
0
7
0
0
W
13
0
3
14.5
W
Chiron
Milti24
Chiron
1
0
14
8
L
Aphrodite
Optic Prince LV
Aphrodite
0
6
0
0
L
Cernunnos
PrivateTaxi
Cernunnos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,521
Damage
18,683
28,163
Taken
41,482
19,845
Mitigated
23,854
12,041
Healing
7,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CurlyHendu
Bacchus
7,375
531
259
2,443
10,604
12,604
331
3,531
7,073
19,750
0
L
Kuzenbo
Dee Martee
Kuzenbo
4,704
1,205
0
18
16,263
14,641
0
9,665
6,598
15,380
2,250
W
18,905
1,208
0
5,845
8,340
3,872
875
2,560
5,780
58,078
0
W
Chiron
Milti24
Chiron
9,241
4,356
405
3,089
9,219
3,369
846
3,893
5,326
0
34,574
L
Aphrodite
Optic Prince LV
Aphrodite
4,944
277
2,381
3,547
12,906
5,208
0
10,000
2,906
28,401
0
L
Cernunnos
PrivateTaxi
Cernunnos
9,035
4,873
0
1,612
12,313
4,005
0
7,963
4,350
0
35,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,695
Gold Earned
24,702
130
Minions Killed
104
0
Camps Cleared
0
743,770
Distance Traveled
663,671
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,853
758
17
1
0
267,598
3
L
Kuzenbo
8,117
624
10
1
0
227,523
2
W
Anubis
12,082
929
69
5
0
231,791
2
W
Chiron
9,760
751
44
3
0
244,381
1
L
Aphrodite
8,219
632
50
4
0
223,579
0
L
Cernunnos
8,366
644
44
3
0
212,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role