Player Matchup

Mercury
Mercury
 
Mercury
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Chocolatos0
Cupid
Level 41
God Stats
2W - 2L
1,277 SR
Queue Stats
236W - 246L
1,357 Elo+
Party 1
Ah Puch
Ah Puch
ElMAVS
Ah Puch
Level 143
God Stats
3W - 1L
1,945 SR
Queue Stats
129W - 128L
1,475 Elo+
Party 1
Olorun
Olorun
M_D_Ace212
Olorun
Level 154
God Stats
41W - 33L
1,549 SR
Queue Stats
557W - 588L
1,425 Elo+
Solo
Achilles
Achilles
chawugay
Achilles
Level 69
God Stats
3W - 6L
1,455 SR
Queue Stats
14W - 22L
1,412 Elo+
Party 1
Team Averages
Level 110
1,545 SR
1,434 Elo+

VS

Team Averages
Level 72
1,515 SR
1,468 Elo+
Bacchus
Bacchus
B14cKn1gh7
Bacchus
Level 103
God Stats
3W - 4L
1,198 SR
Queue Stats
21W - 16L
1,477 Elo+
Party 2
Da Ji
Da Ji
ShadowSpirit466
Da Ji
Level 83
God Stats
2W - 4L
1,481 SR
Queue Stats
71W - 91L
1,432 Elo+
Party 3
Achilles
Achilles
Shvmkz
Achilles
Level 14
God Stats
1W - 5L
1,702 SR
Queue Stats
14W - 17L
1,495 Elo+
Party 3
Nu Wa
Nu Wa
Vesuvius6740
Nu Wa
Level 39
God Stats
3W - 3L
1,695 SR
Queue Stats
24W - 19L
1,458 Elo+
Party 2
Hou Yi
Hou Yi
blazinghit
Hou Yi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 201L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 0 / 2
6,480
720
6,070
7,284
2,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 0 / 1
5,151
572
1,721
4,747
1,729
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
ElMAVS
Ah Puch
10
1 / 0 / 5
6,012
668
4,921
4,285
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
M_D_Ace212
Olorun
9
5 / 1 / 3
5,791
643
5,726
8,617
3,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
chawugay
Achilles
10
1 / 0 / 1
6,074
675
3,895
7,072
5,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
B14cKn1gh7
Bacchus
7
0 / 2 / 1
4,982
554
3,129
5,916
5,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 4 / 0
3,931
437
3,216
6,386
2,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Shvmkz
Achilles
7
0 / 2 / 0
4,061
451
2,752
6,948
4,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 3 / 0
4,626
514
3,959
6,257
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
blazinghit
Hou Yi
8
1 / 2 / 0
4,646
516
2,932
5,437
1,770
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
13
Kills
1
1
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
2
6
L
Bacchus
B14cKn1gh7
Bacchus
0
2
1
0.25
W
1
0
1
1.5
W
Ah Puch
ElMAVS
Ah Puch
1
0
5
3.5
W
Olorun
M_D_Ace212
Olorun
5
1
3
6.5
L
0
4
0
0
L
Achilles
Shvmkz
Achilles
0
2
0
0
L
0
3
0
0
L
Hou Yi
blazinghit
Hou Yi
1
2
0
0.5
W
Achilles
chawugay
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,333
Damage
15,988
32,005
Taken
30,944
14,800
Mitigated
15,682
10,405
Healing
5,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,070
4,092
0
1,231
7,284
2,542
0
1,140
6,084
0
46,673
L
Bacchus
B14cKn1gh7
Bacchus
3,129
192
66
1,757
5,916
5,051
0
1,058
4,858
12,380
0
W
1,721
893
0
2,146
4,747
1,729
0
1,914
2,813
0
26,082
W
Ah Puch
ElMAVS
Ah Puch
4,921
188
0
2,379
4,285
1,420
0
1,458
2,659
37,889
0
W
Olorun
M_D_Ace212
Olorun
5,726
3,016
338
2,424
8,617
3,730
24
1,965
6,520
27,237
7,798
L
3,216
644
0
360
6,386
2,036
0
1,920
4,466
0
13,304
L
Achilles
Shvmkz
Achilles
2,752
301
0
580
6,948
4,884
0
2,115
4,833
0
12,597
L
3,959
612
0
872
6,257
1,941
0
4,103
2,154
24,129
0
L
Hou Yi
blazinghit
Hou Yi
2,932
1,496
0
1,804
5,437
1,770
0
1,068
4,369
0
30,691
W
Achilles
chawugay
Achilles
3,895
880
0
1,887
7,072
5,379
405
193
6,841
0
37,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,508
Gold Earned
22,246
295
Minions Killed
138
0
Camps Cleared
0
984,270
Distance Traveled
842,620
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,480
720
74
8
0
236,118
0
L
Bacchus
4,982
554
15
2
0
213,238
0
W
Cupid
5,151
572
43
5
0
185,828
0
W
Ah Puch
6,012
668
71
8
0
183,273
0
W
Olorun
5,791
643
48
5
0
183,133
0
L
Da Ji
3,931
437
19
2
0
155,662
0
L
Achilles
4,061
451
13
1
0
124,143
1
L
Nu Wa
4,626
514
34
4
0
179,570
0
L
Hou Yi
4,646
516
57
6
0
170,007
2
W
Achilles
6,074
675
59
7
0
195,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role