Player Matchup

Awilix
Awilix
Insanicidez
Awilix
Level 102
God Stats
16W - 10L
1,655 SR
Queue Stats
56W - 41L
1,565 Elo+
Party 1
Ra
Ra
NHFN
Ra
Level 109
God Stats
5W - 3L
1,956 SR
Queue Stats
56W - 40L
1,565 Elo+
Party 1
Freya
Freya
RioT x Tr1gg3r
Freya
Level 120
God Stats
8W - 5L
1,571 SR
Queue Stats
381W - 378L
1,481 Elo+
Solo
King Arthur
King Arthur
SniperLuke2000
King Arthur
Level 98
God Stats
24W - 29L
1,562 SR
Queue Stats
493W - 475L
1,464 Elo+
Solo
Maui
Maui
locky ben
Maui
Level 106
God Stats
20W - 18L
1,325 SR
Queue Stats
168W - 164L
1,486 Elo+
Solo
Team Averages
Level 107
1,614 SR
1,512 Elo+

VS

Team Averages
Level 112
1,591 SR
1,528 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bemillion_
Mercury
Level 128
God Stats
2W - 3L
1,462 SR
Queue Stats
251W - 237L
1,516 Elo+
Party 2
Hades
Hades
LordFrelin
Hades
Level 108
God Stats
9W - 1L
1,874 SR
Queue Stats
112W - 105L
1,538 Elo+
Solo
Nu Wa
Nu Wa
Senpa1_p1z
Nu Wa
Level 65
God Stats
6W - 7L
1,621 SR
Queue Stats
258W - 261L
1,511 Elo+
Party 2
Chiron
Chiron
bkandi1545
Chiron
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
12
10 / 3 / 6
7,914
609
8,264
10,736
4,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
NHFN
Ra
13
5 / 1 / 6
7,755
597
12,111
6,706
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 3
5,993
461
4,278
8,309
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
SniperLuke2000
King Arthur
13
3 / 0 / 5
7,860
605
11,934
13,521
11,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Maui
11
2 / 0 / 9
7,190
553
3,693
10,650
8,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 4 / 3
6,339
488
5,585
14,465
16,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Bemillion_
Mercury
11
2 / 5 / 1
6,914
532
5,799
13,618
5,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hades
10
0 / 5 / 1
6,480
498
6,956
13,494
6,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
10
1 / 6 / 2
6,275
483
7,916
10,763
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chiron
bkandi1545
Chiron
12
1 / 0 / 0
7,440
572
8,032
6,611
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
20
Kills
5
5
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
4
3
0.63
L
Mercury
Bemillion_
Mercury
2
5
1
0.5
W
Awilix
10
3
6
4.33
L
Hades
0
5
1
0.1
W
Ra
NHFN
Ra
5
1
6
8
W
0
1
3
1.5
L
Nu Wa
1
6
2
0.33
W
King Arthur
SniperLuke2000
King Arthur
3
0
5
5.5
L
Chiron
bkandi1545
Chiron
1
0
0
1
W
Maui
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,280
Damage
34,288
49,922
Taken
58,951
30,508
Mitigated
35,952
16,050
Healing
14,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
5,585
1,456
71
3,116
14,465
16,889
0
7,613
6,408
26,778
0
L
Mercury
Bemillion_
Mercury
5,799
3,509
0
3,868
13,618
5,229
0
3,275
10,261
0
36,792
W
Awilix
8,264
4,291
0
302
10,736
4,337
0
3,255
7,273
0
39,939
L
Hades
6,956
623
170
3,350
13,494
6,817
0
1,160
12,320
39,269
0
W
Ra
NHFN
Ra
12,111
1,776
1,475
2,747
6,706
3,139
0
3,929
2,539
73,352
0
W
4,278
1,464
0
4,541
8,309
3,254
0
865
7,342
43,768
0
L
Nu Wa
7,916
1,315
0
1,232
10,763
3,873
0
4,732
5,720
37,340
0
W
King Arthur
SniperLuke2000
King Arthur
11,934
972
0
3,534
13,521
11,321
0
5,719
7,671
0
61,294
L
Chiron
bkandi1545
Chiron
8,032
3,847
337
2,579
6,611
3,144
318
2,451
4,160
0
60,324
W
Maui
3,693
905
0
3,451
10,650
8,457
0
5,726
4,640
13,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,712
Gold Earned
33,448
372
Minions Killed
319
0
Camps Cleared
0
1,377,875
Distance Traveled
1,172,446
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,339
488
36
3
0
217,309
0
L
Mercury
6,914
532
56
4
0
277,557
0
W
Awilix
7,914
609
44
3
0
294,538
0
L
Hades
6,480
498
69
5
0
211,817
2
W
Ra
7,755
597
147
11
0
274,176
3
W
Freya
5,993
461
76
6
0
259,566
0
L
Nu Wa
6,275
483
57
4
0
221,717
2
W
King Arthur
7,860
605
92
7
0
287,705
5
L
Chiron
7,440
572
101
8
0
244,046
3
W
Maui
7,190
553
13
1
0
261,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role