Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ILov3Razorback
Hun Batz
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 48L
1,438 Elo+
Party 2
Sun Wukong
Sun Wukong
YuMMY97
Sun Wukong
Level 89
God Stats
19W - 12L
1,559 SR
Queue Stats
127W - 122L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
iiTzDjur
Zhong Kui
Level 120
God Stats
26W - 16L
1,589 SR
Queue Stats
340W - 341L
1,513 Elo+
Party 1
Team Averages
Level 113
1,530 SR
1,485 Elo+

VS

Team Averages
Level 95
1,491 SR
1,425 Elo+
Cupid
Cupid
Alexmoix uwu
Cupid
Level 43
God Stats
4W - 8L
1,462 SR
Queue Stats
17W - 24L
1,393 Elo+
Party 3
Scylla
Scylla
Cappunnino
Scylla
Level 126
God Stats
0W - 1L
1,747 SR
Queue Stats
1W - 4L
1,486 Elo+
Party 4
Mulan
Mulan
GamerRSpro
Mulan
Level 158
God Stats
9W - 14L
1,487 SR
Queue Stats
293W - 273L
1,514 Elo+
Solo
Loki
Loki
bookithedon
Loki
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,298 Elo+
Party 4
Guan Yu
Guan Yu
robman1206
Guan Yu
Level 85
God Stats
0W - 1L
1,260 SR
Queue Stats
51W - 58L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 3
5,843
584
3,396
5,864
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
 
Tiamat
9
0 / 2 / 1
5,047
505
1,738
5,755
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
11
2 / 1 / 1
5,990
599
3,062
8,552
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
YuMMY97
Sun Wukong
9
1 / 1 / 3
5,726
573
5,408
7,989
6,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
iiTzDjur
Zhong Kui
11
3 / 0 / 0
6,741
674
6,487
4,140
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,336
434
320
3,549
1,218
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
Cappunnino
Scylla
10
1 / 1 / 1
5,569
557
2,928
4,829
1,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
8
0 / 3 / 0
4,909
491
6,906
9,466
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 2
5,534
553
1,842
7,107
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
robman1206
Guan Yu
8
2 / 0 / 0
4,772
477
2,391
7,345
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
7
Kills
4
5
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
3
2.5
W
Tiamat
 
Tiamat
0
2
1
0.25
L
0
1
0
0
L
Scylla
Cappunnino
Scylla
1
1
1
1.5
L
Mulan
0
3
0
0
W
Hun Batz
2
1
1
2.5
W
Sun Wukong
YuMMY97
Sun Wukong
1
1
3
2.5
L
1
2
2
1
W
Zhong Kui
iiTzDjur
Zhong Kui
3
0
0
3
L
Guan Yu
robman1206
Guan Yu
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,091
Damage
14,387
32,300
Taken
32,296
20,846
Mitigated
15,564
8,007
Healing
7,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,396
560
0
1,870
5,864
5,766
150
1,191
4,579
15,818
0
W
Tiamat
 
Tiamat
1,738
336
0
1,616
5,755
3,051
0
1,313
4,318
29,647
0
L
320
0
0
947
3,549
1,218
0
1,927
1,622
0
16,136
L
Scylla
Cappunnino
Scylla
2,928
795
0
750
4,829
1,892
0
3,093
1,736
38,681
0
L
Mulan
6,906
1,715
0
1,749
9,466
5,542
0
637
8,829
0
31,692
W
Hun Batz
3,062
1,337
0
549
8,552
3,110
0
184
8,346
0
53,632
W
Sun Wukong
YuMMY97
Sun Wukong
5,408
2,062
0
826
7,989
6,270
0
0
7,989
0
31,425
L
1,842
605
0
2,587
7,107
2,298
0
1,337
5,770
0
33,059
W
Zhong Kui
iiTzDjur
Zhong Kui
6,487
2,047
0
3,146
4,140
2,649
925
0
4,140
55,885
1,523
L
Guan Yu
robman1206
Guan Yu
2,391
219
210
1,526
7,345
4,614
0
4,627
2,718
0
17,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,347
Gold Earned
25,120
302
Minions Killed
231
0
Camps Cleared
0
1,038,259
Distance Traveled
986,537
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,843
584
10
1
0
214,894
5
W
Tiamat
5,047
505
59
6
0
188,472
0
L
Cupid
4,336
434
36
4
0
187,562
0
L
Scylla
5,569
557
63
6
0
188,673
2
L
Mulan
4,909
491
50
5
0
166,883
0
W
Hun Batz
5,990
599
85
9
0
247,230
0
W
Sun Wukong
5,726
573
46
5
0
201,567
0
L
Loki
5,534
553
52
5
0
218,572
0
W
Zhong Kui
6,741
674
102
10
0
186,096
0
L
Guan Yu
4,772
477
30
3
0
224,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role