Player Matchup

Merlin
Merlin
Silver II
Pеachy
Merlin
Silver II
Level 111
God Stats
7W - 10L
1,454 SR
Queue Stats
217W - 231L
960 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
Rey_original1
Sun Wukong
Silver V
Level 87
God Stats
0W - 4L
1,305 SR
Queue Stats
30W - 60L
803 MMR
Solo
Thor
Thor
Silver III
TacoD_Chicharron
Thor
Silver III
Level 155
God Stats
71W - 62L
1,571 SR
Queue Stats
182W - 201L
937 MMR
Solo
Cabrakan
Cabrakan
Silver IV
WilmáDicfit
Cabrakan
Silver IV
Level 89
God Stats
17W - 22L
1,485 SR
Queue Stats
66W - 91L
843 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Wuba_LubaDubDub9
Ah Muzen Cab
Silver IV
Level 128
God Stats
1W - 2L
1,256 SR
Queue Stats
26W - 48L
963 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,414 SR
901 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,427 SR
933 MMR
Nike
Nike
Silver II
DrunkMandy
Nike
Silver II
Level 125
God Stats
24W - 35L
1,472 SR
Queue Stats
72W - 89L
997 MMR
Solo
Rama
Rama
Silver IV
ElGueySebo
Rama
Silver IV
Level 121
God Stats
1W - 2L
1,146 SR
Queue Stats
115W - 161L
878 MMR
Solo
Awilix
Awilix
Silver III
FeraMx3452
Awilix
Silver III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
1,192W - 1,230L
783 MMR
Solo
Sylvanus
Sylvanus
Bronze II
GrimmBot1341
Sylvanus
Bronze II
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 48L
939 MMR
Solo
Hades
Hades
Silver II
infectedbergy
Hades
Silver II
Level 83
God Stats
19W - 21L
1,518 SR
Queue Stats
105W - 127L
1,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Pеachy
Merlin
11
0 / 2 / 0
6,310
485
4,036
6,543
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Rey_original1
Sun Wukong
12
2 / 2 / 1
6,938
534
4,578
11,437
8,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 0
6,119
471
4,781
11,064
4,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
WilmáDicfit
Cabrakan
10
1 / 1 / 0
5,235
403
3,892
6,069
3,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
Wuba_LubaDubDub9
Ah Muzen Cab
11
0 / 0 / 1
6,044
465
3,379
4,185
1,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
CernunnosPoseidonArachneThanatos

VS

Bans
DanzaburouThothCthulhuBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,335
564
5,648
9,343
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 1 / 1
6,665
513
2,885
6,205
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
FeraMx3452
Awilix
11
0 / 2 / 3
6,659
512
2,762
9,195
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
GrimmBot1341
Sylvanus
10
2 / 0 / 0
6,816
524
2,518
8,025
5,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 0 / 2
7,705
593
6,064
7,737
3,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
5
Kills
7
7
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
3
0
0.67
W
0
1
1
0.5
W
Awilix
FeraMx3452
Awilix
0
2
3
0.75
W
Sylvanus
GrimmBot1341
Sylvanus
2
0
0
2
L
Merlin
Pеachy
Merlin
0
2
0
0
L
Sun Wukong
Rey_original1
Sun Wukong
2
2
1
1.25
L
2
2
0
1
L
Cabrakan
WilmáDicfit
Cabrakan
1
1
0
1
L
Ah Muzen Cab
Wuba_LubaDubDub9
Ah Muzen Cab
0
0
1
0.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,666
Damage
19,877
39,298
Taken
40,505
20,416
Mitigated
20,113
6,901
Healing
16,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,648
644
0
1,265
9,343
5,329
202
0
9,343
0
47,025
W
2,885
2,538
0
2,188
6,205
2,266
390
1,125
5,080
0
51,726
W
Awilix
FeraMx3452
Awilix
2,762
866
0
585
9,195
3,315
0
1,098
7,969
0
52,004
W
Sylvanus
GrimmBot1341
Sylvanus
2,518
1,050
1,703
5,390
8,025
5,753
0
1,335
6,636
20,562
0
L
Merlin
Pеachy
Merlin
4,036
284
0
1,320
6,543
2,422
0
4,182
2,361
44,106
0
L
Sun Wukong
Rey_original1
Sun Wukong
4,578
1,597
0
2,449
11,437
8,831
0
257
11,180
0
45,624
L
4,781
1,419
0
723
11,064
4,088
0
1,942
9,122
0
47,726
L
Cabrakan
WilmáDicfit
Cabrakan
3,892
474
0
1,625
6,069
3,591
0
1,894
4,175
20,486
0
L
Ah Muzen Cab
Wuba_LubaDubDub9
Ah Muzen Cab
3,379
442
0
784
4,185
1,484
0
307
3,878
0
47,711
W
6,064
657
285
5,537
7,737
3,450
0
3,964
3,549
61,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,646
Gold Earned
35,180
348
Minions Killed
423
0
Camps Cleared
0
1,241,582
Distance Traveled
1,301,489
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,335
564
82
6
0
250,129
5
W
Rama
6,665
513
114
9
0
242,575
4
W
Awilix
6,659
512
78
6
0
304,481
0
W
Sylvanus
6,816
524
38
3
0
231,778
4
L
Merlin
6,310
485
91
7
0
251,274
2
L
Sun Wukong
6,938
534
74
6
0
230,139
0
L
Thor
6,119
471
64
5
0
254,645
1
L
Cabrakan
5,235
403
42
3
0
246,792
0
L
Ah Muzen Cab
6,044
465
77
6
0
258,732
0
W
Hades
7,705
593
111
9
0
272,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role